PTR Patch 3.0.8 Notes Updated

UPDATE: Our PTR Patch 3.0.8 wiki page has been updated. You can discuss the patch in our general forum in this thread.

Wryxian has posted an updated version of the PTR Patch 3.0.8 notes on the official European forums. In case you don't feel like reading through the whole thing to pick out what's been added, MMO Champion has compiled a list of all the updates. While there's a bunch, here's one that sticks out:

Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.

Run/fly up to a node, hit it once and you're off! MMO Champion's list of updates to the patch notes can be found here or after the jump. You can discuss the mining change in Warchief Gutler's thread in our WoW general forum.

General
  • The Darkmoon Faire vendors have new items now that trade routes into Northrend have been better established.

Achievements
  • The Perma-Peddle Achievement is no longer a part of the "Fool for Love" meta-achievement.

PvP

  • PvP vehicles are no longer immune to most player spells, are immune to all CC and snares, but can be diseased, poisoned, and cursed.

Arenas

  • Arena rating requirements for all Deadly Gladiator's Arena items have been reduced by 100.
  • Ring of Valor: The small pillars will now rise immediately once the arena begins.

Battlegrounds

Lake Wintergrasp
  • Wintergrasp PvP vehicles have had their health increased.
  • Wintergrasp Tower cannons have had their health increased.
  • The Wintergrasp Fortress Exterior walls have had their health increased.
  • The Fortress Keep door now has had its health decreased.
  • The Orb is now instantly clickable.

Strand of the Ancients
  • The Strand of the Ancients Demolisher has had its health increased.
  • The Strand of the Ancients tower cannon has had its health increased.

 Death Knight
  • Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown. (Old notes had 30 Seconds)
  • Howling Blast: Cooldown removed.

 Druid
  • Aquatic Form is now available from druid trainers at level 16.
  • Moonglow: This talent now also benefits Nourish.
  • Nourish: Wild Growth applied to a target now increases the healing done by this spell by 20% like other heal over time effects.
  • Polearms: Now trainable by Druids.
  • Starfall: Instead of canceling shapeshifting, now cancels on shapeshifting into an animal form.

 Hunter
  • Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
  • Explosive Shot: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
  • Tranquilizing Shot has had its cooldown reduced to 6 seconds, down from 15.

 Paladin

  • Avenging Wrath: Divine Shield, Divine Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath. (Note: Not affecting Hand of Protection anymore)

 Shaman
  • Mental Quickness and Static Shock have switched positions in the talent tree.
  • Mental Quickness: Reduces the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 10/20/30% of your attack power.
  • Elemental Oath: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
  • Elemental Mastery: Redesigned. Now increases the Shaman's critical strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.

 Warlock

  • Demon Armor and Demon Skin: Armor increased by approximately 120%.
  • Demonic Circle: The teleport now clears all snare effects.

Professions
Alchemy
  • The Cooldown on Transmute: Titanium has been reduced to 1 day, and the materials required have been simplified.
  • Reduced the cooldown on Northrend Alchemy Research from 7 days to 3 days.
  • The chance to discover a Northrend transmutation has been increased.
  • Changed the Crazy Alchemist Potion so it always gives health and mana. It also grants the benefit of another random potion effect.
  • Potion of Nightmares functionality changed. You can now move to interrupt the effect, and damage taken is no longer increased while you are under the effects of this potion.
  • Added a new recipe for Ethereal Oil to grand master alchemy trainers.
  • You can now discover a recipe for the Elixir of Water Walking with Northrend Alchemy Research.

Blacksmithing
  • Increased the materials required to make several recipes that require cobalt.
  • Added a new recipe for shield reinforcements that increases the block value of shields.

Cooking
  • A recipe has been added for Kungaloosh. You can learn this recipe from an NPC in the Dalaran sewers once you have completed the quest 'The Taste Test' in Sholazar Basin.
  • A recipe for the incredible Fish Feast can now be purchased for Dalaran Cooking Awards.
  • Succulent Orca Stew and Shoveltusk Soup have been removed from the requirements for any cooking achievements as they will not be added to the game.
  • A new recipe for Worg Tartare is now available for purchase with Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina upon those brave enough to eat it.

Enchanting
  • Many high level enchantment recipes have had the amount of Infinite Dust and Greater Cosmic Essence requirements significantly reduced, but with Dream Shards being added to them.
  • Increased the Fire damage inflicted by the Icebreaker weapon enchantment.
  • Reduced the armor penalty granted by the Berserking weapon enchantment.
  • Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
  • Added a new recipe to enchant a weapon with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.

Engineering
  • Reduced the cooldown and increased the duration of the effect for Hyperspeed Accelerators.
  • Added a new recipe for epic plate spell power goggles.
  • Weakness Spectralizers are now usable by druids.
  • The Saronite Bomb recipe now creates a lot more bombs for the same material cost. While this breakthrough was discovered by goblins, all engineers can take advantage of it.
  • Gnomish Lightning Generator has had its cast time and cooldown reduced.

Inscription
  • Jessica Sellers, a new vendor in the Dalaran inscription shop, will sell most inscription inks for the cost of one Ink of the Sea. She also sells Snowfall Ink for multiple Inks of the Sea.
  • A new recipe for Glyph of Arcane Blast has been added to Master and Grand Master Inscription trainers.
  • Glyph of Death Decay has been changed to grant 20% additional damage instead of its current effect.
  • Glyph of Invisibility duration has been increased.

Jewelcrafting
  • Added a new recipe to convert a frozen orb and some green quality gems into several superior quality gems.
  • Reduced the spell power granted by the use effect of "Figurine - Twilight Serpent", but reduced the cooldown significantly.

Leatherworking
  • The epic leg armor patches now require a Frozen Orb in addition to their other materials.

Mining
  • Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.

Tailoring
  • Reduced the cloth required to make a Bolt of Imbued Frostweave.
  • Simplified the materials required for Shining Spellthread and Azure Spellthread.
  • Reduced the eternals required to make Brilliant Spellthread and Sapphire Spellthread, but increased the number of Iceweb Spider Silk.
  • Greatly reduced the materials required to make the self-only tailoring leg enchants (Master's Spellthread and Sanctified Spellthread), but these recipes no longer grant any skill gains.
  • Reduced the training cost for the normal Flying Carpet.
  • Ebonweave now requires the tailor to be in the Maw of Neltharion in Dragonblight to create it.
  • Spellweave now requires the tailor to be at the Azure Dragonshrine in Dragonblight to create it.

User Interface
  • Chat frames can now be made "Noninteractive". When in this state, they will ignore all clicks.
  • Various filters can now be applied to Achievements.
  • A special UI for chatting with GMs has been added.

Items
  • Deadly Gladiator's Refuge has had its 4 piece set bonus changed. It now reduces the cooldown of Swiftmend by 2 seconds.
  • Dreamwalker Battlegear: The Rip bonus is now 4 seconds instead of 3.
  • Dreamwalker's Regalia 2 piece bonus has been changed to reduce the mana cost of Lifebloom.

Bug Fixes
 Death Knight
  • Blood Aura Will now always do the correct amount of healing, based on the actual damage taken of the target.
  • Blood Caked Blade: Now does the proper damage amount when triggered by an off-hand weapon.
  • Bloody Strikes: The tooltip for this talent now has correct values.
  • Butchery: Will now always grant 20 runic power, regardless of the creature type killed.
  • Chains of Ice: This ability is no longer able to land on death knights who have Anti-Magic Shell active.
  • Crypt Fever: It is no longer possible to have a duration longer than the disease which caused it. Will also no longer incorrectly increase Death and Decay damage.
  • Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
  • Dancing Rune Blade: The weapon no longer echoes the Raise Dead and Army of the Dead spells. In addition it will now more closely match the master?s damage and will cast Rune Strike when its master does.
  • Death Chill: The effect from this talent will no longer be consumed if Killing Machine is active.
  • Death Pact: This will no longer cause guards to attack the Death Knight.
  • Desecration: will no longer break stealth.
  • Ebon Plague: It is no longer possible to have a duration longer than the disease which caused it. It will no longer stack with Crypt Fever used by another character.
  • Frost Fever: This talent now works properly when spell reflected.
  • Gnaw: This ghoul ability is now able to be set on autocast.
  • Icy Clutch: This will now be applied properly in all cases to targets that gain Frost Fever via the Pestilence ability.
  • Mark of Blood now works correctly with periodic damage.
  • Pestilence: The diseases will now spread correctly even when the damage from Pestilence kills the primary target.
  • Raise Dead no longer puts you in combat when you cast this spell.
  • Tundra Stalker (Rank 1) will now work properly on Death and Decay.
  • Unholy Blight: Will no longer cause spell pushback.

 Druid
  • Bear Form: This ability will now grant the correct attack power per level for levels 71-80.
  • Entangling Roots: When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.
  • Maim: Tooltip adjusted to match the duration the ability has always had.
  • Opening: Opening doors and objects should no longer cause shapeshifted forms to be cancelled.
  • Rake: The initial damage from this ability is now properly considered bleed damage, and will be increased by Mangle and Trauma.
  • Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
  • Starfall will no longer cause nearby creatures to become hostile for no apparent reason while the Druid is affected by fear effects. In addition, it will no longer pick ambient creatures as targets.
  • Survival Instincts: The extra health from this ability now persists in all forms, but the ability can only be activated in Cat Form, Bear Form, or Dire Bear Form. This prevents the health gain from occurring multiple times if constantly shapeshifting.
  • Swiftmend: Riptide will no longer cause this ability to light up, and this ability will no longer sometimes consume Earthliving off the target.

 Hunter
  • Aspects: All aspects now have a 1 second global cooldown. (Important: Please read this )
  • Aspect of the Beast: Will now increase Hunter pet attack power by the correct amount.
  • Aspect of the Viper: Beast Lore, Scare Beast, and Tame Beast will no longer trigger mana regeneration from this ability.
  • Call of the Wild: Now only works on the pet and their own master.
  • Carrion Feeder: No longer causes extremely large amounts of threat when the pet gains happiness.
  • Chimera Shot: The secondary effects of this shot will now still be triggered even when the target dies from the ability's damage.
  • Cower: Now longer shares a cooldown with Growl, but has its own separate cooldown.
  • Dust Cloud: This pet ability will now be cast by the pet at the target instead of while they are moving toward the target.
  • Marked for Death: Now works properly for Steady Shot and Glyph of Steady Shot.
  • Master's Call: Now makes the pet immune to roots and snares for the duration as well, allowing the pet to break roots on the target even when the pet is rooted.
  • Nether Shock: Pets will now correctly use this ability on all targets, not just mana users.
  • Noxious Stings: When this talent triggers Wyvern Sting, the Wyvern Sting will now last the proper duration.
  • Owl's Focus: Free abilities will no longer consume this effect.
  • Prowl: This ability will no longer sometimes turns atuocast on by itself.
  • Sniper Training: Now increases the damage of Aimed Shot by the correct amount.
  • Spirit Strike: This pet ability's duration and period have both been reduced to 6 seconds.
  • Spore Cloud: This ability will now work properly.
  • Swipe: The tooltip has been adjusted.
  • Tracking: Entering an arena no longer disables tracking types.
  • Fixed a bug that allowed Viper's Sting to target death knights. They are now invalid targets.

 Mage
  • Arcane Missiles: This spell now only has one chance to trigger Arcane Concentration.
  • Brain Freeze: This talent can now be triggered by Blizzard.
  • Burnout: This talent will now properly charge the mage additional mana when Living Bomb causes a critical strike.
  • Fingers of Frost: This talent can now trigger properly from Frost Armor.
  • Frost Nova: Will now properly overwrite the effect of Shattered Barrier and of Frostbite.
  • Icy Veins: The spell pushback reduction from this talent now works on Frostfire Bolt.
  • Improved Scorch: This talent no longer triggers effects that trigger on casting a spell.
  • Incanter's Absorption: This talent will now work properly when the mage is sitting.
  • Living Bomb: Now triggers Ignite when it causes a critical strike. In addition, the final explosion will now still occur even if the mage is affected by a crowd control effect.
  • Molten Fury: This talent will now interact correctly with Torment the Weak.
  • Precision: Frostfire Bolt will no longer receive double the intended benefit from this talent.
  • Spell Power: Now affects the critical strike chance of Blizzard.

 Paladin
  • Devotion aura: When mixing two different ranks of this ability in a party, players will no longer sometimes see a spurious second copy of the buff.
  • Hand of Freedom: Now works properly against the froststorm Breath Hunter pet ability.
  • Judgement of Blood, Judgement of Command, and Judgement of the Martyr will now gain the correct damage modifiers for the creature type of the target.
  • Judgement of Light: The tooltip has been corrected to remove the implication that it only works on melee attacks.
  • Judgment of the Wise: The amount of mana gained has been corrected to match the tooltip.
  • Pure of Heart: This talent will no longer cause Curse of Agony to do more damage than intended.
  • Repentance: Avenger's Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption damage will break it again. This will be corrected in a future patch.
  • Righteous Vengeance: This talent will now calculate its damage correctly when the damage is absorbed. In addition this ability will no longer cause excessive damage when refreshed on targets with damage reduction effects active.
  • Seal of Command: The tooltip has been adjusted to show the damage gained from spell power.
  • Shield of Righteousness now properly shares a cooldown for both ranks.

 Priest
  • Dispersion: This ability can no longer be cast while affected by Cyclone; doing so consumed the cooldown to no effect.
  • Guardian Spirit: It is no longer possible for simultaneous killing blows to trigger the heal from this ability multiple times.
  • Improved Holy Concentration: The tooltip has been rewritten to indicate that this talent reduces cast time rather than providing haste.
  • Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling. Also corrected an issue where the damage from this ability was slightly delayed.
  • Prayer of Mending: Will now only benefit from the healing talents of the priest who cast the original spell.
  • Rapture: This talent will now correctly return mana for Power Word: Shield based on the caster?s mana poll instead of the target's mana pool.
  • Shadow Weaving: Shadow Word: Death: Will now only apply one copy of this buff per cast.
  • Shadow Word: Pain now will gain the correct damage modifiers for the creature type of the target.
  • Surge of Light: Prayer of Mending will no longer sometimes cause Surge of Light to trigger on Priests who do not have that talent.

 Rogue
  • Envenom: The tooltip values have been corrected to be accurate.
  • Fan of Knives: All poisons will now trigger correctly when used with this ability.
  • Honor Among Thieves: The bug where stacking multiple rogues with this talent caused them all to gain additional combo points has been fixed. In addition, it no longer cancels eating and drinking if a party member gains a critical strike while it is active.
  • Killing Spree: This ability no longer breaks stealth if it fails due to all targets being out of range.
  • Mutilate: this ability will no longer give poisons on the off-hand weapon two chances to be triggered.
  • Turn the Tables: This talent no longer generates threat when it triggers.

 Shaman
  • Chain Heal: This spell will now give an invalid target error message if the primary target is a totem.
  • Earth Shield: Now correctly uses the Shaman?s own spell critical strike chance to determine the chance of a critical heal.
  • Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
  • Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
  • Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
  • Magma Totem: Fixed a bug that capped the damage of this ability at too low of a level.
  • Resistance Totems: Players will no longer see two copies of these buffs when two shamans cast the totems simultaneously.
  • Spirit Walk: This Feral Spirit ability will now properly clear roots and snares from the Shaman master.
  • Stoneclaw Totem: The tooltip has been revised to indicate the damage absorb shield also works on the Stoneclaw Totem itself.

 Warlock
  • Corruption will now gain the correct damage modifiers for the creature type of the target.
  • Create Healthstone: Attempting to create a healthstone when you already have one no longer consumes mana or triggers the cooldown of this ability.
  • Demonic Circle: Teleport: the button for this ability will now darken when the Warlock is out of range of the Demonic Circle and will light up when the Warlock is in range.
  • Demon Power Scaling: Spell power gained from spirit via the Fel Armor ability will now properly affect the scaling of spell power and attack power on summoned demons.
  • Drain Mana: This spell will no longer cancel when the target?s mana poll is low or the caster?s mana poll is full. It also now generates a very small amount of threat instead of no threat.
  • Everlasting Affliction: Will now calculate correct damage values for Corruption when it is refreshed in all cases.
  • Haunt: Will now gain correct damage modifiers for the creature type of the target. In addition, this ability is now limited to a single target as intended. This also now works properly when refreshed on its current target.
  • Mana Feed: This talent will no longer sometimes fire for warlocks who do not have the talent.
  • Master Conjuror: Tooltip revised to indicate it does not increase the damage bonuses of Firestones or Spellstones.
  • Metamorphosis: The bonus armor effect from this ability will now calculate properly and interact correctly with armor buffs and debuffs.
  • Ritual of Doom: A Doomguard summoned with this spell will now scale properly from its master's stats.
  • Shadow Embrace: This ability will now create a separate debuff stack for each Warlock with the talent, and each warlock will benefit properly from his or her own debuff.
  • Shadow of Death: This ability will no longer cause tracking abilities to become inactive when the death knight becomes a ghoul.
  • Soul Siphon: Will now gain the correct damage modifiers for the creature type of the target.
  • Twisted Faith: This talent will no longer sometimes cause Shadow Word: Pain to fail due to a more powerful spell being in effect.
  • Unstable Afflcition: Will now gain the correct damage modifiers for the creature type of the target.

 Warrior
  • Damage Shield: Rank 1 of this ability now works properly.
  • Heroic Throw no longer triggers the snare from Mage Frost Armor.

PvP
  • The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.
  • Arena: Dalaran Sewer: The Flush effect which pushes players out will now also remove the ability to use Demonic Circles summoned during the arena start time.

Items
  • Idol of the Emerald Queen: This idol was providing greater healing than implied by its tooltip. It has been reduced to correct value.
  • Glyph of Ambush: This glyph will now interact correctly with Initiative when Ambush is used outside of combat range.
  • Glyph of Charge: The stun from Charge will now work properly when Charge is used with the extra range from this glyph.
  • Glyph of Corpse Explosion: Additional explosions from this glyph will no longer consume Unholy Runes.
  • Glyph of Rejuvenation: The heal from this glyph is now properly considered a periodic heal.
  • Gronstalker Set: The Aspect of Viper bonus from this set has been changed to work correctly with the redesigned Aspect of the Viper.
  • Mana Potions: Warriors and Death Knights now receive a correct error message when attempting to use mana potions.
  • Scrolls: Buffs from scrolls can now only be overwritten by more powerful scrolls.
  • Soul Preserver: This item will now interact correctly with Desperate Prayer, Lay on Hands, Riptide, and Wild Growth.

Comments

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# Jan 11 2009 at 11:39 PM Rating: Decent

i want to be on a pre BC server !
patch
# Jan 08 2009 at 8:05 PM Rating: Decent
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71 posts
just throw in ulduar and dual specs and call it 3.1 :)
Annoyance. Not Lazy.
# Jan 08 2009 at 3:53 PM Rating: Decent
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1,882 posts
I think that's the real point. No other profession can be ninja'd mid farm of a resource.

I mean if we're talking realism here you're not going to have rare minerals and ores respawning every few minutes in concentrated nodes that you can mine in perfect quantities and purities by just swinging a pick axe at it on the surface...

Although I do understand other's concerns. The game seems to be heading down a course of rampant simpilization. Although its needed in some areas I would like to see others more complex and challenging.

In the end had the game started off this way none of us would have thought twice about asking for multiple hits. I think thats the line of thought they are going down. I mean if this is how it was with mining all along how many people would have been petitioning on the O-Boards for "Come on! One hit mining?! Give is multiple hits with only one giving us a skillup and make each hit as long as the first and only give small amounts of ore in each hit instead of all at once like the other professions."


I really think that's Blizzards thought process with a lot of the things. They realized with mount quests, druid water form quests, and other Vanilla ideas just really didn't fly especially after the release of BC and even more so with Northrend. "This frustrates people or annoys them and served no purpose other than to make something simple more time consuming that's not really important to the overall point of the game so lets just get rid of it"

Here and there they are taking it a bit too far, but lets be realistic here. They are a multi-billion dollar game company. They made this money by making a QUALITY game. It will do them no good to entirely and completely cater to "lazy" players. It'd hurt them in reviews and drive away the more experienced and dedicated players who will long outlast the lazy people.

More or less they are reworking their original idea of what WoW should be and how it should work. They are by far not done and its an ongoing process. The game has been plagued with annoyingly time consuming things that really are just time sinks more than a testament of player skill and dedication. I mean seriously? "2. Trade: Dude. You have NO skill. I downed Copper deposits with four swings." Seriously now.

Same goes back to BC raids. Yeah they lowered the health of bosses a month before release. So? I mean one month of easier raids...so what? Nobody cares about those raids anymore. And most people get laughed at when they try forming groups for them. So does it really matter anymore? No.
Good change
# Jan 08 2009 at 8:16 AM Rating: Decent
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132 posts
Quote:
it seems like Blizz is catering more and more to the lazy/impatient populace of players.

Is it really THAT bad to wait 10-15 seconds to mine a node? Come on


I like it because it stops that random putz that runs up and tries to snake the second hit of your mining node.
"Buff" to mining
# Jan 08 2009 at 7:09 AM Rating: Good
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161 posts
I suppose the change being made to mining nodes is a good one, although it seems like Blizz is catering more and more to the lazy/impatient populace of players.

Is it really THAT bad to wait 10-15 seconds to mine a node? Come on.
YES!
# Jan 08 2009 at 3:46 AM Rating: Decent
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1,882 posts
Added a new recipe for epic plate spell power goggles.


*cries* Blizzard still loves us healadins... somebody give me a hug...
Mining 2.0
# Jan 08 2009 at 2:39 AM Rating: Decent
30 posts
In theory mining has just come into line with the other gathering professions.

Herbalism and Skinning already give you all rewards in one shot.

Other skills as part of creation professions that do the same; disenchanting and prospecting.


Finally no more node thieves and faster gathering.

If there's a node in a raid or dungeon roll for it. Then mine it. Job done.
Sharing nodes? Why? Twice the time and half the rewards.
'bout time.
# Jan 07 2009 at 8:15 PM Rating: Decent
Scholar
****
4,993 posts
Quote:
Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.


IT IS ABOUT EFFING TIME.

Sheesh. lol.
Cooking still shafted,.,,
# Jan 07 2009 at 4:11 PM Rating: Decent
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132 posts
So the 160 recipe cooking achievement will still be unattainable? Right now (at least according to Ackis recipe list) there are only 149 recipes in the game (and that's counting all the faction exclusive ones). Adding 3 more doesn't help much. And it looks like I can ditch all that shoveltusk meat I was banking in preparation for the recipe.
Overall underwhelmed
# Jan 07 2009 at 3:14 PM Rating: Decent
**
387 posts
They buffed my Mining!

They also buffed my ability to summon lazy raiders who couldn't get their sorry asses to the dungeon in time!

Yay...not. I'm underwhelmed. Ah well, nothing is set until it hits the live servers.
Stupid DK changes
# Jan 07 2009 at 2:55 PM Rating: Decent
Awwww! I'm pissed!!! They killed my Death n Decay glyph!!! WHYYYYYYYYYY? Cuz the PvPers were crying like usual? Why can't they just nerf the PvP usefulness then, this thing totally kicked freaking a** for tanking!

And I don't know whether or not I want the 4% parry runeforge or this new 75 stamina enchant, grr decisions decisions...

Oh and they need to make that 75stam enchant only for 2handers, I'm already sick of seeing DW tanks as it is.... let's not give them 150stam kthx?

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