Hot Fixes - 12/17/2008

Another round of Hot Fixes were released yesterday. While this looks to be a long list, the first Hot Fix has an effect on a lot of the following Morale abilities.

Combat and Careers

We are making a change to the way in which morale abilities interact with crowd control immunities. Starting now, morale abilities are no longer exempt from crowd-control immunity timers. Crowd control immunity now applies to all player abilities, whether used from the action bar or the morale bar.

See below for a detailed list of the morale abilities that are affected by this change.

General

  • Unstoppable: Now makes the player immune to crowd control effects instead of reducing their duration. The following Morale abilities are affected this change:

Magic DPS Careers

  • Scintillating Energy
  • Unleash the Winds

Ranged DPS Careers

  • Point Blank:

Archmage

  • Arcane Suppression

Black Guard

  • Away, Cretins!
  • In Malekith's Name

Black Orc

  • Deafening Bellow!
  • In Malekith's Name!

Bright Wizard

  • Magic Dart
  • Ruin and Destruction

Disciple of Khaine

  • Universal Confusion
  • Vision of Torment

Engineer

  • Cannon Smash

Ironbreaker

  • Rock Clutch

Knight of the Blazing Sun

  • No Escape

Marauder

  • Energy Ripple

Shadow Warrior

  • Instill Fear
  • Vision of Torment

Shaman

  • Fist of Gork

Sorcerer

  • Crippling Terror
  • Paralyzing Nightmares

Swordmaster

  • Whirling Geyser

Warrior Priest

  • Divine Amazement

White Lion

  • Ensnare

Witch Hunter

  • Reversal of Fortune

Zealot

  • Suppressing the Fragile Unbelievers
  • Tzeentch's Scream

Live Events

  • Keg's End: Fixed an issue that was causing players to gain influence for this live event at an accelerated rate.

Click here to view the list at WAR Herald.

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