Looking Back with Joy Parkes

This week we're celebrating EverQuest II's fourth Birthday here at Allakhazam and as our present to the community we're bringing you mini interviews from many of the individuals on the team who've struggled over the years to make EverQuest II the game that you love and play. Today we had a chat with Joy Parkes, the Voice-Over Coordinator for EverQuest II.

Allakhazam : How long have you been working on EverQuest II and how did you get started?

Joy : I joined the team in March 2004. I was hired as a copy editor to edit the 1,000s of lines of dialog that were implemented in the game. I can’t believe it’s been more than four years! After working for a year as copy editor I transitioned into voice-over coordinator for SOE. Currently I still manage VO for EQII but I’m also a project manager for the SOE Audio Group.

Allakhazam : Over the years, is there a particular change that you’ve seen made to EverQuest II that stands out against the rest?

Joy : I’ve seen lots of changes over the years but one thing that remains consistent is the dedication of the team. I work on multiple projects at SOE and I always look forward to collaborating with the EQII designers and producers.

Allakhazam : What is both your most and least favorite memory about working on EverQuest II?

 

Joy : Crunch is my best and worst memory of working on EQ II. We all worked long hours and were under a lot of stress, but afterward it was so rewarding to see the final product and to have built close relationships with people who worked along side me through the entire process.

Check back with us tomorrow for our talk with Bill Yeatts, the Art Director on EverQuest II!

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