WoW Arena Balance Musing. Join In!

Our WoW forums are having an awesome arena balance conversation, kicked off by one of our own community managers, Tyrandor!
The RNG, random number generator, is simply way to powerful in this game right now. As you get higher and higher rating, where people are both geared and skillful, it quite often comes down to who gets lucky, and entire games can decided in the blink of an eye based on nothing more then the RNG.

Things like getting Surefooted's 5% snare resist to make you resist a Frost Nova, a priest's talent saving him from a stun while he's doing a clutch heals, a Druid resisting a imp CS, etc - the deeper you go into the game, the more winning seems to be based on the luck of the draw.

Possibly the greatest offenders here, are warriors (At one time, rogues were just as bad, but combat mace is hardly viable anymore). Mace Stun and Imp Hamstring wins game, there's just no way around it. Warriors are either killing machine that will all but 3 shots you... or annoying pest you can more or less ignore because they can't touch you anyway. The same warrior with the same team will go from being one to the others, in the course of several fights... why? Because in 1 fight, he's getting Mace stuns and Hammies out everytime he touches you, on the other? Mace stuns aren't happening. It's totally ridiculous and in great part why warriors are considered a 'face roll class'. The most terrible warrior can get lucky and Stun 3 people with a Whirlwind or get 2 imp hamstring proc in a row, and there's nothing anybody can do about it.
Join in the conversation and let everyone know your thoughts!

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