Q’s Query #20 – Fun Factor in Systems

This was up on the Official SWG Boards earlier today, but for some reason or another the thread got eaten by the "Forum Monster." However, Q caught the dastardly beast and made him spit out his Query for this week.
Looks like the Forum monster got my first thread. Let's try this again. In today’s Q’s Query, let’s discuss a little bit of the “fun factor” of a Massively Multiplayer Role Playing Game. I’m not asking for the good times you’ve had hanging out with friends online, nor am I asking for a wish list of things that you think would be fun. I want specific details about something a game did that caused you to have fun. It could be something to do with challenging AI, pleasing sounds, worthwhile reward vs risk, ownership of something important, satisfying skills, etc.
  • Give no more than 3 specific instances where a game mechanic caused you to have fun? Feel free to name the game and why it pleased you. Remember this is about your personal experience. For the sake of this thread we are not discussing player to player interaction. It is game to player interactions and how they are fun. Please no “firsts” this is a debate topic. -Kevin O'Hara Community Relations Manager

  • The topic is quite lengthy, but he reads them all, I promise! You can add your thoughts HERE
    Tags: General, News

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