Rise of Kunark Box Art Revealed!

Today SOE released the box art for Rise of Kunark, along with a Fact Sheet on the highly anticipated expansion.






FACT SHEET:

EVERQUEST® II RISE OF KUNARK™

Product overview
Centuries of war have left their mark on the continent of Kunark. Explore this massive region as your existing character, or as the new playable race -- The Sarnak -- and discover a world full of intrigue and danger. Engage in all-new adventures as you embark on a crusade to reveal the truth of the wars between the reborn Iksar Empire and the Sarnak, and uncover artifacts long since thought lost to history. Experience the lush, nostalgic continent of Kunark and begin your courageous path from the new starting city in Timorous Deep.

Rise of Kunark is the fourth expansion pack for the critically acclaimed EverQuest II franchise. The introduction of the new playable race – The Sarnak – and new starting area -- Timorous Deep -- Rise of Kunark provides a full range of content for new player's levels 1-20 as well as for high level players who can now advance up to level 80 in their Adventure, Tradeskill and Guild classes. Rise of Kunark includes many highly-detailed areas that are fondly remembered from EverQuest as well as brand new areas only recently unearthed! Hundreds of new quests, dozens of new NPCs, brand new Epic Weapon quests for each class, and new armor sets await those who dare set foot on this fabled continent.
Key features
  • All-New Player Race – The Sarnak – the classic dragon-like humanoid creature that now inhabits Timorous Deep
  • New starting city - Begin your adventure from the new starting area in the islands of Timorous Deep
  • Continue your adventures as your existing character in Kunark, expanding on your achievements as Adventure, Tradeskill and Guild levels have all increased to 80
  • Advance your way through new massive regions, containing many zones filled with nostalgia and danger
  • The tale of Kunark is told through hundreds of new quests, aimed at gameplay of all types
  • More Weapons & Armor – New Epic Weapon quests for all 24 classes as well as fabled and legendary armor
  • New Mount – Explore the world on the shoulders of a new rampaging beast - The Kunarkian Rhinoceros
  • New deities in Norrath for players to pledge their allegiance
  • Encounter and engage a wide variety of new enemies that inhabit the menacing lands of Kunark


Comments

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Is the game ready?
# Oct 04 2007 at 10:43 PM Rating: Default
I have played eq1, eq2, wow, lotr and I am thinking about Vanguard. I left Eq1 because I had hoped to see the same type of game as eq1 with improved graphics. The graphics were there and the game immersion improved imo because of the graphics. What became quickly apparent was the lack of challenge and playabilty that eq1 showed. EQ2 class creation was not distinctive enough and created to many classes that were barely different except in class name. As the game aged it became less a game about the indiviual players skills, to more about INSURING that one class could not do more then another. Balancing the classes seemed to equal some type of non flavored mush instead of insuring that each class could play the role that it was given. If there was a report of a player "insert class here (____)" soloing a mob or could do more damage in a group then another class, the cry was immediately about IMBALANCE and this is not FAIR. Instead of applauding player skill the game robbed players of acheivement with a nerf. I was hoping that someday this game would acheive some of the thrills provided in eq1 but for me so far it has not occurred. I know that the mobs can kill you and there are challenges to each and every game I just hope that someone at SOE will realize that the challenge of a game is too create the class and role of the class and let the players take it to new levels. I am still searching for that game..maybe Vanguard if SOE does not turn it into another game of unflaverd mush.

Frustrated

Edited, Oct 5th 2007 2:48am by BLUWATR
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