Testing 1.52a

Remember, everybody, we are the alphabet soup MASTERS. The following is part A; the work has only just begun. --Sanya ====================================== Dark Age of Camelot Version 1.52a Test Release Notes Wednesday, July 10, 2002 ====================================== RVR NOTES As you can see from the world notes (below), we have taken some steps to make the Albion and Midgard frontier as attractive to RVR in as Emain Macha (in Hibernia). The initial steps taken in this version are to scale down the agression and faction of monsters in Hadrian's Wall and Odin's Gate, as well as to remove some of the trees in Odin's Gate to improve sightlines. We will probably be taking additional steps in the future to balance these three zones as well. COMBAT STLE ICON UPDATE We've scrubbed through the combat style icons and fixed the problems that were reported: some icons had bad openings listed, were listed as part of a chain when they were not, etc. These should all be up to date now. SOUND SYSTEM NOTES - Dungeons and Cities now have random ambient sounds, and will no longer sound so empty. - Footstep sounds have been tweaked a bit and should sound less intrusive. WORLD NOTES Hibernia Quests: It seems that Larylle in Ardee has been visited by a strange visitor. She will tell her story of it should you be willing to listen. Hibernia Dungeon: Treibh Caillte: A runaway thrall was recently captured by a patrol near this lair. He spoke only of the "Dreaded One". A strong expeditionary force was sent to investigate. Although they slew everything in sight, they reported no "Dreaded One" in the lair. Albion Horse Route: The route from Snowdonia Station to Caer Witrin should no longer take an unnecessary detour to Castle Sauvage. Monsters We've added some additional challenging encounters to the follow zones: For Midgard (Gotar, Mularn, East Svealand) For Albion (Camelot Hills, Salisbury Plains) For Hibernia (Lough Derg, Cliffs of Moher, Lough Gur, Shannon Estuary). Albion Frontier: Scouts are sending reports back from Hadrian's Wall that the number of monsters in the area has decreased. This should make it easier for travelers to visit the outposts, however, be on the lookout for increased invader activity looking to take advantage of this development. Midgard Frontier: British woodcutters have invaded Odin's Gate and have started chopping down the forest. The improved visibility should mean more ferocious battles for those daring and courageous enough to venture through the land. Hibernia Frontier: Reports have come in that more monsters have been seen roaming the Northeast area of Breifine. Items The Trident of Night should now be set at the appropriate level.

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