Game Update 2-21-2024

Game update coming tomorrow morning. To see a preview of what's coming, check out the test patch notes.

 

Source

 

Items

  • Loading an equipment set now properly removes the appearance of an ornament from other items.
  • Corrected an issue where identical augments would not load properly in an equipment set.
  • The Northern Desert Outlook Device should now fit into the Teleportation Key Ring.
  • Forsaken Weapon Ornaments no longer have a Free Storage tag.
  • Charms available from Laurion's Song that are associated with Hunter achievements should now be calculating stats more accurately.
  • The various Charms of Distant Echoes have had their type 9 augment slots replaced with a type 25 slot. Additionally, the various type 9 Shards of Distant Echoes augments have been changed into type 25 augments.
  • Serene Pluot Fruit Splash and Serene Succulent Mango Iced Tea are no longer flagged as tradeskill items.

Tradeskills

  • A new recipe for Myrmidon's Sloth XIX using Laurion's Song items has been added.

Quests & Events

  • Fixed spelling errors in the Final Fugue mission.
  • Reduced the damage done by non-raid NPCs in the Return of Kanghammer instance.
  • Year of Darkpaw Heroic Adventures will no longer consume the repaired keys on entry to the tower rooms.
  • Year of Darkpaw Heroic Adventures now have the standard 6-hour lock-out timer.
  • Coin is no longer temporarily granted in monster missions.
  • The Tides of Time anniversary tower can now be located using the Zone Guide and Find Window.
  • Changed the final three raids in Laurions Song to use the old reward system. Note: This system is less reliable at delivering rewards if you are zoning at the time the event ends.

Spells

  • Fixed an issue that caused hidden players to remain visible after casting an invisibility spell.
  • Unhiding no longer removes invisibility buffs.
  • Fixed a bug where changing personas or shrouding did not correctly apply a previous illusion.
  • Renamed all spells with both a Roman Numeral ordinal and a letter-designated rank (Azia, Beza, or Caza) to have a consistent order. They should all be in the form of "Spellname IX Caza" now.
  • Added zone-based monsters to the Magician monster summoning spells for Veil of Alaris to Laurion's Song zones.
  • Beastlord, Magician, and Necromancer focusable pets from level 116-120 have been rebalanced. Base pets and focused pets below Enhanced Minion XXVII will be stronger than they were, but focused pets of Enhanced Minion XXVIII or higher will be weaker.
  • Shaman - The Spiritual Surge line of spells can no longer be twincast.
  • Cleric - Corrected the Resist Poison and Resist Disease values for Hammer of the Remembered.
  • Cleric - Corrected an issue where several spells in the Rallied Rampart of Vie line were casting the wrong version of Light of Vie on fade.
  • Rogue - Corrected a pronoun issue in the spell landed message for the Toxic Blade line of abilities.
  • Bard - Fixed an issue where many songs in the Veshma's Crescendo line were not as powerful as intended.
  • Berserker - Fixed descriptions for the Rage Strike ability line.
  • Shadowknight - Fixed some descriptions in the Touch/Gift line.
  • Shadowknight - Fixed a few spelling issues with the description of the Unholy Guardian Spell line.
  • Beastlord - Reduced the power of pets summoned by the Howling at the Moon line and increased the chance for two pets to be summoned.
  • Necromancer - Reduced the power of the pets summoned by the Call Skeleton Swarm line to bring them back in line with Magician pets. Renamed the spells in the line to reflect that only one skeleton is summoned.

AA

  • AAs granted via rewards should now correctly apply to all personas. This includes Banestrike, Essence of the Dragon, Hero's Barracks, Hero's Fortitude, Hero's Resolution, Hero's Vitality, and Trophy Collector.
  • Paladin - Updated the Focus AA, Extended Preservation of Marr, reducing the current max rank to 19 and the bonus it provides the Preservation of Tunare spell line to 96 seconds additional duration and 62 additional charges at rank 19.
  • Paladin - Added a new Focus AA, Extended Rejuvenating Steel, that increases the duration and available charges of the Rejuvenating Steel spell line by 36 seconds and 12 charges at max rank.
  • Paladin/Shadowknight - Updated the Focus AA, Extended Steely Stance, so that ranks 6-7 are now free but no longer increase duration beyond the 25 ticks added via rank 5.
  • Berserker/Warrior - Updated the Archetype AA, Battle Leap, to provide its base melee damage bonus as an always-active passive effect starting at rank 8.
  • Additionally, added a damage component to all ranks of the activated leap that hits for up to 95k at max rank. A new rank has also been added for Laurion's Song, available at level 125, and an issue with the Auto Grant expansion check for ranks 4 through 7 has been fixed.
  • Berserker - Updated the Focus AA, Hastened Mangling Discipline, to provide up to 10 minutes of reuse reduction at max rank to all ranks of Mangling Discipline.
  • Necromancer - Updated the Class AA, Hand of Death, so that rank 11 is an upgrade over previous ranks.
  • Necromancer - Updated the Class AA, Blood Magic, so that the duration of the rank 15 and 16 spells match rank 14 (36 seconds) and updated the cast time of the rank 16 spell to be 2.5 seconds.
  • Necromancer - Updated the Archetype AA, Critical Affliction, so that ranks 18-20 are upgrades over previous ranks.
  • Enchanter/Magician/Wizard - Updated the Archetype AA, Arcane Whisper, to actually reduce hate. Additionally, all ranks have been rebalanced, culminating in -420k flat hate and -10% current hate at max rank, which is now rank 21 instead of rank 18.
  • Shaman - Updated the Archetype AA, Malaise/Wind of Malaise, so that Rank 38 of Malaise and 15 of Wind of Malaise now require level 122 to purchase, the same level required to learn Malosinera.
  • Shaman - Updated the Class AA, Union of Spirits, so that ranks 22-33 provide stat buffs equivalent to ranks of Ancestral Aid available at the same levels (100-115).
  • Bard - Updated the Class AA, Rallying Call/Solo, so that the endurance regen (which is intentionally much lower than the mana regen) is listed as a separate value in the AA and spell description. Also slightly increased endurance regen at ranks 8-11, to 2100 at max rank.

NPCs

  • Pets will now attempt to equip items given to them into the left and right version of their ear, finger, and wrist slots.
  • Fixed an issue with erroneous spells being cast from blight speakers in Bloodmoon Keep.

Mercenaries

  • Zones will no longer auto-suspend mercenaries due to being over capacity.
  • Corrected an issue that caused a mercenary's buffs to expire when their level changed.
  • Mercenary slots from the Hero's Barracks AA should now properly update when changing personas.
  • Fixed an issue where mercenaries would die when zoning from floating zones after entering the new zone.
  • Unsuspending a mercenary with a higher-level persona than they were suspended at sets their health to the maximum level.

Progression Servers

  • Vaniki: The achievement for defeating Sendaii, the Hive Queen now has a one-level grace.
  • Removed the loot lockout enforcement on the Hive Guardians in Arthicrex.

Miscellaneous

  • Corpses are tired of standing around.
  • Corrected an issue that caused upgrading a Heroic character to fail after recently deleting one.
  • Fixed issue where the Map window would be blank after swapping personas.
  • Players will now have full health after swapping personas.
  • Made it so all max-level personas on an account count towards the legacy XP bonus and fixed a bug where camping with a non-max-level persona would cause a max-level character to not count.
  • Corrected an issue where secondary weapons could proc for characters without dual-wield skill.
  • Added a single slot Hero's Forge keyring slot option in the marketplace.
  • Tuned Memory.ini settings to improve graphics memory usage and performance. Improved deferred loading of textures and animations.
  • DirectX 11 Changes:
    • Additional fixes for kaleidoscope-like rendering artifacts.
    • Fixed Windows 10/11 display flickering caused by FLIP mode.

UI

  • Fixed an issue where new UI engine windows sometimes didn't load their default position.
  • Added Center Vertically and Center Horizontally options to the window arrange menu.
  • Fixed an issue that caused new UI engine windows to not scale properly between play sessions.
  • New chat filters related to critical hits should now properly save.
  • Moved many combat related chat filters to the Combat tab by default. Note that this will only affect a new UI.
  • Fixed an issue where direct damage of players hitting themselves would incorrectly go to the Direct Damage (Yours) filter.
  • Added a warning to the surname change confirmation dialog to inform the player that if their existing surname was granted by a GM they will not be able to switch back.
  • When a player is invited to a group and then swaps personas the Follow button in the Group window will now remain enabled.
  • Updated experienced-based chat messages to use the Experience chat filter.
  • Removed Heroic Character options when creating a new Persona. Personas can still be upgraded using the options in the Inventory window.
  • Fixed character creation after canceling creating a new persona.
  • Added HTML attributes to new UI engine windows so they can easily be centered in any screen resolution.
  • Fixed tooltips not working on disabled buttons in new UI engine windows.
  • Removed flashing and hitching during ALT-ENTER and ALT-TAB full screen transitions.

Changed

  • CastingWindow.html
  • SelectorWindow.html
  • EQUI_DragItems.xml

Previously Updated

  • DirectX 11 Changes:
    • Fixed 2.0 Pixel Shader usage.
    • Applied a speculative fix for some kaleidoscope-like rendering artifacts.


The EverQuest Team

Site Update #2

Click on Read More to see all of the site updates for the Month of January 2024.

Game Update 1-17-2024

Game update hit today. With it, new anniversary content is released. Check out our Anniversary Page to see information on the new content. We'll keep adding the new anniversary content as they release it.

 

Patch notes are below.

 

Source

Highlights

  • Added the 'inventory' option to the /pet command to interact with your pet's currently equipped items. See details below.
  • The DirectX 11 API Port is now Live. Please see forums for details.

Items

  • Harmonious and Reactive versions of Goliath's Amphibian Skin augment can now be equipped in range weapons, and all three augments now share a lore equip group.
  • Charms from Laurion's Song that require rare creature kills to improve stats should now function correctly.
  • Achievements for collecting Copperleaf and Echoing Memoryforge Hero's Forge armor should now function correctly.
  • Rallos Zek augments from Torment of Velious now share Lore Equip groups with Legacies Lost augments from Laurion's Song.
  • Memoryforged Desolation weapons have had their damage ratios adjusted.
  • Memoryforged Desolation items have had their procs and focus effects adjusted to bring them in line with original intentions.
  • The Captain's Strength and Concentrated Goblin Smarts augments received slight adjustments to heal amount and spell damage stats.
  • Devotee's Focus of Legacies Lost will now drop off raid base population in Laurion's Song raids rather than chests.

Tradeskills

  • Dried Vanilla Beans are no longer tagged as No Trade.

Quests & Events

  • Added bonus experience to Laurion's Song evolving items for opening chests in Laurion's Song missions.
  • Year of Darkpaw collections will now reward Timeless Tokens instead of experience.
  • Removed the experience from giving wine to Lady Shae or Lokar To`Biath. The quests will continue to grant faction rewards.
  • Updated the Calendar events for Laurion's Song raids to properly mention Laurion's Song raids.
  • Final Fugue (Mission)
    • Achievements now will be credited properly.
    • Player characters will no longer suffer longer combat rest lockouts.
    • Any stun should help to make Kar movable again after he draws his shield.
    • The boars are now animals.
  • Heroes are Forged (Mission) -
    • Entry into the Spider Queen's web should work properly.
    • The slimes will now drop a Glob of Slippery Slime.
    • The mender now mends properly.
    • Enemies will now summon.
  • Shadow of my Shadow (Raid) - Fixed a few issues with miscommunications.
  • Fixed a typo with the 'easy-going layabout' in Timorous Falls.
  • Fixed an issue with Snart's Riddle not dropping for groups correctly.
  • Fixed a typo in the quest 'Shadier Neighbors'.

Spells

  • Added monsters from The Burning Lands in zones for magician's monster summoning spells.
  • Added monsters from Ring of Scale in zones for magician's monster summoning spells.
  • Added monsters from Empires of Kunark in zones for magician's monster summoning spells.
  • Beneficial spells that target the caster's group, if cast by a pet, will now include the mercenaries and pets (subject to their leader's pet affinity AA) in the pet leader's group.
  • Fixed an issue with Krizad's Malosinera triggering the wrong version of Malosinera.

AA

  • Berserker/Monk - Added a new activated Archetype AA, Devastating Assault, available starting at level 112, that provides a percentage of weapon damage as AE damage in a 40-foot radius for 2m every 5m (using timer 30).
  • Berserker - Updated the Archetype AA, Veteran's Wrath, ranks 31 through 35, increasing the melee crit damage bonus to 325% at max rank.
  • Berserker - Added a new passive Focus AA, Hastened Mangling Discipline, available starting at level 112, that provides up to 5 minutes of reuse reduction at max rank to all ranks of Mangling Discipline.
  • Monk - Updated the Class AA, Zan Fi's Whistle, starting at rank 31, to passively buff base melee, hand to hand, 1 and 2 handed blunt, and Flying Kick damage. Additionally, the activated ability now exclusively provides damage procs of up to 240k at max rank, with a bonus 50% proc chance, on up to 30 successful hits with Tiger Claw, Eagle Strike, and Dragon Punch attacks for 3m every 10m (using timer 41). A new rank of Zan Fi's Whistle has also been added for Laurion's Song, available at level 125.

NPCs

  • The Nokk Rallosians have better trained their battleworgs to assist them in battle.
  • Fixed an issue with Dhakka Nogg's height.

Mercenaries

  • Gave weapon visuals to the level 125 player race Healer and Tank mercenaries.
  • Mercenaries will once again use their abilities to the fullest while in combat.
  • Corrected an issue with unspent mercenary AA points decreasing when swapping personas.
  • Mercenary AA experience is now based off the highest level persona your character has rather than the level of your current persona.

Collections

  • The Spirit of the Lost collectible finder can now locate Year of Darkpaw collection item spawns.
  • Fixed an issue with the 'Mind Your Steppe' collection from Timorous Falls not dropping correctly.
  • Fixed an issue with a 'Have A Drink on Me' collection spawn point being under the map in Timorous Falls.

Overseer

  • Corrected an issue with Overseer data not loading when swapping personas.

Progression Servers

  • Added a level 90 check for Empires of Kunark Amorphous armor items for Vaniki.

Miscellaneous

  • Corrected an issue with triggered spells not functioning when swapping personas.
  • Corrected an issue where you would log in as your most recently created persona. This will occur one more time for existing personas, as the information needed to load the correct persona does not yet exist.
  • Character equipment will visually update correctly when swapping personas and equipment sets.
  • Fixed an issue where Player A's pet could sometimes have Player B's name if Player B's name started with Player A's name, such as Sam and Samwise.
  • Increased the maximum number of Hero's Forge key ring items to 500.
  • Reward previews now factor in: perk, legacy character, and level and server-based experience modifiers.
  • Added a minimum viability check to ensure that the client has at least Windows 7 Service Pack 1 installed.
  • Added the 'inventory' option to the /pet command to interact with your pet's currently equipped items.
    • /pet inventory check - This will return a list of your pet's currently equipped items.
    • /pet inventory destroy slot - This will destroy the item your pet has in the chosen slot.

UI

  • Converted the Breathing window to the new UI engine.
  • Added a confirmation popup when selecting the UI reset checkbox on the Character Select screen.
  • The Legacy experience tooltip is now visible when not using the new UI engine.
  • Corrected an issue with the Alternate Advancement window showing an incorrect experience percent split value.
  • Made the following changes to chat filters:
    • Direct Damage and Damage Over Time filters have been split into Yours, Your Critical Hits, You Being Hit, Others, and Other Critical Hits.
    • Healing filters have been split into Yours, Your Critical Heals, Heals Received, Others, and Other Critical Heals.
    • Added a separate chat filter for others' melee critical hits, Others Hits (Critical).
    • Moved auto attack on/off and other attack-related messages to the Melee Warnings chat filter. Also renamed 'Too far away (melee)' to 'Melee Warnings' in Chat options.
    • Added new chat filter 'Chat Channel Info' for universal chat messages such as output from commands /list and /autojoin.
    • Created new chat filter for Consider Messages generated by right clicking or using /consider on a target.
  • Updated the Guild, Raid, and Fellowship windows to properly display class changes.
  • Deleting a character with multiple heroic personas will now refund all heroic features that qualify.
  • The minimum and maximum required levels for a task are now displayed in the task window.
  • Fixed item name colors in the Item Display Window when a persona is unable to use an item.
  • Corrected an issue with the Faction window being blank after swapping personas.
  • The tooltip for the AA and normal EXP bar should now display correctly in the new UI engine.
  • The Spell Display window caster field no longer persists from one instance to the next.
  • Fixed an issue where the new UI engine Casting Window could slowly move out of position.
  • Fixed the Actions window not updating Abilities and Combat buttons after swapping personas.
  • Removed display gamma options and replaced them with a rendering effect that enhances brightness in the scene.
  • Corrected an issue where mercenaries didn't update their displayed level when their owner's level changed.
  • Corrected an issue where the Target window didn't update its consider color when your target's level changed.

Changed

  • BreathWindow.html
  • ctxinventory.html
  • ctxpersona.html
  • EQUI_AdvancedDisplayOptionsWnd.xml
  • EQUI_Animations.xml
  • EQUI_CharacterListWnd.xml
  • EQUI_GuildBankWnd.xml
  • EQUI_Inventory.xml
  • EQUI_OptionsWindow.xml
  • EQUI_TaskWnd.xml
  • index.html
  • InventoryWindow.css
  • InventoryWindow.html
  • InventoryWindowPersonas.html
  • main.css
  • style.css

Previously Updated

  • Fixed the missing NPCs in the Bidils the Quickhand raid.


The EverQuest Team

Game Update 12-12-2023

Source

 

December 12, 2023
_____________________


*** Items ***

- Added the proper armor class value to the Aura of Preservation XVI tribute benefit.
- Laurion Inn Voucher and Shalowain's Private Reserve alternate currencies now have description text.


*** Quests & Events ***

- Corrected an issue that caused monster missions, such as those offered by Old Man McKenzie, to check the minimum level incorrectly.
- Updated the Calendar events for Laurion's Song raids with correct descriptions.


*** Spells ***

- Faycite shards for many Laurion's Song abilities are available from Lauren Festule, Victor Pedalfoot, and Charice Malfor, who can be found on the second floor of the Laurion Inn.


*** AA ***

- Rogue - Adjusted the Class AA, Anatomy, ranks 37-40, to correctly target enemies at least 1 level lower than the required level of the AA.


*** Miscellaneous ***

- Laurion's Song zones will now spawn pick zones when appropriate.
- Corrected an issue with the Legacy Character experience bonus not applying to alternate advancement experience.


- The EverQuest Team

Game Update 11-15-2023

Source

 

November 15, 2023
_____________________


*** Tradeskills ***

- The recipe for Song: Pests of the Piper Rk. II should now make much more sense.


*** Quests & Events ***

- Fixed a bug where rewards from shroud missions wouldn't display properly and were unable to be selected.


*** AA ***

- Added an additional rank of Disruptive Persecution to the Terror of Luclin AAs, available at level 120, that procs Knight's Yaulp VI.


*** Overseer ***

- Optimized UX for starting quests and improved performance.


*** Miscellaneous ***

- Updated /camp to accept the 'fast' parameter which allows camping immediately in zones that allow fast camping. This can be used in conjunction with existing parameters.
- The /follow command will no longer consider player corpses as potential targets when a name is provided.


*** UI ***

- Adjusted the color of the health bar in the Target of Target window and the window's default position.
- Windows using the new UI engine can no longer be resized if they are locked.
- Fixed a bug where duplicate buffs would always display the last caster as the caster of the buff.
- Created a new chat filter for Raid Victory Messages to reduce system messages spam.
- Converted the Casting Window to the new UI.
- Added commas to the display of guild tribute amount.
- Fixed an issue where the Respawn Window could become unresponsive.

- Added -
CastingWindow.html


- Changed -
EQUI_TributeBenefitWnd.xml
EQUI_TributeMasterWnd.xml
TargetOfTargetWindow.html
index.html
main.css


- The EverQuest Team

Site Update #10

Click on Read More to see all of the updates for the month of October.

Also, we're busy working on the beta for Laurion's Song so stay tuned...

Game Update 10-18-2023

October 18, 2023
_____________________


*** Highlights ***

- Removed True Box from Mangler, Aradune, Mischief, and Thornblade.
- The Target of Target window has been converted to the new UI engine.


*** Items ***

- Marked the following as quest items:
-- Fractured, Warped, Distorted, and Phased Primeval and Coeval Luminessence and Incandessence
-- Palladium, Iridium, and Rhodium Encrusted Clays
-- Coin, Emblem, and Amulet of Brell
- Crucible Steel two-handed weapon ornaments will now work on two-handed blunt weapons.


*** Quests & Events ***

- Corrected an issue where lockout modifiers would not affect shared task lockouts if you left the task or went offline before it was finished.


*** Spells ***

- Heal and damage over time spells are now affected by Heal Amount and Spell Damage modifiers, respectively.


*** AA ***

- Bard - Updated all ranks of Troubadour's Synergy to focus the last 2 spells in both the Insult and Disdain lines.


*** Overseer ***

- The confirmation box when starting an Overseer quest has been removed.


*** Progression Servers ***

- Randomized Old Man McKenzie loot on randomized loot servers.
- Removed True Box from Mangler, Aradune, Mischief, and Thornblade.
- Added the no encounter lock flag to various NPCs.
- Character transfers from Ragefire to Mangler are now allowed.


*** Miscellaneous ***

- Corrected an issue where instance lockouts could sometimes double.
- Modified the /follow command to ignore "%t" as a parameter, as following the current target is the default behavior.
- Corrected an issue that could allow a raid to request an expedition while already having one active.
- Shrouding will now close multiple windows that may become unusable in your new form.


*** UI ***

- Corrected an issue where achievement chat filters would not save their settings when turned off.
- Corrected an issue where messages from another player drinking alcohol would not go to the Food and Drink Messages filter.
- The Target of Target window has been converted to the new UI engine.
- Fixed item icons lingering in the inventory after being donated for Tribute.
- Fixed items sometimes not highlighting in the inventory.
- Viral spells now show Viral Range and Spread Time in the Spell Display window.
- Resized columns in Alt. Currency will be saved after logging out.


- Added -

- TargetOfTargetWindow.html


- The EverQuest Team

Game Update 9-20-2023

Here are the patch notes for the September 2023 game update.

 

Source

 

September 20, 2023
_____________________


*** Highlights ***

- Improved the loading time of Overseer agent windows.


*** Quests & Events ***

- Pit Fight (Raid) - The event will only message you about failing the Unshattered achievement once, and will no longer do so when you have not failed that achievement.


*** Spells ***

- Bard - Corrected the spell timer for Nord's Disdain.
- Magician - Corrected an issue that prevented Remorseless Servant (Level 105) from being properly focused by Enhanced Minion XXV.
- Necromancer - Corrected an issue that prevented Call Skeleton Mob (Level 105) from being properly focused by Enhanced Minion XXV.
- Player spells with Stun and SpinStun effects that do not have explicit level caps set in data will now stun targets up to level 55 in all zones, rather than level 52 in some zones and level 55 in others.
- - The stun levels will be more clearly displayed in their spell descriptions.


*** Overseer ***

- Improved the loading time of Overseer agent windows.


*** Progression Servers ***

- Encounter Locked NPCs will now properly check whether they should attack a player's charmed pet.
- Encounter Locked NPCs will no longer unlock, when picking a target outside their lock group, if someone on their hate list can still attack them.
- NPCs spawned with a loot lock on servers with the Encounter Lock ruleset will now also be Encounter Locked to the person that spawned them.
- Fixed an issue where the Legacy Experience Bonus was reduced after losing a level, even though the account still had at least 10 max level characters.


*** Miscellaneous ***

- The /follow command now supports the name of another player, as an argument, in place of targeting that player.
- Added the /swarm command with arguments "qattack", "attack", and "leave".
- - These commands have identical effects as the /pet qswarm, /pet swarm, and /pet swarmleave commands.
- Fixed an issue where elemental damage was not being applied appropriately with ranged attacks.
- Added the /extralife command that will open your browser to the Darkpaw Games team page for Extra Life.


*** UI ***

- Fixed an issue that would cause slow loading of items in tradeskill containers when experimenting.
- Fixed an issue that would cause items in the hotbar to not update properly.
- Added a Reset button to the Barter Search window that clears the search text.
- Added a search box to the Dragon's Hoard window.
- Fixed an issue where UI windows moved with the right-click arrange options were not saving their new positions.
- Split the Achievements chat filter into Achievements (You) and Achievements (Others).
- Added a chat filter for Food and Drink messages.
- Added item quantity to the confirmation message when looting a stack of NO TRADE items.

- Changed -

EQUI_BarterSearchWnd.xml
EQUI_DragonHoardWnd.xml


*** Previously Updated ***

- Fixed an issue that prevented the Stone Cold Summer event from running on some eligible progression servers.
- Fixed a client crash when closing the Parcel window.
- Added a replay timer of 2.5 days to all Agent of Change instances.


- The EverQuest Team

Game Update 8-16-2023

August 16, 2023
_____________________


*** Highlights ***

- Added an option to use the old UI instead of the new UI. See the UI section for more details.
- The expansion requirement for purchasing and using custom Guild Halls and Guild Trophy Tribute has been reduced from Veil of Alaris to House of Thule.


*** Items ***

- Added the quest flag to Humming Finsternacht Rune, Whirring Clockwork Rune, Glowing Prismatic Rune, Humming Fleshwrought Rune, Whirring Archaen Rune, Glowing Entropic Rune, Scintillating Obsidianite Rune, Sparkling Precandescent Rune, and Twinkling Hyperfiligreed Rune.
- The Ice Encrusted Katar, Velium Threaded Katar, Luclinite Ensanguined Katar and the Phantasmal Luclinite Katar have all had Sympathetic Vampiric Draw added to them.


*** Tradeskills ***

- Fixed a client crash caused by running out of inventory space while tradeskilling with Make All.
- Tradeskill combines completed with Make All now place items directly into your bags instead of being automatically put away from your cursor. If you run out of room while using Make All, the items will be placed on your cursor. If you are holding item(s) when it's time for a new combine, they will be placed into your bags.
- If the zone and client go out of sync when doing tradeskill combines with Make All, there should no longer be a 12 second delay.


*** Quests & Events ***

- Rallos Returns: Both tasks will now lock once Rallos Zek is defeated. Also, the Council will do less damage and Rallos will do a bit more damage.
- One of Our Own (Task): Added a 30 minute replay timer.
- Pit Fight (Raid): No non-grimlings will gain the benefits of being within Hargil Bloodpoint's aura. Achievement failure messages will be given when the first failure happens.


*** Spells ***

- The various guild and fellowship banner spells will no longer stack with each other.
- Refined the description for the Superior Standard of Power.
- Increased pet HP for the following swarm pet spell lines at all ranks:
- - Bard - Pests of the Piper
- - Beastlord - Bark at the Moon
- - Shaman - Pack of Aina
- - Monk - Cloud of Fists
- - Necromancer - Call Skeleton Swarm
- Updated the focused pets for the following swarm pet spell lines. They are once again more powerful than the unfocused pets.
- - Beastlord - Bark at the Moon
- - Necromancer - Call Skeleton Swarm
- Fixed many spell descriptions that were incomplete or inaccurate.
- Added messages that will indicate when your pets are summoned with the benefit of a pet focus.
- Adjusted the damage values of Mana Recursion spell line to make up for the twinproc changes.


*** AA ***

- Increased pet HP for the following swarm pet AAs at all ranks:
- - Bard - Song of Stone
- - Beastlord - Attack of the Warder (renamed from "Attack of the Warders")
- - Druid - Spirit of Nature (renamed from "Spirits of Nature")
- - Magician - Host of the Elements
- - Necromancer - Rise of Bones
- - Necromancer - Swarm of Decay
- Increased max pet count for the following swarm pet AAs:
- - Ranger - Pack Hunt (max pet count is now 2 starting at rank 4)
- - Shadow Knight - Chattering Bones (max pet count is now 2 starting at rank 13)
- - Shaman - Spirit Call (max pet count is now 2 starting at rank 2)
- - Wizard - Call of Xuzl (max pet count is now 2 starting at rank 3)


*** Overseer ***

- Overseer event quests are now shorter! Specifically, duration timers now range from 3 - 6 hours. This change applies to all Overseer event quests, including the new quests for Stone Cold Summer, Feast of Giving, and next years Tempest Festival in addition to the previously released quests for EQ's Anniversary, Scorched Skies, Nights of the Dead, and Frostfell.


*** Progression Servers ***

- Davorre Bloodthorn is available starting in classic.
- Living Legacy will now be available on servers with Secrets of Faydwer unlocked.
- Corrected an issue that could cause stationary NPCs to not regain the ability to proximity aggro players after being Encounter Locked.
- Updated how Kalim`Kar the Gold (in Seeds of Destruction) and Dwekvard Gravelpick execute their spell rune exchange.


*** Miscellaneous ***

- Corrected multiple issues that could cause an NPC's death to be credited to someone that didn't actually do the most damage to it.
- Fixed several issues related to the spell buff windows that could cause the client to crash if a spell is attributed to a corpse or a player that's not in the current zone.
- The expansion requirement for purchasing and using custom Guild Halls and Guild Trophy Tribute has been reduced from Veil of Alaris to House of Thule.


*** UI ***

- Fixed an issue where the quantity window would initialize partially off-screen.
- Resolved an issue that would cause items in bags to flicker constantly. Flickering still may occur if you have many, many bags open, but should be less obvious.
- Fixed item power source bars to show in all bags/banks.
- Fixed the mail icon on the selector window always showing unread mail when using the older UI.
- Tweaked the quantity window so it can now be escaped.
- Added an option to use the old UI instead of the new UI. You can enable it by either checking the appropriate box in the display tab of the options window, or by adding UseNewUIEngine=0 in the Defaults section of your eqclient.ini. Please note that you MUST restart your client for the change to take effect!
- When holding an item (or hot button or spell gem) and zoning, the attached icon should now be much closer to your cursor instead of at the top left of the screen.
- Fixed typos and consistency mistakes in Inventory Stats and Mercenary tooltips.


- Changed -
EQUI_Inventory.xml
EQUI_OptionsWindow.xml
EQUI_TradeskillWnd.xml


- The EverQuest Team

Game Update 7-19-2023

July 19, 2023
_____________________


*** Highlights ***

- The Coirnav server has been merged into Vox.


*** Items ***

- Kaznak's Bulwark Emblem, Fragment of Ethereal Steel, Dour Blue, Sleeper's Essence, Petrified Sharktooth, Sylra's Trinket and Smoldering Core of Radir will now work on charms and range items with appropriate augment slots.
- Mixolydian Arpeggio on the on the Spectral Loremaster Breastplate and Loremaster Breastplate of Spectral Luminosity will now cast Masterful Mixolydian Root instead of Masterful Mixolydian Third.
- Geerlok Party Bot now has more appropriate lore text.


*** Quests & Events ***

- Added a replay timer to the task for the Bloodmoon Keep raid "Ralkor's Crystals" and "The Soulbleeder Must Bleed" event.
- Fixed the Superior Standard to scale properly. Also adjusted the spell to add additional effects and account for the proper scaling.


*** Spells ***

- Magician - Adjusted damage values for the Shock Of Many spell line. All spells now do increased damage with fewer pets (tier 1) and many do increased damage with many pets (tier 2 and 3), but Shock, Jolt, Clash, Strike, and Barrage have had their tier 2 and 3 damage reduced.
- Corrected an issue where certain spell reagents (Essence Emeralds, Fuligan Soulstones of Innoruuk, and Cloudy Stones of Veeshan) would not be consumed.


*** AA ***

- Necromancer - Added Rank 11 of the Archetype AA Summon Corpse, which casts Thanatos' Proclamation.
- Shaman - Fixed an issue with the Class AA Spirit Call that caused certain ranks to summon the wrong pet.
- Berserker - Updated Ranks 10 and 11 of the Focus AA Focus Arcslice to correctly focus Arcshear.


*** NPCs ***

- The general supplies merchant Duath Untez in Abysmal Sea can now send and receive parcels.


*** Overseer ***

- Several new event-specific Agents have been added to Overseer, available only during the Stone Cold Summer event in August.
- - A new line of event-specific Overseer Quests, available at all Overseer levels, are also available for a limited time during Stone Cold Summer.
- - New achievements, found in the Overseer >> Holiday category, have also been added for completing each of the new Stone Cold Summer event Overseer Quests.


*** Progression Servers ***

- Corrected an issue that could cause an Encounter Locked NPC to become unattackable if it killed the only person on its hatelist.
- Disarm will no longer affect NPCs that you cannot attack due to it being Encounter Locked to someone else.
- Updated the /yell command to unlock all Encounter Locked NPCs that you're able to and added a one second reuse timer.
- Corrected an issue with Legacy experience bonuses appearing for other characters in the group who did not have a bonus.


*** Miscellaneous ***

- The /bug command will now only report target information for NPCs.
- World server lag during raid win completion and receiving rewards should be reduced.


*** UI ***

- Fixed the location of the Quantity Window when opening it from windows using the old UI engine, or when the UI scale is not 1.
- Fixed some spots on item cursor attachments.
- Fixed cursor trails sticking around when the UI is scaled below 1.0.
- Switching between windowed and full screen modes and resolutions should be more responsive and interactive.
- Fixed links in the Story Window. They now will either open into the story window (local files only) or in an external browser. It's strongly recommended that players go through their existing custom story files and verify that any HTML is correct (all tags are properly closed, no missing quotation marks, etc.) to ensure they display properly.
- Guild banners have learned to include the zone instance number where they are planted.


- The EverQuest Team