ZAM Gets Details on Aion's Empyrean Calling Update

During our recent travels to both the Game Developers Conference and PAX East, we were able to get a sneak peek at the content that's coming to Aion in the upcoming Empyrean Calling update. PowerWiki Content Writer Sean Orlikowski showed us a video and walked us through the new features, which include a graphics overhaul, an expanded Legion system, two new instances and more.

You can see an example of the graphics update in the above image. Head over to our screenshots gallery to get a glimpse at what's coming in the Empyrean Calling patch, and keep reading after the jump for all the details.

GDC: Gods & Heroes Team Discusses Estates and More

During our time at the Game Developers Conference, Editor-in-Chief Darryl "Togikagi" Gangloff had the opportunity to sit down with Executive Producer Anthony Castoro and Lead Designer Tim Schubert to discuss the ambitious estate system that will implemented in Gods & Heroes: Rome Rising at launch. We also talked about the game's crafting system, fast travel options, the quest tracker and more.

ZAM Peers Into the Darkness of The Secret World

The San Francisco Children's Museum may seem like an innocent location, but dark forces were at work behind its walls during the Game Developers Conference. It was at this venue that I had the opportunity to watch a live demo of The Secret World, Funcom's highly anticipated modern day horror MMO.

“Today we're going to showcase The Secret World,” said Ragnar Tornquist, senior producer and game director, as the lights dimmed. “It's currently in alpha, which means it's running on live servers in Europe. We're going into closed beta in two months. We're entering the final phase of development.”

And with that comment, a video began playing on the screen that set the stage for this world full of secret societies, urban legends and unspeakable evil.

GDC: ZAM Gets Some Details on the Doctor Who MMO

When BBC Worldwide announced a couple weeks ago that it had partned with Three Rings to create a Doctor Who MMO, our curiosity was instantly piqued. Editor-in-Chief Darryl Gangloff wanted to get some more details, and the Game Developers Conference provided him with the perfect opportunity to discuss the game with Robert Nashak, executive vice president of digital entertainment at BBC Worldwide.

Nashak explains why they decided to make Doctor Who: Worlds in Time a free-to-play browser game and mentions that the MMO will focus more on solving puzzles than on combat. While he emphasizes that the game will contain elements of the franchise's entire history, he also confirms that their focus is on series 5 of the television show.

Keep reading after the jump for the full interview!

Q&A: Cindy Bowens Discusses Rift's Community Team

During our time at the Game Developers Conference, we had the opportunity to swing by the Trion Worlds studio in Redwood City, CA and speak with Senior Community Manager Cindy "Abigale" Bowens about the recent launch of Rift. We talked about the responsibilties of the community team, and Bowens hinted that an MVP program may be coming to the official forums in the future. She also suggests that a large Fan Faire-style event may be held for Rift fans someday if there's enough interest from the community.

Keep reading after the jump for our interview with Cindy Bowens. Also, be sure to check out our interview with Producer Adam Gershowitz from the same visit to the studio.

Post-Launch Rift Q&A with Producer Adam Gershowitz

During our time at the Game Developers Conference, we had the opportunity to swing by the Trion Worlds studio in Redwood City, CA and speak with Producer Adam Gershowitz and Senior Community Manager Cindy "Abigale" Bowens about the recent launch of Rift.

To kick things off, Editor-in-Chief Darryl "Togikagi" Gangloff talked with Gershowitz about Rift's smooth launch, the process of adding new servers, team members playing the game during work (hey, wouldn't you?), and the fact that experience from rifts is getting a boost. He also hinted that players can expect to see all sorts of new content added in the first couple months of updates.

Keep reading after the jump for the full interview with Adam Gershowitz, and check back with ZAM tomorrow for our interview with Cindy Bowens!

GDC: Brian Knox Discusses TERA Demo and More

After I fought my way through TERA's Smuggler's Hideout instance at the Game Developers Conference, I had the opportunity to sit down with Senior Producer Brian Knox to talk briefly about the demo, the game's recent launch in Korea and his thoughts on the North American release. It appears that once the upcoming community play event is held in early spring, players can expect to see some more consistency from En Masse Entertainment in terms of further community and beta events.

Keep reading after the jump for the full interview, and be sure to check out our look at the GDC demo for details on enemy AI, the user interface, combat and big ass monsters.

ZAM Fights Through the Smuggler's Hideout in TERA

During my visit to the Game Developers Conference, I had the opportunity to get my hands on a new TERA demo and play through a portion of the Smuggler's Hideout instance with Producer Chris Hager and Associate Producer Stefan Ramirez. With these two guys playing as the main tank and healer, it's safe to say we took down one of the dungeon's huge bosses and emerged victorious. Of course, I like to think my damage-dealing skills helped out a little bit.

Before we dove into the demo, however, the producers took a moment to discuss the depth of TERA's combat. They explained how the team has focused on the enemy AI, the user interface, the combo system and “big ass monsters” to make TERA's skill-based action combat stand out among a sea of other MMOs.

GDC: Guild Wars 2 Norn Demo and Thief Reveal

It turns out that this week's Game Developers Conference is a highly newsworthy event for Guild Wars 2 fans. During an NCsoft presentation, I had the opportunity to watch a live demo of the Norn starting area and witness the reveal of the thief profession. I also learned how ArenaNet is striving to set Guild Wars 2 apart from other MMOs by focusing on innovation in the questing mechanic, dynamic combat and the character's personal story.

ZAM Interviews FFXIV's Naoki Yoshida & Sage Sundi

Members of the ZAM team are currently at the Game Developers Conference in San Francisco, and Editor-in-Chief Darryl "Togikagi" Gangloff was lucky enough to get the chance to sit down with Final Fantasy XIV Producer/Director Naoki "Yoshi-P" Yoshida and Global Online Producer Sage Sundi to talk about the future of the game.

We discussed various topics, such as the upcoming official forums, the team's plans for new quests, when you can expect to see some battle system changes (as well as a new high-end dungeon), and how you'll earn class-specific armor. Yoshi-P also explains how he hopes to bring both old and new players back into the game. Keep reading after the jump for the full interview!

You can discuss the interview in the ZAM FFXIV forum.