I'm okay with the concept of limited jobs. Not everything needs to be centered around endgame progression. It's fine to have self contained side content. In this particular case I think there are some baffling design choices (solo centric yet half the spells locked behind dungeons and trials, etc) but I have no problem with the DF lockouts and such. I'll admit I got bored of it fairly quickly, but I don't feel that BLU was wasted dev time.
Edited, Feb 8th 2019 1:42pm by Karlina
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat
Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O