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Interview with Yoshida (Famitsu)Follow

#27 Dec 16 2016 at 12:54 PM Rating: Good
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Such things are why I wish the private server scenes took a bit more liberty. I mean, I know there are some hurdles to it here and there, but it's either been "Recreate the CoP days!" or just nothing coded after a point. Makes me wish I stuck more to coding post-high school even though none of what I learned then really applies to present day outside of logic.
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#28 Dec 16 2016 at 1:00 PM Rating: Decent
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That has more to do with a lot of people who run them don't know jack all about coding, whereas the ones who do (for example Legion) incorporates and even modifies the base XI experience to take more modern QoL updates and adding them ontop of the "oldschool experience."

So most people just download the "source" code - change some things here and there that requires no coding knowledge - slap into a database - release the server. So you'll see a lot of CoP Only/Zilart days only servers as that's mainly what comes "100%" complete with little effort on your part.

Thing about JP though, it seems like a little margin, but it's actually quite significant when you realize ilvl play is quite different. So it adds up fairly quickly, for example taking a non-jp Geomancer and a JP Geomancer you see insane differences.

Speaking of 'interviews with yoshida'

http://forum.square-enix.com/ffxiv/threads/296102-%E3%83%AC%E3%83%99%E3%83%AB%E3%82%A2%E3%83%83%E3%83%97%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6?p=3962393#post3962393

Storyline and level skip potions are now officially confirmed.
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#29 Dec 16 2016 at 5:46 PM Rating: Decent
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Theonehio wrote:
Speaking of 'interviews with yoshida'

http://forum.square-enix.com/ffxiv/threads/296102-%E3%83%AC%E3%83%99%E3%83%AB%E3%82%A2%E3%83%83%E3%83%97%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6?p=3962393#post3962393

Storyline and level skip potions are now officially confirmed.


I knew it. Also, I knew that all the people who threatened to quit wouldn't, their line in the sand is ever moving.

Edited, Dec 16th 2016 7:11pm by Runespider
#30 Dec 16 2016 at 6:44 PM Rating: Good
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If they're going to keep making full story completion a requirement for moving to the next expansion, they almost HAVE to do that.
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#31 Dec 16 2016 at 8:38 PM Rating: Excellent
No problems with jumps here. I'm glad the development team takes to heart the fact that many of its players are too busy to waste time going through years of catchup content.
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#32 Dec 16 2016 at 8:41 PM Rating: Decent
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http://forum.square-enix.com/ffxiv/threads/312772-Naoki-Yoshida-s-Comment-in-Regard-to-Jump-Potions-Boost-Potions?p=3963189&viewfull=1#post3963189
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#33 Dec 16 2016 at 10:58 PM Rating: Good
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Uh, noob question, what's "Unending Journey"?

I don't recall such a thing from way back when, lol. I wanna make sure I'm not missing out on something awesome that I should be doing right now...
#34 Dec 16 2016 at 11:27 PM Rating: Good
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Lyrailis wrote:
Uh, noob question, what's "Unending Journey"?

I don't recall such a thing from way back when, lol. I wanna make sure I'm not missing out on something awesome that I should be doing right now...


Unending journey is the journal in your inn room where you can rewatch completed cutscenes.
#35 Dec 16 2016 at 11:52 PM Rating: Good
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Derp.

lol.

I think I've been in the inn room, like.... once?

I knew there was such a thing in the inn room, but I don't recall if I ever read/heard/saw what it was called.

Edited, Dec 17th 2016 12:53am by Lyrailis
#36 Dec 17 2016 at 6:44 AM Rating: Decent
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Yep - It's still missing some things, but for the most part it's been around since inn room introduction in 1.x. Personal houses/FC houses/APT Rooms can get them too.
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#37 Dec 17 2016 at 3:39 PM Rating: Good
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I'm not commenting about the rationale behind this idea (though it doesn't solve the "item level progression issue"), I'll just point out that 2500 yen for a virtual item - one shot use - is absolutely ridicolous.
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#38 Dec 17 2016 at 3:52 PM Rating: Good
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xizro wrote:
I'm not commenting about the rationale behind this idea (though it doesn't solve the "item level progression issue"), I'll just point out that 2500 yen for a virtual item - one shot use - is absolutely ridicolous.


Yeah it's expensive, though I think that might be kind of the point. The idea is to catch people up not trivialize all leveling forever. With a slightly prohibitive cost attached, people will be less inclined to spam these and just never level an off-job again.

Btw Blizzard charges $60 for a very similar service.
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#39 Dec 17 2016 at 3:53 PM Rating: Decent
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It is, but as shown, people would buy out the mog station if it had limited supply, so there's plenty willing to pay. When I load Balmung after cash shop updates I counted no less than 76 people after a day that had the china/korea stuff purchased. That's just 1 day and 1 server.

The ability to bypass the "hard stuff" as people put on official forums? SE made bank.
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#40 Dec 17 2016 at 4:38 PM Rating: Good
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Theonehio wrote:
It is, but as shown, people would buy out the mog station if it had limited supply, so there's plenty willing to pay. When I load Balmung after cash shop updates I counted no less than 76 people after a day that had the china/korea stuff purchased. That's just 1 day and 1 server.

The ability to bypass the "hard stuff" as people put on official forums? SE made bank.


I'd be curious how much throughput those items get as a percentage of a region's actual players.

Yeah there are always going to be people that simply can't restrain themselves when they see a cash shop. As long as it's not a pay to win situation though, I don't really care. It's their money.
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