Swamp Terror  

Monster
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Uploaded February 13th, 2013 by __DEL__1684109828554

Summons. Immune to changes in run speed. Kicks and bashes. ~32k HPs. Hits for 770.

Category: EverQuest
This page last modified 2008-01-02 15:11:18.

Level: 68
Expansion: Original
Effects Used:Swamp Swipe
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-05-04 22:14:20

Known Habitats:
  The Feerrott

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Update with level information
# Apr 21 2023 at 7:16 AM Rating: Good
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55 posts
Swap Terror is level 68. The fight is doable solo with a 70 druid and tank merc.
____________________________
Barbasja
retry
# Jan 01 2008 at 2:09 PM Rating: Decent
If you fail, can you just resummon, is there a time, you keep the charm and everything, right ? :)
Anticlimactic
# Apr 20 2007 at 5:52 PM Rating: Decent
75 Druid, Ranger, Shaman, Mage with a 70 Warrior. Lasted 30 seconds. All 75s are mostly TSS 1 group geared. With between 100 and 600 aas, closer to 100 aas
Easier than ulthork
# Jul 24 2006 at 2:58 PM Rating: Decent
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62 posts
Much less of a stress test than the raider.

70 dru (me, largely DoN and DoDh geared, 8.5k hp buffed, 7.7k mana, 250ish aa's with healing lines and destructive fury done), and 68 enc not as geared (pre-ep PoP with DoN and DoDh supplements and maybe 150 aa's).

Forgive me if I reiterate. =)

Swamp alligators swim in the moat surrounding CT. Had a brief notion that we'd get jumped by either ogre or dark elf wanderers but didn't have an issue. Normal yellow text from the alligator before you get under the bridge is about him being hungry. Once under the bridge, the text will change but takes a second or two. Alligator poofs, and in comes Swamp Terror.

Dragged him out of the water to CT side of the moat and went to work. Tried to back against a tree to prevent the knockback, but was impossible since none of the trees right there have a corner that we saw lol. Started swinging away and landed Sun's Corona and Vengeance of the Sun between knockbacks, also landing Stormwatch and several Solstice Strikes. Enchanter using Psychosis mainly.

Went into fight with an HoT X potion going, and only needed one full heal (Chlorotrope but didn't exceptional) and one more HoT (SotW) for the rest of the fight. Can confirm partial slowability with Forlorn Deeds, but landed on first attempt without Tash.

And incidentally, Swamp Terror looks like a tentacle terror from the bottom of Unrest, but a much much huger version.

Edit: Oh yeah! Also sent in my aa bear (level 1 of 3), popped Spirit of the Wood (level 3 of 3) and Nature's Boon (level 1 of 5).

2nd edit: He loved to summon right after knockback! He'll knockback, summon and knockback again. Most of our successful casts happened by staying put after the knockback and casting from that distance.

Edited, Jul 24th 2006 at 4:22pm EDT by Andyrok
Total HP
# May 13 2006 at 5:32 PM Rating: Decent
Blazed it for 36k, and a couple nukes for a total of about 42k total hp
Effects
# Apr 27 2006 at 4:32 PM Rating: Decent
Just killed him today with a 70 enchanter, 70 druid and 56 pally. (just for that extra damage) He had some type of knock back spell (tentical knock back), resisted chanter and pally stun, was partially slowable.Other than that all spells stuck. Chanter was rune tanking. Try pinning yourself against a tree to keep yourself from getting knocked back. Took about three mins to kill in all a pretty easy kill. We come from a small guild with less than 300 AA's each.
Hope this helps.
It can be done
# Jul 25 2005 at 10:44 PM Rating: Decent
Immune to run speed changes
Max hit recorded was upper 700s
Kicks and Bashes, too
Summons
~32k hit points
I soloed him self buffed.
I am time / qvic equiped with 6863hp, 8620mana, 732AAs and 1496ac with no buffs at all but it was a very close fight as I was oom and about 50% health when my last nuke landed and killed him.
Swamp Terror details
# May 30 2005 at 5:46 PM Rating: Decent
44 posts
Immune to run speed changes
Max hit recorded was 770
Kicks and Bashes, too
Summons
~32k hit points

Did it with an awesome 70 SK as tank with 2 Clerics, a Ranger, and me, the Druid. Was very straight forward.
info?
# Feb 14 2005 at 5:00 PM Rating: Default
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199 posts
Snareable or rootable? Can he be soloed by a dru with 6420 hps and 7.5k mana unbuffed?
Taken out yesterday
# Nov 20 2004 at 4:36 PM Rating: Decent
Ok the guild I belong took this guy down for me yesterday. We had 2 groups that had 2 cleric's each; our max raid level average was 63. Although I died from bringing him to the shore; he was dead in a matter of moments. One of our Shammy's lvl 65 did tell me that she managed to hit him with a partial slow. So dispite what they say, he can't be fully slowed but with persistance he can be partially slowed. We did agree that he could have been done with One good solid group.

Evangaline Stormwolf 65 lvl Storm Warden
The Honorable few
Veeshan server.
Another first to post. Yay!
# Oct 19 2004 at 11:20 PM Rating: Decent
Allrighty. This mob spawns under the water after taking yer charmed alligator under the bridge north of CT entrance. Have yer group sitting on the bridge.

After it spawns, walk out of the water and onto the bridge to engage. Less than 30k hp on this guy. Max hit on me was 647, same with tank. averaged around 200's in melee. Didnt notice any spells or AoE's.

All in all, easy fight. 5 person group was overkill.
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