Halthar Mowestone  

Quest NPC
Screenshot

Uploaded November 20th, 2007 by Glue
Updated November 21st, 2007

Location: 479, -83 (eastern 'village')

Category: EverQuest
This page last modified 2008-01-02 15:14:11.

Level: 65
Expansion: Original
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-05-04 22:14:20

Known Habitats:
  North Kaladim
Quests:
  Adventurer's Stone

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Confirmed
# Mar 29 2007 at 6:02 PM Rating: Decent
For FAR too long, my poor level 55 cleric was getting the cold shoulder from Kennelia Gwieal in South Kaladim. Since she was the only known NPC for dwarves to start their Adventurer's Stone quest. And then came the massive breakdown of this older quest across all major cities and ever since, Kennelia kept telling my cleric to try going to his home town. So, I heard about Halthar Mowestone over in North Kaladim and BAM! my cleric has his quest at long last.

So if Kennelia Gwieal tells you to go to your home city, head over to North Kaladim and speak to Halthar Mowestone.

Location is +478, -84, +6.5
Halthar Mowestone regards you indifferently -- what would you like your tombstone to say?

If you face the Everhot Forge in North Kaladim, turn to your right and walk atop the bridge that crosses the river. Look slightly to your right atop a small hill along the cave wall next to the river. Halthar Mowstone is standing right there.

Dialog:
You say, 'Hail, Halthar Mowestone'
Halthar Mowestone says, 'Come to find out about the Wayfarers Brotherhood, hm? I think I saw you around here long ago. Because you are familiar to me, I will trust you with some [information].'
You say, 'Information'
Halthar Mowestone says 'The Wayfarers Brotherhood is pretty particular about who they do buisness with. You will need to prove yourself to them. You can start gaining their gratitude by helping them. The Wayfarers Brotherhood will ask you to answer some questions when you first meet with them. They tend to call all of their assignments 'adventures.' You'd do well to keep that in mind as they'll be more likely to give you some tasks. There is other information that makes them easier to [deal with] too.'
You say, 'deal with'
Halthar Mowestone says 'There are several camps of Wayfarers Brotherhood explorers around the world. In each camp you'll find a trusted Wayfarers Brotherhood member that has the task of recruiting adventurers that will take on interesting, and potentially lethal, [work]. Some members will tell you stories, if they think you are worthy of learning such prized information. Others will share their treasures with you, but only if you do work for them.'
You say, 'work'
Halthar Mowestone says 'The Wayfarers Brotherhood believes in giving something for something. For each adventure you take from them, they will add you to their Favor Journal. With the points of Favor that their record keepers have counted for you, you can trade your good Favor for wonderful treasures and goods. Also, the more adventures you do for the Wayfarers Brotherhood, the more your Favor increases. The harder jobs get you more Favor, by the way. As you gain more Favor, the Wayfarers Brotherhood treasure keepers will let you peek at some of their more unique and sought after items. So, it pays to get in good with them, you see! And there's [more]!'
You say, 'more'
Halthar Mowestone says 'You should also know that there are five magi in the Wayfarers Brotherhood that have found very unique magic stones in the world that they are able to use to transport adventurers to one another. They have placed a magus with one of these stones at each large camp. They call it Farstone Magic. And that's not the only [interesting ore] we've seen lately.'
You say, 'interesting ore'
Halthar Mowestone says 'We've found some strange items off the dead in the dungeons. At first we just thought they were simple things -- rocks, pebbles, gems, and the like -- and then we noticed they had very unusual auras about them. Well, one day, Morden Rasp was toying with one -- a shiny green shroud -- and he went to scrape it with his dagger. Suddenly, the shard began to reform and fused with his dagger. While the dagger remained as fine as ever, Morden himself felt a surge of strength! So, you will want to watch out for these strange magic pieces in the world. Now, I suggest you go talk to Selephra Giztral, Barstre Songweaver, Vual Stoutest, Teria Grinntli, or Ruanya Windleaf. They handle all of those who are interested in working for the Wayfarers Brotherhood and getting rewards. Remember well what I've told you!

Edited, Mar 29th 2007 10:05pm by HoltMaiingan

Edited, Mar 29th 2007 10:10pm by HoltMaiingan
Location.
# Jan 23 2007 at 8:51 PM Rating: Decent
Location is 479, -83, in the eastern village.
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