eq:AA Categories  

Type
Type Meaning
Caps Referring to Cap raising AAs, either stats, skills, or secondary modifiers (mod2s)
Defense Referring to Defensive type AAs (Heal spells, Better Mitigation / Avoidance, Hate Reduction, etc.)
Emergency Referring to AAs for emergency situations, generally activated, but can be passive that are triggered at low-health and the like.
Offense Referring to Offensive type AAs (More swings, better melee / spell damage, less resists / misses, etc.)
Resists Referring to Resist Stats, and mod2s related to spell damage reduction
Stats Referring to any stat that is not covered by Resists, and not a cap raising AA
Tradeskill Referring to any tradeskill related AA
Utility Referring to any AA that doesn't fall into any of the previous Type categories
Subtype
Subtype Meaning
Amount Melee and Spell Amount types combined
Hate Referring to primarily Hate generating or reducing AAs
Heal Amount Heals, heal focus, and rune type AAs
Heal Duration AAs that change the duration of duration heals
Melee General Melee type AA
Melee Amount AAs that change (improve / reduce) Melee damage per successful hit
Melee Swings AAs that change (increase / reduce) either Successful hits, or amount of swing attempts
Misc Any not covered by others types listed here in Subtypes
Movement AAs refering to Run Speed, or other types of movements.
Skill AAs referring to a skill
Spell General Spell AAs
Spell Amount AAs modifying direct spell damage / heals / etc.
Spell DoT AAs modifying DoT damage / HoT heals / etc.
Spell Duration AAs modifying spell duration
Spell Resist AAs modifying spell resist rate
Timer AAs that modify refresh timers
Target
Target Meaning
Ally Nearby Allies
Enemy Nearby Enemies, often directional
Group Your group
Pet Your pet(s)
Self Yourself
Target Your target
Spell Focus
Focus Meaning
Burning Affliction Increases DoT Damage
Extended Increases Spell Duration
Haste Reduces Cast Time
Improved Damage Increases Spell Damage
Improved Healing Increases Heal Amount
Mana Preservation Reduces Mana Cost
Melee Focus
Focus Meaning
Cleave Increases Chance to Critical Hit
Dodge Increases Chance to Avoid (Dodge) Attacks
Ferocity Increases Chance to Double Attack
Haste Increases Swings per Second
EverQuest
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This page last modified 2012-03-27 00:02:40.