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The Iron Tomb is a level 19 dungeon and the first dungeon that will be available to Defiant starting players. It is a straight forward dungeon with linear progression and fairly simple mechanics. With that being said it is still always dangerous to go in unprepared and that is what this guide is for.
You can find the dungeon entrance for the Iron Tomb at 6165, 4813 in Freemarch. Upon zoning in you will be immediately greeted by Eliam's Ghost and Alsbeth the Discordant. The two have a small and unpleasant exchange before Alsbeth heads deeper into the dungeon. Speak with Eliam's Ghost to pick up the quests Relics of the March Warden and Source of the Control.
Just ahead you will encounter the first monsters in the dungeon. There will be two types of fights from this point to the steps that lead to the upper level. The first group you will be fighting are packs of two or three Endless Pillagers, Endless Channelers, and Endless Cleavers. For these groups simple focus fire tactics are enough to put them down. The other mob you will be facing this early in the dungeon is the Endless Phantasm. These lumbering undead hold no challenges individually but try not to pull them while you are fighting other groups of mobs.
After fighting through a few rooms of these you will find yourself at the base of a staircase. At the top of the stairs you will find a group of ~~~~~~~~~~. After dispatching this pack you will be in position to fight the first boss of the dungeon, Caor Ashstone.
Caor is a straight forward tank and spank boss with one complication. His 19,800 health pool will take a while to whittle down and during that time he will be attempting to stack up his Jagged Wounds debuff on your tank. The key to this fight is killing him before your tank become unhealable.
There are two safe solutions to this. The first is to make sure your DPS classes are burning the boss as hard as they can for as long as they can. Make sure they start attacking immediately after the tanks lands his first solid blow, it would also be wise for the healer to get a few shots in early in the fight. The second option is to bring a class that has a partial healing soul, like a rogue with a bard soul or a mage with a chloromancer soul. That way late in the fight when the damage gets particularly high that class can switch to helping heal.
After putting Caor back to rest finishing clearing the hallway and head down the stairs. Be very careful as you descend the stairs, there is a pack of ???????? at the base of the stairs and a Endless Phantasm that patrols there as well. Check the position of the Phantom and when you have enough time to kill them engage the other pack. Wait for the Phantom to return and put him down like the rest. Clear past the second pack near the stairs and you will be able to talk to Davian Crow to pick up the quest You Are Who They Call. Right next to Davian a chest will spawn, make sure to loot it for the Spectral Bane needed for the quest.