Zul'Gurub is a 20-man raid instance located in northeastern Stranglethorn Vale. Similar to the instance of Zul'Farrak, it is considered an outdoor zone so mounts can be used here.
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Over a thousand years ago the powerful Gurubashi Empire was torn apart by a massive civil war. An influential group of troll priests, known as the Atal'ai, called forth the avatar of an ancient and terrible blood god named Hakkar the Soulflayer. Though the priests were defeated and ultimately exiled, the great troll empire collapsed upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows, where they erected a great temple to Hakkar in order to prepare for his arrival into the physical world.
In time, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests have met with recent success in their quest to call forth Hakkar -- reports confirm the presence of the dreaded Soulflayer in the heart of the Gurubashi ruins.
In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the Primal Gods -- Bat, Panther, Tiger, Spider, and Snake -- but despite their best efforts, they fell under the sway of Hakkar. Now the champions and their Primal God aspects feed the awesome power of the Soulflayer. Any adventurers brave enough to venture into the foreboding ruins must overcome the High Priests if they are to have any hope of confronting the mighty blood god.
The Priest Aspects all assume an animal form at some point when being fought. In addition, if they are left alive prior to engaging Hakkar, he will gain their abilities in addition to his own, making him much harder to kill.
The following bosses are optional and are not required to kill to prevent abilites from being transferred to Hakkar. In addition, even bypassing them altogether will not change the final boss encounter.
Gaining rep with the Zandalar Tribe offers several benefits.
Class-based armor sets completed at certain levels of reputation, requiring Primal Hakkari drops.
Recipes can be purchased from Rin'wosho the Trader. He is found on Yojamba Isle in Stranglethorn Vale. All of his recipes are BoP, while all items crafted from them are BoE.
Zul'Gurub offers unique enchants for the head, leg and shoulder slots. For creating these enchants you need to be Friendly (head and leg) or Exalted (shoulder) with the Zandalar Tribe.
Reaching friendly reputation will allow p[layers to acquire a neck slot item, called the Maelstrom's Tendril, from Falthir the Sightless. This can be upgraded as your reputation improves.
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| Altar of Hir'eek | Altar of the Blood God | The Bloodfire Pit | The Coil | Edge of Madness | Hakkari Grounds |
| Naze of Shirvallah | Pagle's Pointe | Shadra'zaar | Temple of Bethekk | Zanza's Rise | |
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