Trakanon is the immortal ruler of The Ring of Scale.
| Trivia | In the time of EverQuest, Trakanon was an undead dragon. Today he seems very much alive. |
|---|
| WORK IN PROGRESS |
|---|
| The editor working on this page asks that no one edit this page until this notice is removed or 3 days have passed with no edits. If you have comments or suggestions to make to the editor please use the Discuss tab, above. |
This is one of the top three most difficult strategies to execute in ROK. This fight is all about lots of DPS and getting Trak in the right spot. You have 13 minutes roughly to kill Trakanon and in that time you have to cure one dot with potions and one with healers, die as little as humanly possible but he has nice shineys in his toy box so its worth it.
| Contents [hide] |
The Trak pull is like parking a mac truck pulling a house. He is very difficult to get in to place. But there are a few tricks to getting this pull smooth. The most important of which is AE immunity on your tanks. There is only one safe spot in the lair and that is covered in the diagram below. You will need noxious cure potions. It is completely worth is to die to Mark of Repulsion once, so folks see what happens when they are not paying attention and to get a screen cap of the detrimental effect so you can post it up for the raid force to see, or you can just send them all here and look at the image provided.
A single target spell interrupt. Every time you start to cast a spell you will be hit with PROPHETIC BOLT, low damage and interrupts casting. So when you see this detrimental stop casting.
causes all players to mana burn, using health whenever they use mana. It also causes players to have prescient intervention cast on them 8% of the time they try and cast a beneficial spell. Prescient intervention interrupts the spell they are trying to cast, and stifles the player for 2 seconds, and does a minor damage to your power amount.
AOE heat damage, does damage to a random item in everyones inventory, and does massive MAGIC BASED health and mana damage UNLESS you are close to the orb.
Disease based damage This must be cured immediately. If you have Toxic Tempest still on you when fetid cloud hits you, you will take aditional massive poison based health damage.
Poison based health damage to all players. If you have fetid cloud on you when Toxic tempest hits you, you will take additional massive disease damage as well. Toxic tempest slows your movement.
Tips 1. Every person in the raid should eat the faction food that deals damage when you are hit.. All 24 of us are going to be beat non stop with AoE's and with only 800 seconds any extra dps can help. 2. Shaman Group wards ward against the mana drain.. It won't stop it, but it will help alot. (This is a mana intensive fight) 3. All Clerics need Steadfast to counter act the constant interrupts. 4. If we go down into the lava, it is important not to move.. If you don't move, you won't take lava damage. This may buy us an extra 10 or 20 seconds. 5. learn how to control your knockback so you can stay in the orbs protection and live through it. 6. We need to have a designated rezzer for the people that get knocked back and killed. (as long as they are not to far from the orb protection... This part gets kinda tough) 7. I don't know to much about healers dpsing, as an Inquisitor I turned on my auto attack and left it at that.. there is no time really between healing and curing to do real DPS or wasting your mana trying. 8. Turtle shell on the pull.. Trak AOE's our face right off the bat. 9. Orb clicker be on the ball 10. Put your Detremental effects window in the middle of your screen and always look for the yellow hourglass and move as soon as you get it. 11. Have a reminder in vent asking who has it next, as the hourglass is always on someone.
Note: 13 minutes after the raid fight begins, the platform you fight on begins to lower into the lava. This takes about 20-30 secs, after that time you will be forced to fight trakanon in the lava, and it won’t likely work well for you. If you hop away from the platform,
NOTE: All of our strategies are written up with the group setups we used to beat these encounters and while the specific classes used are not required the general roles that they fill are.
| Main Tank | Off Tank | DPS One | DPS Two |
| Berserker | Guardian | Ranger | Shadow Knight |
| Dirge | Dirge | Dirge | Assassin |
| Coercer | Coercer | Troubador | Wizard |
| Warden | Brigand | Warlock | Illusionist |
| Templar | Defiler | Mystic | Inquisitor |
| Defiler | Templar | Brigand | Troubadour |
![]() | ZAM credits Ghosts of the Jaggedpine & MMO-Strategist for the original information in this guide. | ![]() |
|