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Category:Spiritmaster (Aion Class)  

Class
Mage : Spiritmaster
Starting Stats
Power90Health90
Accuracy100Agility100
Knowledge115Willpower115
ItemsSkills
Aion
Wikibase™
Classes
Spiritmasters use the power of the Spirits to strike fear in the enemy’s heart, and have the capability of summoning pets to turn the tide in combat. By all accounts, the path of the Spiritmaster is one of the more testing paths to journey.
You can view a video, "Introducing the Spiritmaster", at YouTube.

Pets

This section is taken from a post on the official forums that summarized an earlier post at IGN. I have taken liberties with the editing and clean-up, and any errors are undoubtedly mine.

Altogether you get 5 pets, your 4 main pets each having 4 levels (or upgrades).You also get 4 energy orbs (corresponding to the 4 appropriate elements) that are temporary. Here is a broad scope of the 5 pets and Energy Orbs:

Pet NameRoleMin. LevelHPSpeedAttackPhysDefMagRes
Fire SpiritMelee Offensive101,3642.0118445388
Wind SpiritMagical Melee Offensive131,16411.0119250390
Earth SpiritTanking162,2352.097691408
Water SpiritMagical Ranged Offensive197500.8115132410
Note: The stats, above, are a baseline for Rank I and improve as you and your pets level up. See the linked Skill page for complete stats by Rank and Level.

Energy Orbs - One skill for each element, limited to the number of attacks it can make, can fly with the Spirit Master. These are what are commonly known as Dumb-Fire Pets.

  • Magma Spirit - Fire Spirit and Earth Spirit Combination, lasts 5 minutes, gained at level 50, Divine Skill, Asmodian Only
  • Tempest Spirit - Water Spirit and Wind Spirit Combination, gained at level 50, Divine Skill, Elyos Only.

The Fire pet is like your own personal gladiator. They can take a good hit and they can dish out some pain. Your water pet can range with you and is like your personal sorcerer. They hit hard and are a great assister that stay right next to you during combat, although they have low HP and can't take many hits. Your wind pet is like an assassin. He has low defense and low HP, but when he swings in melee he hits hard and quick,oh ya and stuns. Your earth pet is like your personal Templar. His damage is a little lower than that of the Fire Pet, but what he lacks in damage, he makes up in tanking ability. This pet has the highest defense and HP of any other pet.

Fire - The fire pet is like your personal Gladiator. He is the main pet you will be using in PvE. He doesn't offer some of the nicer perks that the other pets do, but that is because this pet has no real weakness. It is steady and strong, reliable and effective. It has the best taunt rate than any of the other pets and will ensure quick and easy leveling. It may not be the best in a specific circumstance, but in all scenarios it is a good addition.

Water - The Water Pet is like your own personal Sorcerer. It isn't the best pet to use in solo PvE, but is VERY effective in PvP and group PvE as it adds to your overall damage and can knock people out of flight. It is very weak physically, although has decent magical resists, and it also has the lowest HP out of all the pets. This is the pet you want to keep by your side, or at the very least, stick on a target to interrupt (such as a ranged mob or a sorcerer) until your party can focus on the target. Just because this class is very straight forward, do not push it from your game play. They are strong and very effective in group settings.

Wind -This is the Assassin of the pets. It has high ASPD (which can be increased even more), a high chance to physically crit, can stun, and offers the ability to increase the drop rate of loot on mobs. This is typically people's favorite pet class. In a group setting in PvE it adds a great deal of extra damage to the table and better loot. In PvP, it can chase down people and stun them. It also does amazing damage and can put a serious dent in someone if they keep running and don't try and CC/kill it. Although it is a very strong and favorable pet, it is not very good for solo PvE. It has low defense and low HP making it hard to keep alive. Typically one spends more time resting than they do leveling with this pet out while solo PvE-ing.

Earth - The earth pet is your personal Templar. It takes damage like a champ, and excels at absorbing damage outright, reducing rest time. It is not optimal to use this pet all the time in PvE. It is good when you are trying to kill a high level mob (possibly named) for a quest or loot while solo. When the fire pet just can't stay alive long enough, use the earth pet because this is where he shines! Although not the greatest pet in PvP it does have its application. Mainly in large scale fights, and especially around forts, where you want a good interrupter but a pet that can stay alive through the hordes of AE spells.

Magma Spirit: The Magma pet is currently a hybrid pet. It takes on the qualities of the Fire and Earth Spirits. Most of its abilities differ from the Tempest Spirit in many ways, and is Asmodian only. Amongst having even higher DEF and HP than the earth pet, and better DPS/ASPD than the fire pet, it is an amazing body guard and assist train pet. Some of its abilities are:

  • Absorbing 100%of the damage for the Spirit Master for 2 mins while damaging the target it is on.
  • Increasing its Physical Atk Rate (not crit) and Magical Resists A damaging skill that creates an absorb shield for 50% of your HP, and loweringthe targets Physical Defense
  • Heals all group members within 15m by 750HP and casts a 30s, 16% Physical Atkbuff for all group members within range.

Tempest Spirit: The Tempest pet is currently a hybrid pet. It takes on the qualities of the Water and Wind Spirits. Most of its abilities differ from the Magma Spirit in many ways, and is Elyos only. Amongst having even higher ASPD, and DPS than the Water and Wind Spirits with a boost to its DEF and HP, it keeps its ranged abilities as well as its quick movement speed and stunning abilities. Some of its abilities are:

  • Pet buff that grants 20% Physical Atk Crit and 35% more ASPD for 30s
  • Damaging skill that now Crashes players out of flight AND stuns them
  • Group buff for everyone within 15m of the pet that increase Physical Accuracy by 100, Dodge by 200, Magical Accuracy by 100 and Magical Resist by 200for 30 sec.

This page last modified 2009-10-04 23:05:13.

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