I just hope there aren't higher hardware requirements for this expansion than Luclin required. I, myself do not have deep pockets (not like the rogue guild hehehe) to buy a whole new machine to play the game. I am maxed out with what I can afford. Oh well. With VI making about 4 MILLION per month off the old rates... why are they getting greed to increase them by 40% or so.... I'll be making the 2 year sign-up purchase to save a little anyhow. Their main problem with the Luclin zones is that they are just too big. If they have made each one about 25% smaller there would have been very little problems. I.E. make Shadow Haven and East and a West like the old world cities... they work fine.
I'll probably get flamed, but I am one that really believes in putting substantial forethough into a project and the architecture. Oh well.... let the blastings commence....
New Expansion is Announced
The suspense is over. Here is the press release I just received from SOE regarding the new expansion:
The Planes of Power
The launch of EverQuest® in March 1999 changed the world of massively multiplayer online gaming forever. Since then we have brought you a new playable race of lizard men called the Iksar in EverQuest: The Ruins of Kunark™, ancient enemies and new adventures on the frozen continent of Velious in EverQuest: The Scars of Velious™, and a completely graphically overhauled world, the enchanting moonscape of Luclin, mounts, and a new playable race of noble cat people, the Vah Shir, in EverQuest: The Shadows of Luclin™. Now players will soon be able to access the most powerful deities in all of Norrath. We are pleased to announce the next installment in the best-selling, critically acclaimed EverQuest series, EverQuest: The Planes of Power™.
An arcing storyline takes players on an epic adventure through the Planes of Power, home of the Gods of Norrath. Veteran players will face new challenges in each of the 18 newly discovered planes. Players of all levels will benefit from the Plane of Knowledge that hosts scores of new quests and opens portals to Norrath making travel easier than ever. Hundreds of new items, quests and encounters will keep even the most revered players challenged and enthralled.
Battle the minions of Rallos Zek in the Plane of War; help Karana regain control of the Plane of Storms; overcome vile pestilence in the Plane of Disease!
You're in their worlds now!
EverQuest: The Planes of Power Features List:
18 new planar zones that push your teamwork abilities to the limit
Hundreds of new items and monsters
Exciting new quests and challenges await even the most experienced players
Two planar cities that provide a hub for travel and player interaction
A central storyline links the content from every zone into one compelling quest.
Further character progression making players even more powerful
Included with the press release were two screen shots:
POP Number 1
POP Number 2
Also, the official website for the expansion is now live. To get to it, go to http://everquest.station.sony.com/power/




