Nektulos Revamp on the Way

A revamp to Nektulos Forest is on the way. As seen on EQLive: ==================================================== Hail, Friends, and well met. My name is Meg Haufe and I'm an Everquest environment artist, as well as a long time fan and player of the game. Everquest is the reason that I'm in the lovely city of San Diego, as I came here several years ago to meet some members of the guild I am in, "Ilsik Haucil" on Saryrn. I fell in love with the city, and moved here to pursue my career in game development. At the time, I never would have dreamed that I would be so fortunate as to end up working on my favorite game! But here I am, and I am loving being able to help shape the world I spent so much time playing in. When they asked me to remake Nektulos Forest I was really excited. I really felt that the zone should reflect as closely as possible the original zone, but with up to date art. The first thing I did was locate a top down map of old Nektulos, and print it out for reference. Then I ran around the original zone and made notes on the map as to where everything was, including the paths and things like where the land changed from grass to rock. I also felt that it was very important to preserve landmarks that players would recognize, and probably miss, if they were absent from the zone. Top on this list were the "Newbie Log" and the bridge. The Newbie Log resided slightly southwest of the entrance to Neriak, and was where young dark elves would gather, back in the day. I know that I would miss it, if I traveled there and it was gone. And the bridge, while I gave its art an updated look, is now back to being a large stone bridge.
All the other landmarks are there, although some of them might surprise you. For example the little Stonehenge where Halflings used to hang out is now a quite large Stonehenge, with a misty foggy feel in that area.
The first thing I wanted players to think upon entering the zone is how much it really feels like a forest. For this I have to thank my teammates Clint Batac and Andy Livingston, for making such beautiful trees! They really give the zone that deep forest feel. I also spent a lot of time working on the sounds of the zone, adding things like creaking frogs around the water, to howling wolves and owls and crickets, to impress that feeling of being deep in a forest.
Then, after exploring the zone for a short time, I hope the player realizes just how much the zone is like the original Nektulos. After all is said and done, that was the most important fact. Safe journeys to you all, Meg H. See the new look of Nektulos on Test now! ====================================================

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Leave it alone!
# Apr 26 2006 at 6:58 PM Rating: Default
11 posts
This Sucks! I FINALLY enjoyed playing my dark elves again...in large part due to that fact that Neriak was so easy to get to from the Book! Now you are telling me we have to go back to old map style because some old farts can't stand the idea of there not being a Newbie Log? Give me a break! I have played this game with both map layouts and I much prefer ease of access to home town over a missing log!

Edited, Wed Apr 26 18:53:32 2006
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RE: Leave it alone!
# Apr 27 2006 at 1:15 PM Rating: Decent
**
276 posts
its more than that. its like the people who designed it had no concern as to what the ORIGINAL looked like, and just designed it to fit the new expansion. which is exactly what happened to freeport. its still a very short run to neriak from the book, just looks more like the original. i for one was very upset that they removed some of the thing in the zone, and putting the int caster npc's in with the halflings in one camp? HORRIBLE!
RE: Leave it alone!
# Apr 27 2006 at 12:48 PM Rating: Decent
30 posts
I strongly disagree with you. I found the revamped zone too small, and it has nothing at all on the feeling of the old zone. The revamped one I keep expecting to see small children on seesaws, and swings.
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