April Patch Notes

April Patch Notes

https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-19-2017.239817/#post-3527141

 

April 19, 2017

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*** Highlights ***

 

- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking. See below for details.

- Fixed an issue that caused boats to stop following their intended sailing paths.

 

 

*** Items ***

 

- Corrected a bug that caused heroic stats in the item display window to show their full value when they should have displayed an adjusted value depending on the 'modified' toggle in the window.

- The innate benefit of Fiery Avenger, Fiery Defender, and Innoruuk's Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items.

- Compressed Copper Stud and Golden Sage's Earring now use a higher tier Enhanced Minion spell, improving the pets of players wearing these earrings. You will need to summon a new pet to gain the benefits of this improvement.

- Corrected the lore text on Giant Dire Wolf Skin.

- Wrathful and Malevolent Hero's Forge armor pieces now have custom icons to help differentiate each set.

- Music Box: Neriak can now be placed in housing. It is possible to hear the song by interacting with the Music Box item and selecting the "Wind the Music Box" option.

 

 

*** Quests And Events ***

 

- Fippy's Revenge (Group) - Increased the number of quest drops, Qeynosian Teeth and Scalps. However, note that NPCs may still be difficult to find.

- Lceanium: Before the Siege (Group) - Fixed a bug that would prevent success on the "You Be The Hero" achievement if one of the invaders was killed by a mercenary.

- Prince Selrach Di'Zok (Raid) - It should now be possible to get the Maximum Anger Achievement.

- Deepest Guk: The Curse Reborn (Raid) - The Scouts are now player friendly. They can be buffed and healed and cannot be aggroed or injured by PCs.

- Valdoon Paladin Epic 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6.

- Wither and Decay (Raid) - The achievement "The Crazy Eight" should no longer have the chance to auto-fail immediately when the raid has begun.

- Rebirth Leather Armor (Quests) - The four different kinds of jawbones that Spiritist Karina in Shadeweaver's Thicket requires for her quests will all drop more frequently.

- Jail Break! (Quest) - Completing the task and clicking OK on the dialogue window will transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. In any edge case where this does not occur correctly, hailing Arias or waiting for up to a minute will also transport the character to the version of The Mines of Gloomingdeep with the fewest number of players.

- Jail Break! (Quest) - Returning to an in-progress tutorial after camping out or a client crash should be handled more gracefully now.

- Tsaph's Day Off (Quest) - Due to how simple the task is, the experience and point rewards are now reduced.

- Hardcore Heritage versions of zones now all have "Reinforced" in the long name to help differentiate them.

- Fixed a problem that was preventing some Frostfell, Bristlebane Day, and anniversary NPCs from spawning during those events. 

- It is no longer possible to aggro Arias in the tutorial.

 

 

*** Spells ***

 

- Berserker - Dichotomic Rage has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.

- Magician - Firebound Alliance now focuses bolt target type spells in addition to single target type spells.

- Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed.

- Magician - Converted Dyzil's Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier.

- Ranger - Dichotomic Fusillade Strike has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.

- Made a change to Empires of Kunark 'Alliance' spells that deal damage and the Monk combat ability 'Curse of the Thirteen Fingers' so that the damage dealt by the 'Fulmination' of these abilities will now credit the appropriate player.

- Updated the description on all Empires of Kunark 'Alliance' spells to include more information about their 'Fulmination' effects.

- Updated Empires of Kunark 'Alliance' spells to have stacking groups to correct a bug where multiple ranks of the same spell line could be placed on a target.

- Increased the melee avoidance of all player pets. This increase will be most noticeable at high levels. Swarm pets were not affected.

 

 

*** AA ***

 

- Abilities that reduce the reuse time of spells will now impact the reuse time when first memorizing a spell.

- Adjusted the default behavior of Doppelganger swarm pets so they will no longer spawn with more aggro than their owner when attacking a target.

- Rewrote the description for Stoicism to more clearly explain its effect.

- - Swarm pets summoned by the Enchanter abilities 'Doppelganger', 'First Spire of Enchantment', 'Illusory Ally' or by the Bard ability 'Lyrical Prankster' are unchanged and will continue to act as temporary defenders.

- Berserker - Fixed a bug with Rank 22 of Untamed Rage which caused the Azia buff to refresh itself rather than cycling through the Beza to Ena buffs before refreshing itself.

- Monk - Increased the damage modifier of ranks 10-17 of Innate Innerflame from 52-66% to 53-70%.

- Monk - Veteran's Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran's Wrath to be refunded for monks.

- Paladin, Shadowknight, Warrior - Reduced the base damage reduction percent of Defensive Proficiency from 30% to 20%.

- Shadowknight - Reduced the damage modifier of rank 17 of Innate Darkblade from 120% to 100%.

- Warrior - Reduced the damage bonus modifier of Two-Handed Proficiency from 110-120% to 80-90%.

- Made a number of adjustments to buffs that increase the damage of critical melee attacks. 

- - A new spell effect has been implemented to grant a non-cumulative bonus to critical melee attack damage. 

- - Buffs that have been modified to use this new effect will only impart the highest bonus of all current buffs that use this new spell effect. 

- - The following abilities and buffs have been modified to use this new effect:

- - - All - Glyph of Destruction and Glyph of the Cataclysm now grant a non-cumulative increase to all melee skills rather than a cumulative bonus to the primary weapon skills.

- - - Bard - Thousand Blades now grants a non-cumulative increase.

- - - Berserker - Savage Spirit now grants a non-cumulative increase to all melee skills rather than a cumulative bonus to 2-Handed weapon skills and Frenzy. Additionally, all ranks will now consume 25% of the Berserker's health when the effect wears off.

- - - Paladin - Valorous Rage now grants a non-cumulative increase. Additionally, the effectiveness of the critical damage portion ability has been reduced from 75-400% to 45-200%, the effectiveness of the weapon delay reduction effect has been reduced from 13-45% to 10-25%, and the ability has been flagged non-focusable so that its duration will be a static 1 minute. The portion of this ability that reduces healing focus has been removed.

- - - Shaman - Fateseer's Boon and Prophet's Gift of the Ruchu now grant a non-cumulative effect.

- - - Warrior - Savage Onslaught, Savage Assault, Brutal Onslaught Disciplines, and Heroic Rage now grant a non-cumulative increase.

 

 

*** Progression Servers ***

 

- Temple of Veeshan (Raid) - Fixed some errors with the spawning of some of the bosses (Gozzrem, Eashen, and Ikatiar) on progression servers. They should spawn and give lockouts as expected now.

- Temple of Veeshan (Raid) - The lockout for the Halls of Testing Drakes should no longer compound with each kill in the same DZ.

- 16th Anniversary quest givers will spawn on progression servers when Rain of Fear has unlocked on the server, instead of requiring The Broken Mirror.

- 14th Anniversary NPCs now have descriptions under their names that are consistent with other Player Designed Mission quest givers.

- Magics of Fear (Quest) - Sarviksa Tiths no longer has a restriction that prevents her from spawning until Legacy of Ykesha.

- Bosses will no longer apply a Mark of the Old Ways debuff to pets if there are 10 or fewer pets on their hatelist.

- Several Planes of Power era quests that were restricted to Lost Dungeons of Norrath have been changed so that they are restricted to Planes of Power. Some examples include the Restock High Quality Ore quests, the Storm Reaper Initiate Scimitar quest, and the Mace of the Stoutdeacon quest.

- We've updated the expansion unlock required for many seasonal and anniversary events to run on progression servers. Most of these changes will result in events occurring on progression servers earlier than they were before, particularly the 5th-13th anniversary events. The current breakdown, roughly in calendar order:

- - New Year - Omens of War

- - Erollisi Day - Seeds of Destruction

- - Brew Day - no restriction

- - Bristlebane Day - Seeds of Destruction

- - 5th anniversary fabled (NPCs in original EverQuest) - Gates of Discord

- - 6th anniversary fabled (NPCs in Ruins of Kunark) - Dragons of Norrath

- - 7th anniversary fabled (NPCs in Scars of Velious) - Prophecy of Ro

- - 8th anniversary fabled (NPCs in Shadows of Luclin) - The Buried Sea

- - 9th anniversary fabled (NPCs in Planes of Power) - Secrets of Faydwer

- - 14th-18th anniversary Player Designed Missions - Rain of Fear

- - 17th anniversary Faydwer Gnome Race - no restriction

- - 17th anniversary Hate's Fury - The Broken Mirror

- - 18th anniversary Tsaph's Day Off - Empires of Kunark

- - Stomples Day - Planes of Power

- - Hardcore Heritage Blackburrow - Secrets of Faydwer

- - Hardcore Heritage Cazic-Thule - Secrets of Faydwer

- - Hardcore Heritage Old Guk - Seeds of Destruction

- - Hardcore Heritage Unrest - Seeds of Destruction

- - Hardcore Heritage Crushbone House of Thule

- - Hardcore Heritage Permafrost - House of Thule

- - Hardcore Heritage Mistmoore - Rain of Fear

- - Hardcore Heritage Nagafen's Lair - Rain of Fear

- - Hardcore Heritage NEW - Empires of Kunark

- - Death, Death, Death! - Scars of Velious

- - Living Legacy - Seeds of Destruction

- - Stone Cold Summer - Veil of Alaris

- - Nights of the Dead - Omens of War

- - Raid, Raid, Raid! - Seeds of Destruction

- - Frostfell - The Serpent's Spine

 

 

*** Miscellaneous ***

 

- Pickzones that lock will no longer suspend mercenaries.

- Fixed an issue that caused boats to stop following their intended sailing paths.

- In an effort to reduce the frustration caused by watery environments, melee attacks will no longer cause push back if the defender is in water. This applies to both PCs and NPCs.

- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking:

- - The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills.

- - The slash command /autoskill can also be used to toggle the automatic activation of these skills.

- Fixed several grammatical errors related to tells and emotes.

- Fixed an issue with purchasing Key Ring Slots.

- Achievement reward sets that grant only money, quest AA abilities (ex. Banestrike), titles, flags, alternate currency, or faction points will now be claimed automatically rather than first going into the pending reward queue.

 

 

*** UI ***

 

- Added chat color and filtering options for 'You can't use that command' messages.

- Added chat color and filtering options for combat ability and AA ability reuse time messages.

 

 

*** Previously Updated ***

 

- On progression servers, the Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, and Tome of Stonewall Discipline will be available when Gates of Discord opens.

- Fippy's Revenge (Group) - Removed the despawn behavior from the NPCs in the instance.

 

 

- The EverQuest Team

Comments

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Changed System Requirements for EQ.
# Apr 19 2017 at 3:07 PM Rating: Good
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183 posts
So DBG has changed EQ's PC Required Specifications during this 'Maintenance / Patch" even though there are not Patch update notes for that.
This comes directly from EQ's main site:
Minimum:
- Operating System: Windows 7
- Processor: Intel Pentium® 4 / AMD Athlon 64
- RAM: 2 GB
- Graphics Card: NVIDIA Ti 4800 / ATI 9800
- DirectX®: 9.0c
- Hard Drive: 10 GB of free disk space

Recommended:
- Operating System: Windows 7
- Processor: Intel Core 2 Duo / AMD Phenom II x2
- RAM: 4 GB
- Graphics card: NVIDIA 6800 / ATI x1800
- DirectX®: 9.0c
- Hard Drive: 10 GB of free disk space

Note: Not all Direct3D cards are supported. DirectX 9.0c is required.

As you can see, everyone that uses XP and vista are now SOL ( which is a great number of players). Why would people use these older OS? because it worked on them and funding for new PC's these days is harder and harder when Systems are jumping from 600 to over 5k. Many players are retired, disabled, or among plenty of other circumstances that have them on fixed incomes.( Personally I am disabled). Some may say why pay to play when fixed income, cause a year's sub is cheaper than 1 weekend out.
Now we would not be so pissed, except for the fact there was no notice or anything that warned us about this change. May have been coming, but getting a notice when you pay for services... that's in the law in a few places... just saying.
/rant off
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Changed System Requirements for EQ.
# Jul 22 2017 at 3:19 AM Rating: Decent
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372 posts
Also, the changes to the official requirements happened 2 or more years prior; it only just started affecting the players then.
Changed System Requirements for EQ.
# Apr 20 2017 at 1:10 PM Rating: Decent
*
51 posts
DarkVendetta wrote:
So DBG has changed EQ's PC Required Specifications during this 'Maintenance / Patch" even though there are not Patch update notes for that.
This comes directly from EQ's main site:
Minimum:
- Operating System: Windows 7
- Processor: Intel Pentium® 4 / AMD Athlon 64
- RAM: 2 GB
- Graphics Card: NVIDIA Ti 4800 / ATI 9800
- DirectX®: 9.0c
- Hard Drive: 10 GB of free disk space

Recommended:
- Operating System: Windows 7
- Processor: Intel Core 2 Duo / AMD Phenom II x2
- RAM: 4 GB
- Graphics card: NVIDIA 6800 / ATI x1800
- DirectX®: 9.0c
- Hard Drive: 10 GB of free disk space

Note: Not all Direct3D cards are supported. DirectX 9.0c is required.

As you can see, everyone that uses XP and vista are now SOL ( which is a great number of players). Why would people use these older OS? because it worked on them and funding for new PC's these days is harder and harder when Systems are jumping from 600 to over 5k. Many players are retired, disabled, or among plenty of other circumstances that have them on fixed incomes.( Personally I am disabled). Some may say why pay to play when fixed income, cause a year's sub is cheaper than 1 weekend out.
Now we would not be so ******* except for the fact there was no notice or anything that warned us about this change. May have been coming, but getting a notice when you pay for services... that's in the law in a few places... just saying.
/rant off


A computer that meets these recommended specs can be purchased for a lot less than 600 (I assume you mean US$). The Core 2 Duo processor is 10 years old (source), so a refurbished desktop with such a processor can be picked up for very little (example of a $100 system as of 2017-04-20 of such a system with a Core2 Duo, 250GB HDD, 4GB RAM and Windows 10). All you have to do is add a single slot entry level PCIe videocard for less than 100 (example)
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Changed System Requirements for EQ.
# Apr 20 2017 at 1:05 AM Rating: Good
Sage
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68 posts
The problem is with only the launcher (not the game itself) no longer working on any pre-Windows 7 operating system. There is a workaround (offered by players) for now, but don't expect it to last forever. See this thread: https://forums.daybreakgames.com/eq/index.php?threads/kernel32-dll.239855/

I just got a used Windows 7 machine for approximately $100 USD with shipping on Amazon. Depending on your situation, you may not even need a different system - just the ability to install Windows 7.

Edited, Apr 26th 2017 11:08pm by Ysse
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Jese
# Apr 19 2017 at 10:32 AM Rating: Decent
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- Monk - Veteran's Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran's Wrath to be refunded for monks.

Guess I am going to be screwed on this one. No more Veteran's Wrath at all and all those points down the tubes. Nice way to make sure Monk's go gold for at least one month. I wonder if they will be introducing things like that every patch for different classes.

- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking:

I thought this was a late April Fool's Joke. I guess its not though. If its even 1% chance it should be interesting, especially for rogues.
Jese
# Apr 22 2017 at 9:55 AM Rating: Decent
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483 posts
Oh my bad. The way i was reading it, i thought it was like a proc. Not an automatic use of the abilty. I often 3 to 6 box and i know for a fact that my timing is not so great so i miss seconds of not using specials. Some times quite a few. To have it do it automatically seems like a huge deal and should increase my groups overall dps by a lot.

EDIT: Okay so i tried it out in game. Like a dummy i thought it was automatic until i read the patch notes again. So i tried /autoskill and chose Flying Kick and Tiger Claw for my iksar monk. They were both activating instantly. Way more precise using the ability the instant it was available then what i could do trying to spam it or setting up a hot key. So this is better than i thought. In a few days ill probably look back and wonder why it wasn't put in 18 years sooner. lol

EDIT: I also figured by the patch notes that i lost all those aa points because of the veteran's wrath refund to monks. It turns out i didn't lose them. At least i don't think i did. Im sitting on 266 aa points to spend once i get gold membership at some point.

Edited, Apr 22nd 2017 9:15pm by Rickymaru
Jese
# Apr 23 2017 at 11:15 PM Rating: Good
Sage
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68 posts
Yes! I wish they would've done this ages ago. >_< Now we can attack just like NPC's. :3

Edited, Apr 24th 2017 3:51am by Ysse
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Jese
# Apr 20 2017 at 1:31 AM Rating: Good
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68 posts
Quote:
I thought this was a late April Fool's Joke. I guess its not though. If its even 1% chance it should be interesting, especially for rogues.

It's absolutely amazing. I tried backstab on auto with my rogue on some lower level test targets. I snuck behind a mob, hit auto-attack, and the first thing she did was backstab. For someone like me who has forearm issues, this is a godsend. I no longer have to keep hitting a key over and over, or use a limited social button to carry out actions.

Edited, Apr 20th 2017 3:33am by Ysse
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