Anarchy Online from E3

I figured that as my first post to the board, I would comment on some of the stuff about Anarchy Online that I saw today at E3. For those of you who haven't heard, there have been several versions of the beta recently, and what they demonstrated at E3 was version 11.0, and I have to say it was impressive. I spent about 15 minutes with Tommy Strand showing me and my buddy around the game and with us picking his brain, although I'm pretty sure he had no idea it was me... Some of us, myself included, have been playing in the beta for some time. Allakhazam's review of AO from earlier in the week echoed my sentiments on the game up until today, and now I'm pretty excited about the release date (and praying that I get into the next beta phase). There were several things about the game that were really incredible in its current form. First of all, the graphics were a lot faster, with rendering all the way out to the horizon in the playfields, so trees and rocks no longer "pop" when they get within range, as well as improved speed overall. The computers they were using were 800 MHz with GeForce2's running the graphics, and it just looked great. They've also tweaked around the interface quite a bit, changed some of the icons, and it seems more responsive. All just kind of finishing touches. The most incredible thing that Tommy showed us was the Grid, as it's called. He described it as being like the Matrix (not the movie, but the cyberpunk version). You travel to a Grid entrance point, and you enter a digital area that looks like a large blue chamber (this is gonna be hard to explain, I can tell right now). On the floor were openings that would take you from place to place. Basically, you could enter the Grid in Newland and travel across the room, and drop through to Tir or Athens and pop out there. So what's the difference between that and the whompas you ask? Well here is where it gets really awesome. Above the floor is a crisscrossing network of bridges. As you become better at your skill with using the Grid, you enter up on these higher platforms, and doing so allows you access to exit points that are more and more remote. The highest platforms (and therefore the remotest areas) require a high level of skill to get access to. Most characters can only enter the Grid at specific Grid entry terminals which are found in most towns, but Fixers can enter the Grid anywhere they want to, and take their whole group with them. The other really incredible thing that Tommy showed us were the vehicles (yes, they are now in the game). Basically you have a vehicle in your inventory (that's the weird part) and you equip it. You then become a vehicle, which ranges anywhere from silvery motorcycle things, to a carrier ship, to a really small scout ship about the size of a large pumpkin. You can then move around the game in these ships, many of which fly, and it is a bit safer and faster, although monsters with ranged attacks can and will still attack you. Some vehicles you can attack back with, some you can't. Obviously I was overstimulated at the booth, but there's a little bit more. Turns out that they changed the way newbie areas worked. From what Tommy said, they're still planning on having 50,000 people in the world, but are very aware of the problems in newbie fields when that many people enter at once. Their solution to this is unique, which is that whenever you make your character, you are dropped into a newbie area that you and maybe two dozen other people share, and that's it. Others can't come into that area, so you are never fighting for kills or stuff like that. As more characters are made, they just make more newbie fields for you to play in. These all connect to the regular world areas as well, so you can escape and use those newbie areas if you so desire. Overall, I must say that I was very impressed with the way the game now looks. If they've also fixed the stability issues that have plagued them recently, then AO will be the game to buy this summer.

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Stuff
# Oct 11 2002 at 11:41 AM Rating: Default
AO is a fun game.. once you get past there only being 3 servers... the horrible lag.. the overcrowded areas.. and having to play on the german server just so you can drop off just a little bit of lag to make it almost bearable thats quite a lot to get past, most people just say the game sucks, and i dont blame em
I will be released
# May 30 2001 at 4:01 AM Rating: Default
Well for all you that doubts it.
Sorry to "dissapoint" you but AO WILL be released the 27th og June...
WOHOOO ME WANT TO PLAY A LOT....


Bye bye UO, bye bye EQ, and all other outdated games :P

For those of you who wants an experience out of the ordianry, well I guess I will see you in AO :P
staying
# May 25 2001 at 6:58 AM Rating: Decent
from and old time pen and paper D&D player. im hook on hack and slash type games. this anarchy sounds cool and i might play it but i know ill be stickin with EQ till something better like it comes out.

hack and slash and sword and sorcery are the only way to go.
staying
# May 25 2001 at 6:58 AM Rating: Decent
from and old time pen and paper D&D player. im hook on hack and slash type games. this anarchy sounds cool and i might play it but i know ill be stickin with EQ till something better like it comes out.

hack and slash and sword and sorcery are the only way to go.
Release dates
# May 21 2001 at 1:33 PM Rating: Decent
Word on the streets is this game is due out late june. I think they've made a lot of progress and this could happen, but I wouldn't be too surprised to see it pushed back a little farther. But remember, good things take time.
Fool
# May 21 2001 at 11:58 AM Rating: Default
Now that is just being EQ dependant. There is no way EQ, AC, or UO can compete with the upcomming Anarchy Online.

I for one am going to buy the game as soon as it comes out, and if you are slightly sensable you would too. There is no way I am sticking around with EQ, even if Luclin is coming out.

Tian
I played at E3 too
# May 20 2001 at 1:58 PM Rating: Default
I can pretty much second everything Allakhazam said..I played for about 4 hours total during the show and only once did I crash(but due to overheating problems they were having with their machines they were housing in cabinets). Their team was very friendly and eager to answer most of my questions. I am not in Beta and I have minimal info about the game but I was able to pick things up in about a half hour.

Word from one of the guys who is apparently in charge of selecting the next batch of testers for B4 said that they would most likely be doing a phased in approach starting in a week adding more and more testers until release as stress test.

The game looks gorgeous..they were using P3/800's with GF2 Ultra's at 1280x1024x32 with max detail settings..it was very smooth in most areas but chunked in the some parts of Omni 1(due to the extreme rendering radius they had set for the show you could see ALL buildings in the city practically).

So far of what I've seen it is blend of the good things in EQ/AC/UO along some expanded features in areas like guilds, etc. The storyline will hopefully be intriguing and done in "seasons" with the summer-time being the break periods between each year.

All in all, I'm very eager to play the game. From my limited play time it was pretty exciting and this is definately going to be a big contender for the Big Three. :)

-PoisenLoaf
Can't Wait!
# May 20 2001 at 9:51 AM Rating: Default
Please Mister, can I have some more?
How can you eat your AO, when you aven't finished your EQ?
I don't want any more yuckey EQ.

I want a laser gun!
bye bye EQ
# May 19 2001 at 6:44 AM Rating: Default
/sit
/camp

and bye bye
Waxman
# May 19 2001 at 1:35 AM Rating: Default
Games never come out when they are promised, including AO, which WILL be they best game yet.
#Anonymous, Posted: May 18 2001 at 12:02 PM, Rating: Sub-Default, (Expand Post) who's your dadddy BIOTCH!!!!!!!!!!!!!!!
It rocks
# May 18 2001 at 10:02 AM Rating: Default
ROCKING
#Anonymous, Posted: May 18 2001 at 9:31 AM, Rating: Sub-Default, (Expand Post) Let the game Begin!
bah
# May 18 2001 at 9:17 AM Rating: Decent
bah, it looked amazing a year ago too and they didnt deliver what they promised .. no way gettin excited again now ....

#Anonymous, Posted: May 18 2001 at 7:36 AM, Rating: Sub-Default, (Expand Post) Heavy rock!
#Anonymous, Posted: May 17 2001 at 8:53 PM, Rating: Sub-Default, (Expand Post) rock!
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