World of Warcraft down 800k Subscribers in Q3

In an earnings call yesterday, Blizzard CEO Mike Morhaime has just confirmed that World of Warcraft has lost 800,000 subscribers in Q3, placing World of Warcraft at around 10.3 million players. Most of the losses came from the East, but Cataclysm simply wasn't a good expansion overall for WoW, as this is about a 1.7 million player loss from last year's reported number.

In other reported financial news, however, Activision has announced that they've beaten financial analyst expectations in the third fiscal quarter. They've tripled their profits with a strong push of digital sales.

Getting back to those World of Warcraft subs... Does anyone else find it incredible that WoW's subscription losses add up to more than double the entire population of many MMORPGs? Mind-boggling!

Thanks to Gamasutra for the heads up!

Comments

Root Thread
WoW was challenging? Ever?!?
# Nov 11 2011 at 8:03 PM Rating: Default
1 post
I'm having a hard time seeing how anyone can consider this game, even Vanilla/BC, hard or challenging..ESPECIALLY original EQ'rs. In under a month in vanilla, it was fairly simple to hit max level, casual play. Add another month for dungeon/raid gear, and that's being generous. At the very least, vanilla, then burning crusade, required thought and some form of coordination; CC and whatnot...

Enter WotLK. While it was cool looking, new content, with a new hero class, it dumbed people down to slugs. All you needed was someone that knew how to consecrate, thunderstomp, or death and decay, and everything else was a faceroll.

Cata comes out, and while it was considered a fail..the dungeons or heroics werent impossible, just more challenging..YES!! New zones, cool story lines, egyptian mythos themes...just up my ally. so long as people had half a brain, used CC, didnt fire their most potent spell the second the tank grabbed a mob, etc, the dungeons were a bit longer, but very doable. So finally, people are learning to think again, and getting the gear to make the runs easier, learning the strats, and what does blizz do? Nerf the **** out of it, and once again, dumbing the game down.

Now, we get MoP. Finally, I get to play a monk again (i miss my iksar monk)...oh wait, along with the monk, we get the ******* kung-fu panda and pokemon. Soooo, on top of probably yet another dumbdown, your gonna **** up the talent system...again, and give the adult players a nice big **** you in the process with a teddybear race. No, I dont have to play it, but i would like to experience something on a new level without having to deal with an influx of hello kitty island children, or even more dumb **** from the current prepubescent player base.

Thanks for the 6 years blizz, but its time we see other people. Enjoy making the 8 year olds smile with a jack black ripoff...I'll stick with RIFT, and see what SWTOR has to offer come next month. If bioware lets me down, Rift will take me back. its 9 months of playtime vs 6 years with you, but lets face it. what you ***** up, they take and improve. panda's vs realistic toons/environment? challenging dungeons and experts, dynamic rift events, and, most important to myself, every other level when I get those talent points, and have a slew of options as to what to do with them to customize my digital self, I feel like I'm actually building a character up...something i think you guys forgot about a long long time ago. 6 talents in 90 levels? naaaa

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