World of Warcraft down 800k Subscribers in Q3

In an earnings call yesterday, Blizzard CEO Mike Morhaime has just confirmed that World of Warcraft has lost 800,000 subscribers in Q3, placing World of Warcraft at around 10.3 million players. Most of the losses came from the East, but Cataclysm simply wasn't a good expansion overall for WoW, as this is about a 1.7 million player loss from last year's reported number.

In other reported financial news, however, Activision has announced that they've beaten financial analyst expectations in the third fiscal quarter. They've tripled their profits with a strong push of digital sales.

Getting back to those World of Warcraft subs... Does anyone else find it incredible that WoW's subscription losses add up to more than double the entire population of many MMORPGs? Mind-boggling!

Thanks to Gamasutra for the heads up!

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# Nov 09 2011 at 1:22 PM Rating: Good
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I'm not really all that concerned. I think that when MoP comes out numbers will shoot back up again.
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We've had talking cows from day one, and you're throwing a fit about talking panda's? Get over it.

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# Nov 10 2011 at 9:13 AM Rating: Decent
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As a long time subscriber to warcraft since 2005 here in the uk, things are looking pretty grim for blizzard over here.
First of all i still love warcraft but in recent months I’ve seen the population on our server drop drastically, most of my mates and friends in our guild have moved onto rift... why? because it offered a challenge, wow wasn’t anymore. How many of you can level to 60 without getting killed once in everyday missions? now go back back to bc\vanilla days and say that again?
That’s the difference here in the uk\europe... wow offers no challenge, the only reason why most players are still there playing is just to either level the guild or top tier gear for themselves and that’s it.
You can see that blizzard are looking pretty desperate for subscribers for the offers that are popping up... subscribe for 12 months and get diablo 3 for free!! the fledgling Guardian Cub you can buy at the blizzard store and sell in game for gold etc etc.
I mean there’s a huge forum call out for them to open special servers to host the original vanilla warcraft on them, prob never happen (except private) but just to show you how bad it’s getting...
And just to add salt to the wound, when mists of pandaria were announced here the server i play on was in hysterics for quite a few days. I’m not going to even mention the Pokemon bit!!
To sum it all up, it’s going to take quite a miracle to get the players back over here playing back on warcraft
Nothing to see here
# Nov 10 2011 at 7:00 PM Rating: Excellent
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Jozywells wrote:
As a long time subscriber to warcraft since 2005 here in the uk, things are looking pretty grim for blizzard over here.
First of all i still love warcraft but in recent months I’ve seen the population on our server drop drastically, most of my mates and friends in our guild have moved onto rift...


One server isn't necessarily reflective of the game as a whole. My home server of Medivh (US) seems unaffected. Maybe even grown in population. Queue times are good. Raids forming nightly. Guild still recruiting. You may very well be right, but taking one server as an example isn't quite reflective of the overall stats.

Quote:

why? because it offered a challenge, wow wasn’t anymore.


That's debatable. I played Rift for a few months. Before I start tearing it apart, let me say, I really liked A LOT of their ideas. I thought a lot of them were really innovative. But, it honestly felt like more of the same. Not to mention the interface was terribly slow and sluggish. I will admit I didn't get very far in the game so I can't say about higher levels, but from my tenure in Rift it was just boring. Its not a bad game, and I think it'll give WoW competition, but I don't think its the death blow to WoW in any way shape or form.



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How many of you can level to 60 without getting killed once in everyday missions? now go back back to bc\vanilla days and say that again?


I understand where you are coming from. But, having leveled through BC as a mage as my first character, dying repeatedly for menial tasks with pitiful rewards was not fun. At the same time, I agree that the brainlessness of most quests is really getting on my nerves. But Rift was not any better. It was still the same exact quest layouts and objectives. I did not experience one unique quest in Rift that hadn't already been done and save for a few close calls, most of it felt like grinding.

I think that Blizzard's promise of retuning the leveling experience for "both skilled and new players alike" is promising. Not that I'm holding my breath, but I think the problem is evident and I hope, hope they make a good effort at fixing it.



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That’s the difference here in the uk\europe... wow offers no challenge, the only reason why most players are still there playing is just to either level the guild or top tier gear for themselves and that’s it.


And that's kind of the deal late in a patch or expansion. It wasn't a whole lot different in Lich King except admittedly, it came way too early in this one. But the idea that Cataclysm failed is not a secret. Even Blizzard has admitted they screwed up.



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You can see that blizzard are looking pretty desperate for subscribers for the offers that are popping up... subscribe for 12 months and get diablo 3 for free!!


Maybe. That could be a possibility, or it could also be that some major competition is coming up (SWTOR) and instead of pushing out a half finished expansion they are trying to give incentives to keep subscribers without pushing a buggy PoS on us.


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the fledgling Guardian Cub you can buy at the blizzard store and sell in game for gold etc etc.


Still don't see the problem with it. The price is already bottoming out and if people want to buy it, more power to them. Trying to make a profit is not the same as desperation. If Blizzard wasn't changing how it did business then it be accused of living in the past.



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I mean there’s a huge forum call out for them to open special servers to host the original vanilla warcraft on them, prob never happen (except private) but just to show you how bad it’s getting...


Either that or some people are living in nostalgia lala land. From everything I've heard of Vanilla I would never have stayed playing this game. Again, its not because I don't like a challenge, its because I want it to be a challenge...not a tedious time sink. I do NOT miss walking the first 40 levels. I do not miss having to fight my way into Uldaman just to learn new levels of enchanting, I do not even want to think of what it'd have been like to coordinate 40 mans... 25 man already makes me pull my hair out.

Yes, there are some things from the old WoW that sound fun. I would LOVE epic class quest lines. I miss world bosses. I miss open world mini-instances. But none of them I miss enough to want to play Vanilla.


Quote:
And just to add salt to the wound, when mists of pandaria were announced here the server i play on was in hysterics for quite a few days. I’m not going to even mention the Pokemon bit!!
To sum it all up, it’s going to take quite a miracle to get the players back over here playing back on warcraft


Loud mouthed brats are always going to be loud mouthed brats. Most of the objections I've seen have been idiotic at best. There are a few good points and I agree with many of them...like I'm really dreading the new talent trees and I'm not sure how they are going to sell a new nemesis, but most people are just whining because Blizzard is doing something new to MMOs.
____________________________
Painda - 90 Monk <IXOYE> (Christian guild, Medivh, US)
The Adventures of Captain Blazer - Facebook Sci-fi Story
CorpseCamp.Us - Funny, ironic, or pathetic things that happen in MMOs
"Trade Chat" wrote:
We've had talking cows from day one, and you're throwing a fit about talking panda's? Get over it.

Nothing to see here
# Nov 10 2011 at 8:36 AM Rating: Decent
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!

Edited, Nov 10th 2011 9:38am by demegod
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