Global Agenda 1.41 Fixes Bugs, Adds Improvements

Today marks the launch of Global Agenda patch 1.41, which includes several bug fixes and improvements. You can get more details in the patch notes after the jump. The servers should be back up around 5 p.m. EDT. Keep an eye on the GA Server Status Twitter page for updates.

Global Agenda went free-to-play last month. For more details, check out our recent intereview with Hi-Rez Studios COO Todd Harris and read the Free Agent FAQ.


Global Agenda Patch 1.41 Notes

Server downtime: The Global Agenda Servers are expected to be down on WEDNESDAY, MAY 11, 2011 from approximately 11:00 a.m. - 5:00 p.m. US Eastern (15:00 to 21:00 GMT) while the patch is deployed. NOTE: All account management and store functions will also be suspended during this time. Watch GAServerStatus on Twitter for the latest server availability information.

Major Highlights since Version 1.41

Device and Skill Changes:

  • Tempest/Stormer Shotguns - Increased Damage and Power Cost per shot ~20%
  • Force Target - changed device class from “Repair” to "Utility Arm"

General Play Experience:

  • Steam users may now purchase Elite Agent Status upgrades and boosters inside of the game using their Steam wallet. To access, hit ESC and then choose Global Agenda Store.
  • Players may now add time to existing boosters by purchasing a new booster (previously, you could not purchase additional time until your current booster expired).
  • Several improvements to the End of Mission screen and functionality
  • Small Tutorial and Quest-chain fix-ups to improve the new-player experience..

Bugs Fixed in Version 1.41

  • Fixed bug with Auction House that made it so Devices were not always transferred between players. All Devices that were originally set to Bind on Equip have now been reverted back and have been unbound.
  • Fixed issue in Dome Defense that would sometimes prevent the door from blowing open during wave 3
  • Fixed issue in Dome Defense where pets could sometimes prematurely blow open doors
  • AvA: HQ's will no longer grant bonus tech if not 100% complete
  • Fixed bug that was causing the Super Engineer skill to cause posture bugs on targets hit by Repair devices
  • Crescent Jetpacks purchased from a vendor should now properly display in-game
  • Fixed a materials issue with Gatewatcher’s Visor
  • Beam effects have been reworked for better visibility
  • Fixed exploit that could lead to CTR bots being permanently invulnerable. When initially unmanned, the CTR bot should also now show “Immune” when hit.
  • HQ’s should no longer leave a DFac at their previous location when moved in AvA

Map Changes

  • Intro Missions:
    • Adrenaline- after landing, players should now have their equip screen pop up to show empty weapon slots
    • Adrenaline- additional cover has been added around the level
    • Skylark- made significant layout changes to mission to encourage players to use their jetpack more
    • All intro missions should now have more persistent navigation arrows to help guide players through the levels more easily
  • Fixed issue in some AvA maps where force fields around doors were not completely blocking doorways
  • HM-44 ARENA: Fixed an issue where players were flying through a mesh and getting stuck.
  • Embryonic Testing Lab: Made adjustments to map barriers to prevent players from going out of bounds
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