I can understand the feeling of the new chars getting sense heading maxed out for free, they should have made it like 100 or something, but thats not my call. It wont make anyone uber, and it does make navigating alot easyer.
My thing is every time there is some change in EQ people start Ranting and Raving about how they like to play back in the day and how horrible EQ is now, and everyone is entitled to there own opinion, but if you dont like playing eq anymore, why do you still play. I love playing EQ, and though i have had some of my personal beefs especially w/ LDoN it is still fun to hang out with my friends online in EQ. Getting some kick butt loot, and kill some mobs that have killed me in the past.
So my advice to everyone is, if EQ has really pissed people off that much, why get aggrivated, just dont play anymore, or just dont buy the expantions you wont play, just stop yelling and screaming on how much new EQ is ******** up. The group that i have been playing w/ has been playing eq on and off since its creation, and they still play, though they dont agree w/ all of what EQ has put into the game, Sony cant please everyone all at once, and we thing they have done a damn good job with EQ, and well still play.
Edited, Sat Oct 25 01:08:40 2003
Everquest's November Updates
This was posted on the EQ Live Site regarding the planned updates for November:
-------------------
Here are some things we're working on for the November update: (Please note: my producer is making me tell you that in addition to this list, we'll still be bug fixing and maintaining the live game and that, while we hope to get each of these features in, nothing is certain. But this is what we're working on at the present time.)
New LDoN raids will go Live - We be moving the two new raids that were introduced on Stormhammer to the Live servers. These raids will prove an interesting challenge for the best of guilds.
Another new LDoN raid - We will also be bringing one more new LDoN raid to Stormhammer with our next update. This raid will be created with Elemental capable characters in mind.
Font changes - Since EverQuest was launched, there has only been one font available. With the next update we plan to introduce the option for players to choose the font for their interface.
Targeting - Sometimes it can be difficult to tell which NPC you have targeted. With the next update we hope to add a targeting indicator of some sort (something like the ring that surrounds your target in EQOA). The exact form hasn't been decided, but the goal is to make seeing what you currently have targeted much easier.
Consider - Along the same lines as the proposed improvement to targeting, we want to add a way to distinguish the /con color of your target. We plan an indicator that will be easily distinguished once you have a target (probably someplace in the Target window), that should remove the need to use the /con command.
Other interface changes - We are also working on some other changes that will help you to organize your information. We plan to add a new text color option for damage shield reports that will allow you to pick what color those messages use. We also want to split the "My Pet Attacks" filter into two separate filters, one for hits and one for misses.
/tell windows - It is very easy to lose /tells in the confusion of combat. We want to add an option that would work much like an instant messenger. Each time you get a "tell" from a new character, a new chat window would open. That window will only display "tells" from the particular character, and any message sent from the chat window would automatically be sent as a "tell" to that character. Obviously this would be an optional feature.
Help for new players - New characters will start with a bag. This will give them a little more storage space and the opportunity to learn how storage containers work earlier rather than later. We are also working on removing one of the more tedious "features" of the game, the need to practice Sense Heading. Most folks have that skill mapped to trigger along with one of their movement keys. Not an exciting skill to practice. So we plan to have all characters start with a 200 skill in Sense Heading. This will allow new players to navigate more easily, and will reduce a bit of tedium over the course of gameplay.




