Everquest's November Updates

This was posted on the EQ Live Site regarding the planned updates for November: ------------------- Here are some things we're working on for the November update: (Please note: my producer is making me tell you that in addition to this list, we'll still be bug fixing and maintaining the live game and that, while we hope to get each of these features in, nothing is certain. But this is what we're working on at the present time.) New LDoN raids will go Live - We be moving the two new raids that were introduced on Stormhammer to the Live servers. These raids will prove an interesting challenge for the best of guilds. Another new LDoN raid - We will also be bringing one more new LDoN raid to Stormhammer with our next update. This raid will be created with Elemental capable characters in mind. Font changes - Since EverQuest was launched, there has only been one font available. With the next update we plan to introduce the option for players to choose the font for their interface. Targeting - Sometimes it can be difficult to tell which NPC you have targeted. With the next update we hope to add a targeting indicator of some sort (something like the ring that surrounds your target in EQOA). The exact form hasn't been decided, but the goal is to make seeing what you currently have targeted much easier. Consider - Along the same lines as the proposed improvement to targeting, we want to add a way to distinguish the /con color of your target. We plan an indicator that will be easily distinguished once you have a target (probably someplace in the Target window), that should remove the need to use the /con command. Other interface changes - We are also working on some other changes that will help you to organize your information. We plan to add a new text color option for damage shield reports that will allow you to pick what color those messages use. We also want to split the "My Pet Attacks" filter into two separate filters, one for hits and one for misses. /tell windows - It is very easy to lose /tells in the confusion of combat. We want to add an option that would work much like an instant messenger. Each time you get a "tell" from a new character, a new chat window would open. That window will only display "tells" from the particular character, and any message sent from the chat window would automatically be sent as a "tell" to that character. Obviously this would be an optional feature. Help for new players - New characters will start with a bag. This will give them a little more storage space and the opportunity to learn how storage containers work earlier rather than later. We are also working on removing one of the more tedious "features" of the game, the need to practice Sense Heading. Most folks have that skill mapped to trigger along with one of their movement keys. Not an exciting skill to practice. So we plan to have all characters start with a 200 skill in Sense Heading. This will allow new players to navigate more easily, and will reduce a bit of tedium over the course of gameplay.

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Sense Heading
# Oct 21 2003 at 4:48 PM Rating: Decent
1 post
Sense Heading is is a Skill that should have to be practiced. Not just given to a character.

Especially, if the the only purpose is to make game navigation easier. What ever happen to exploring and learning?

STOP MAKING THE GAME EASIER!!! At some point it ceases to be a crossword and degenerates into a word search. I for one want to work for what I get.

Along the same lines: Make the Map system a Skill that needs practiced. Put an end to players having easy access to entire zone maps. One of the most intense things about a dungeon is the fact that if you travel to far from the entrance you just might get lost.

"Wipe my nose and you'll be doing it forever, teach me to wipe my nose and you won't have to do it." - Some little stuffed up kid


One other suggestion what about a "/who all group" command? Getting tired of hearing "lvls/class please." while grouped.

Well could go on but won't.

Shadowmarked / Gray Legion / Prexus

Edited, Tue Oct 21 17:47:51 2003
#Lathala, Posted: Oct 27 2003 at 12:47 PM, Rating: Sub-Default, (Expand Post) You do realize though, some of us who've worked hard to get 65 and get to the higher end would like things to be easier. Whether it be easier at high end or easier for their alts. Maps being unfair? give me a break, you're telling me you've never, once, looked at a roadmap to find out where you needed to go? sense heading a skill needing to be practiced? guess you never just bought a compass from the gypsy camps or from a passing gnome. But /gasp now everyone has a built in compass..so why not let it be mapped to 200 SH and be done with it? After all there -is- a bloody compass on the screen, it may as well be accurate.
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