Everquest's November Updates

This was posted on the EQ Live Site regarding the planned updates for November: ------------------- Here are some things we're working on for the November update: (Please note: my producer is making me tell you that in addition to this list, we'll still be bug fixing and maintaining the live game and that, while we hope to get each of these features in, nothing is certain. But this is what we're working on at the present time.) New LDoN raids will go Live - We be moving the two new raids that were introduced on Stormhammer to the Live servers. These raids will prove an interesting challenge for the best of guilds. Another new LDoN raid - We will also be bringing one more new LDoN raid to Stormhammer with our next update. This raid will be created with Elemental capable characters in mind. Font changes - Since EverQuest was launched, there has only been one font available. With the next update we plan to introduce the option for players to choose the font for their interface. Targeting - Sometimes it can be difficult to tell which NPC you have targeted. With the next update we hope to add a targeting indicator of some sort (something like the ring that surrounds your target in EQOA). The exact form hasn't been decided, but the goal is to make seeing what you currently have targeted much easier. Consider - Along the same lines as the proposed improvement to targeting, we want to add a way to distinguish the /con color of your target. We plan an indicator that will be easily distinguished once you have a target (probably someplace in the Target window), that should remove the need to use the /con command. Other interface changes - We are also working on some other changes that will help you to organize your information. We plan to add a new text color option for damage shield reports that will allow you to pick what color those messages use. We also want to split the "My Pet Attacks" filter into two separate filters, one for hits and one for misses. /tell windows - It is very easy to lose /tells in the confusion of combat. We want to add an option that would work much like an instant messenger. Each time you get a "tell" from a new character, a new chat window would open. That window will only display "tells" from the particular character, and any message sent from the chat window would automatically be sent as a "tell" to that character. Obviously this would be an optional feature. Help for new players - New characters will start with a bag. This will give them a little more storage space and the opportunity to learn how storage containers work earlier rather than later. We are also working on removing one of the more tedious "features" of the game, the need to practice Sense Heading. Most folks have that skill mapped to trigger along with one of their movement keys. Not an exciting skill to practice. So we plan to have all characters start with a 200 skill in Sense Heading. This will allow new players to navigate more easily, and will reduce a bit of tedium over the course of gameplay.

Comments

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RE: Whats next!!!
# Oct 20 2003 at 10:37 PM Rating: Decent
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195 posts
honestly, sense heading is one of the easiest skills you can learn. i put mine on hot keys and set them to work whenever i turned left or right. i had maxed the skill in no time. however, i think that it helps a person learn how to set up hot keys and use the options functions.

as for the bag. i think that's kind-of sad. i remember being so excited when i had collected enough bat wings and rat whiskers to buy my 1st bag! back then, i thought "woohoo" NOW i can make real money! LOL

i'd like to say that i AM really glad to hear about the tell window! i missed a ton a tells while i'm fighting. it would be cool if it dinged like IM's! that way, if i'm medding & AFK for a sec, i can tell if someone is trying to contact me! (just a thought)
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RE: Whats next!!!
# Oct 21 2003 at 10:10 AM Rating: Default
46 posts
I'd kinda like to see something in a patch message about them actually working on the melee balance, that's been up on live site for months. New Fonts? Tell window? Pfft. Pfft again just because.
RE: Whats next!!!
# Oct 21 2003 at 6:13 AM Rating: Default
Scholar
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8,619 posts
to be honest if you have a class that has Newbie armour you can have upto 6 bags before you atually hit anything anyway so it really doesn't make a huge impact on the game play, i also have max Sence heading 3 mins after leveling<easiest skill in the game to increase apart from med>

it can be argued that the game doesn't even start untill lvl 20 these days as it is so easy to lvl now anyway. Even easier if you twink <made easy by bazaar> gone are the days when people used to give FS weapons to newbs, you can hunt for silks at lvl 2 and sell them at 5pp a shot and have a full set of lvl 40+ gear in a week, and if you don't believe me start on a random server and sell silks that you get and see how fast the PP rolls in. my wife has made 20K in a month 3 times from scratch.

i hope the /con idea works it would be nice for it to be clearer who you had targeted and a /con mixed into it.

the tell window i am not sure about <i get everything in 1 window anyway so i am used to reading incoming messaegs fast>

/cheer SoE for still looking to improve EQ even with EQII on the horizon, just hope it lives upto the hype. Graphics look sweet but i get the feeling that a new graphics card will be required

Jarkeld Hammerhiem
Druzzil Ro
Knight of the 55th sphere
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Jarkeld Hammerhiem Lvl 36 Paladin/Lvl 30 Armourer
Lestril Hammerhiem Lvl 40 Monk/Lvl 28 Provisioner Blackburrow server
Iaedian Tailchaser lvl 60 Fury/36 Jeweler. Proud member of <Bane> Crushbone server

Your mind is like a Parachute, it only works if it's open.
RE: Whats next!!!
# Oct 20 2003 at 11:04 PM Rating: Default
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105 posts
I am excited about most of the other changes. The tell window would be realy great. The font and the targeting vision thingie that they plan sounds realy cool. Thanks for the replay.
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