Cataclysm Class Changes: A Comprehensive Look

We go in and tell you what the blues have said about the new classes all in one easy to browse location..

Over the past couple of weeks, Blizzard has announced massive changes to the 10 classes in World of Warcraft that will be coming with the Cataclysm expansion. For a quick look at what they have said, here are the links:

Click on the link to find out about the class changes in Cataclysm for the characters you will be playing.

Also, check out Wowhead's Cataclysm Guide.

Cataclysm

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Priest pay
# May 07 2010 at 9:14 AM Rating: Decent
Scholar
27 posts
All these changes to priest are exactly identical to the way I have been playing my healing priest. All my gear already focuses on intelligence first for power pool, Spirit and spell power second for bigger heals and better mana regen. I did notice that they are going to make a second heal availiable with less mana. I find this funny because I used to make use of the top three ranks of greater heal to minimize the power loss on heals, then they made them all the same power cost, ultimantly getting rid of that second heal with less power consumption. So they are bringing back what they got rid of over two years ago.
I used to always use bubble shield on tank when its hp got low and I knew the heal wouldnt land before tank died, so I'm really glad they are bringing in a even bigger shield to make saving tank at critical moments less stressful. I do not like the idea of getting rid of spirit buffs however, as it was challenging enough with great spirit and mana and trying to heal second rate tanks with power pool. But I'm sure its not too big of a differance, losing 80 or so spirit, atleast I hope. Well rounded and thought out change for holy healing priest, and I like it.

Edited, May 7th 2010 11:16am by pizzamike

Edited, May 7th 2010 11:17am by pizzamike
Class changes
# Apr 28 2010 at 11:53 AM Rating: Decent
2 posts
I agree with EphyuSikay, nothing looks like a nerf. But I did see some interesting changes to some classes. First off is the Pally, my class. Due to the fact that I was retri before retri was uber nerfed, I feel that them fixing it will be a great accomplishment. But what they said in the pally article is strange to me. Quote 'We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either ' 1) all they could do is PVP so why do they want to improve 'PvP utility'. 2) Risk to hit the wrong button? They also said that what was holding the retri pally back was the shields and defense. Unless they replace the endurance with more power, I see this more as another nerf than an improvement.

Druids seem to be fine but the tree of life argument is interesting. The reason they think that the tree of life should be a duration not a passive is because Druids shouldn't have to sacrifice damage for healing. That is a weird thing to say because i have played a resto druid and i think i was fine with not being able to attack. This is because i was in a dungeon as a healer. I am not meant to attack.

Hunter having no ammunition is weird. I liked having special bullets or arrows that helped my damage. But it will make things easier.

DK seem to finally have a tanking talent tree. I have a DK tank and his talents are in all three trees to get the best tanking buffs. It is strange that Blood is now the tank where before Frost was.

As for the other classes, I feel that they are just making it easier for them. New abilities look nice for all classes and talent trees defined is a great thing. Cross your fingers that Cataclysm will be great (Or at least good enough to still place)

For any spelling mistakes I'm sorry. I fail at typing :D


Tree of Never Being Used
# Apr 23 2010 at 9:40 PM Rating: Decent
10 posts
While I'm mostly excited about a lot of the class changes, I'm a bit annoyed at the Tree of Life changes for druids.

Raid healing, especially for a druid, is about consistency. Making tree of life a cooldown that increases healing.. isn't really going to do much. We'll all be gearing ourselves to be able to sustain healing without it, because we'll need to keep heals up without it. So when it's popped, it'll either be overhealing, or a limited time of barely keeping up, especially considering the majority of druid healing is HoTs, which aren't going to benefit much from a cooldown. If a fight goes by where it isn't used, I'll feel like it was wasted. If I need to use it every single cooldown to keep up, why isn't it passive? Currently, I've got a trinket I'm mostly wearing for the Int that also has a SP bonus on click... I never need it, and it never really seems like a good idea to pop. I don't notice much difference from popping it every cooldown, or leaving it alone for an entire fight. Mostly, I use it when buffing tanks with thorns. Is that what Tree of Life will be?

Healing isn't like DPS. I've got to keep people alive the whole time. With DPS, you can spike and relax, spike and relax, and it averages out. If my healing spikes, and relaxes, I'm overhealing for part of it, and people are dying for another.

I guess they'll probably balance us around popping that and then spamming nourish or something. Or saving it for enrages. Or maybe they'll add that much more stress to encounters by creating more moments like the air phase on Blood Queen (which happens again fast enough that all my cooldowns are still.. on cooldown). But hey, now my raid can see my ugly *** armor (assuming they don't improve much over my current Jay Leno helmet). I currently use Tree of Life to HIDE my armor and take up less space on my screen.
garbage
# Apr 20 2010 at 2:31 PM Rating: Default
1 post
they are gonna ***** us shaman over, this is b.s.!
garbage
# Apr 23 2010 at 9:46 PM Rating: Decent
10 posts
Dude, I am all the hell over the shaman changes, along with most of the others for classes I play (and a few I'd now be interested in). I didn't really see anything that looked like a nerf, how're you being screwed over? And what spec are you talking about?
#drakosrex, Posted: Apr 16 2010 at 7:45 PM, Rating: Sub-Default, (Expand Post) Ok after all the work geting my hunter to lvl 80 I now need to delete my hunter win thay do this hunters are bad enuf oredy now thay will be the worst toon in the game fater rouges that is
Y?
# Apr 20 2010 at 10:13 AM Rating: Decent
I agree with Dark. Hunters are hardly the worst toons in the game and if you are that bad on yours I would suggest a lot more research on builds and rotations. A good place to start is ElitistJerks, there is lots of useful information in there that can help. The new content for hunters coming out is only going to benefit them in multiple ways, I did not read a negative thing at all for the upcoming changes. I have 3 80's and my hunter dominates them all.
Y?
# Apr 20 2010 at 4:34 PM Rating: Excellent
9 posts
I have a 80 hunter, rogue, spriest, shaman and pally (those are my toons in the pics). I'm combing through the changes to see if there is anything I DON'T like about the changes. If I find something, I'll write about it.

Oh and my mage just hit 73 ...
Y?
# Apr 20 2010 at 9:20 AM Rating: Excellent
9 posts
Why, because they will be using focus instead of mana? It seems like a logical jump since pets use focus as well. I play a hunter as well, among my five 80s, and I think it will be interesting to see how it plays out. I never liked the concept of mana for hunters anyway. Our activity is action-based, not magical based.
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