EQoA Updates!

uly 31, 2003 Freeport is under attack by Orcs! Orcs have breeched the city walls and sporadic fighting rages in the city proper. Anyone traveling to and from Freeport is advised to use extreme caution! People arriving on coaches have been known to be attacked as soon as they arrive so again, be wary! NPC Updates: In general NPCs were not correctly using all of the abilities available to them. For instance, Shaman type NPCs were not correctly casting Spirit of Wolf spells on themselves or their fellow monsters. This has been corrected and you will want to take stock of what type of npc you are about to engage and judge them appropriately. Should you see merchants selling Alchemy spells or other such new npcs, don't be alarmed. While you can't play an Alchemist yet (you will need the Frontiers DVD to do so) you will be able to get a glimpse of what their spell line up is starting to look like. Creatures in the Hidden Valley region now have appropriate Hate Radius and kill penalty. Narticus in the Elemental Towers regions, given the powerful items that could be obtained from him, is a bit rarer now. Tradeskills: Crafted weapons that are of a type that could be wielded in the off hand (secondary) are now flagged as such. Previously all crafted weapons were primary only. Weapon crafting molds are now available in Neriak. You should now see a visible effect when using crafted weapons with procs when the proc goes off. Experience: There is now a hard cap in place for how much experience you can gain for any one monster kill that scales for level. It was never our intent that any player could, through convoluted or lengthy means, overcome a significantly higher NPC and gain levels worth of EXP. Spells and Abilities: Increased recast timer on Necromancer pact spells to 12 seconds. The level 40 Druid Inflame spec DoT damage was increased slightly and the scaling decreased slightly. This makes the spell perform better over the level 30 Emblaze DoT when it is first obtained. Emblaze remains unchanged. Items: Changed all 4 Mithril Hematite Jewelry pieces to give fire resistance instead of cold resistance. The Diminutive Shortblade now has appropriate damage for its level, rarity and repair costs. Updated the Huntress' Bow to be of the appropriate level. Updated a number of items that had either too low or non existent AC values. Frigid Boots are no longer usable by the Ranger class. The Orb of Cooling from the Isle of Dread is now equipable

Comments

Post CommentRoot Thread
the orcs
# Jul 31 2003 at 7:12 PM Rating: Default
3 posts
[b][/b][Black][/red]this is a stpid update. the orcs arnt raidind fp they just spawn there. i think they shoulve made a better updat.i mean why make an update like that when theres connection problems etc... going on.
RE: the orcs
# Jul 31 2003 at 10:31 PM Rating: Good
The orcs are not literally raiding Freeport, its just for the quest. Human-Eastern noobs would never be able to survive actual raids on Freeport.
RE: the orcs
# Aug 01 2003 at 5:59 AM Rating: Good
23 posts
i think they are part of the quest that smitty gives u, u might have to kill the orcs to get a item

Edited, Fri Aug 1 07:01:14 2003
RE: the orcs
# Aug 01 2003 at 11:07 AM Rating: Good
4 posts
Tried that one already, they don't drop anything that isn't a normal orc drop. War paint usually and I got a rare when I killed him. Still nothing you can't get off normal orcs though.
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