Tradeskill Data Collection

I'm building the back end of the tradeskill database at the moment, and in an effort to ensure that I cover all possibilities I'd like to collect as much data as possible ahead of hand. What we do understand is this: 3 tradeskills currently, armor crafting, weaponcrafting, jewelcraft. In each tradeskill, you may advance 10 ranks, upon which you advance a "tradeskill level". Essentially 100 steps. There are 10 Base ingredients for each tradeskill. JC is Iron Bronze Steel Copper Silver Electrum Gold Platinum Adamatite Mithril Special for example. Combining a block of the metal, with a mold will result in an item, presuming you succeed on the combine. You may additionally add a dropped component to the combine to grant the item additional statistics to it. This leads me to believe that we can pre-calculate portions of the tradeskills and tradeskill items available to crafters and players in the game. What I need though, is more information, so if you're a crafter, or have played with it, please post here: Tradeskill, Tradeskill Level, Tradeskill Rank, Metal Used, Mold Used, Gem (if any used). Thanks!

Comments

Root Thread
Crafting
# Jul 25 2003 at 10:50 PM Rating: Decent
15 posts
Ok this is wat i can say about armor crafting to know the result of the armor. First there are all the basic stuff. Stuff that u can is always gonna be the same such as adding brass and bracers mold will give u brass bracers the every time. This applies to all armor crafting. Then when u add a gem it takes its name after that gem such as Sinhalite + Steel + Plate Bracers= Sinhalite Steel Bracers

It works the same for the rest that i know of just thought i could clear some things up. If ya dont get it say so and i will post more.

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