Domino Opens Discussion on Transmuting

Emily "Domino" Taylor, the EQII Tradeskill Developer, has formally opened discussion on Transmuting with an eye toward possibly revamping it. 

First, what are the overall goals here?

  1. to make transmuting less painful to level up, it should be about on a similar difficulty level as tinkering in terms of speed and expense
  2. to make transmuting products more useful and better distributed in terms of which stats on what slot and what rarity
  3. to make it less confusing for adventurers to figure out how to get adornments made and who to go to
  4. to make it less confusing for crafters to learn how to be transmuters
She has also summarized the major complaints and suggestions presented by crafters on the forums.  Please join the discussion on the official Tradeskill forums!

Comments

Root Thread
a thought
# Aug 27 2009 at 3:07 PM Rating: Decent
2 posts
Has there been any research to suggest that making things easier to do leads to people spending less time in-game? There should be. The sense of completion and progression is a THE reason people play RPG's. Stop making things easier to accomplish.

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