AO Daily Update

Here is the update posted today by Funcom: After a weekend of mixed success, we have had time to look back a little, look at fixes for what went wrong, and also update you on some issues we’ve been working on for a while. Today’s patching has started (and by the time of posting it has probably already finished), and will contain a change in the concealment skill. Feedback from players has made it obvious that our last change was a little too harsh and the skill will now become noticeably better (provided your skill is adequate of course). The patch will also contain a change to the spawning-rate of monsters, so that they will now spawn more often. We do acknowledge that sometimes, old problems have reappeared in our patches. We are of course eager to please you, our players, and might have been a little too quick in patching on certain occasions. We have now streamlined our process for patching and will take more time in testing to ensure that we aren’t bringing back an old problem. Whenever we do see old problems reoccurring however, we are generally able to fix them very quickly, as we have already solved the problem at an earlier stage. In fact, we have already had two patches addressing the problems that were re-introduced on Sunday. However, we know that it should not be happening in the first place and are taking steps to prevent it from happening again. On a slightly different note, we are also very close to releasing our new and improved account interface, a system that will give you real-time information about your account, and full access to inspect and control all the transactions on your credit card. If you have been unable to access your account and have written to Funcom asking for changes to be made, they will be reflected soon after the new system is put into place. That’s it for today; we’ll be back with another update tomorrow.

Comments

Free account required to post

You must log in or create an account to post messages.