Blizzard Hotfixes Death Strike Healing Nerf

Greg "Ghostcrawler" Street has announced on the official World of Warcraft forums that Blizzard has hotfixed a change to the amount of healing provided by Death Strike. He explained the reasoning behind the nerf:

"Originally, this ability was something you would use only situationally to heal yourself at a cost of damage. Since then we have redesigned the death knight class sufficiently to where Death Strike was a major rotational ability for Blood. Given how much the attack is hitting for, we think the amount of healing it provided was too much.

Healing still scales based on diseases and the damage is unchanged. Blood retains its other tools to heal."

So what do all you Death Knights out there think about the change?

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ridiculous
# Apr 19 2009 at 7:11 AM Rating: Decent
11 posts
Quote:
I'm sick of it. This is a HERO CLASS, meaning it's superior. I'm tired of the latest round of whiners kvetching about DK's.

Let me tell you something - I've been playing Bliz games since Diablo 1, and the one thing that has always been standard is a group of players crying because they can't beat every single class in the game. As soon as they run into a class they have trouble beating, that class is accused of being over-powered.

So is this what we're going to have now? A string of people constantly crying about DK's until they're nerfed into oblivion and are just another class instead of the HERO CLASS that they're supposed to be?


This is plain wrong. No class should have significant advantage over others. What would be the point in playing a non-hero class then?
ridiculous
# Apr 19 2009 at 8:22 AM Rating: Decent
Scholar
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132 posts
Quote:
This is plain wrong. No class should have significant advantage over others. What would be the point in playing a non-hero class then?


Of course they should. Every class has its advantages over others. There are some matches you just don't try. Once again, the primary whining from people - as usual - is from the PvP crowd that thinks their toon should be the #1 build, and anything that can beat them (but maybe not a different class) is OP.

I agree whole-heartedly with what icarusiscariot says in this thread:

Quote:
Bottom line is this class is being ruined to suit those who play PvP/Arena. PvE is rapidly becoming only a secondary part of the game, which is just flat out wrong.


Every time you hear of a class getting a nerf, it's because the babies in PvP are crying about it. Well some of us don't play PvP, so why should our abilities, which are balanced in PvE, be nerfed because they're too OP for PvP? Bliz needs to find a way to balance the words of PvP and PvE in this game, maybe by taking this dual spec system of theirs further and having a completely new set of talent trees with skills balanced for PvP play. Players entering PvP would automatically be switched over to their PvP spec. That way Bliz can keep their hands off our PvE talents.
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