Justice in the Garden of Square Enix

On January 22nd, Vana'diel adventurers were delivered shocking news when a set of bans for item duplication were administered. Immediately after, the various communities exploded with heated arguments on both sides of the issue. Some cried out against the severity and inconsistency of the punishments while the rest deemed it an appropriate and fair recourse for what transpired. A week has passed, yet the still raging fire has only been fueled by the recent publishing of "Unrest in the Garden of Square Enix," inspiring the writing of this counterpiece.

The following editorial contains views that are the opinion of the author and not necessarily the views of Allakhazam.com.

Square Enix Knew

Allakhazam staff writer Pwyff posed the opinion that Square Enix knew about the exploit for at least two years before taking action against the offenders. The source of this information is mysteriously unknown, but this perspective used the logic that the community outcry was the sole reason that any punishment was handed out at all. A week after the patch fixing the exploit, Allakhazam.com inquired about punishment at Fan Festival 2008 and the development team explained that an investigation was under way. Was this investigation launched solely based upon community response to the emergency patch? Possible, yet unlikely.

As for whether Square Enix knew about the bug yet took no action for "over two years", let's look back at developer interviews over the years conducted by Allakhazam.com and other Premier Sites.

From July 2007, E3 Developer Interview:

Pikko: [...] [Players] would like to know why they should keep killing themselves over [Einherjar] just to get nothing. Is that something that's going to be fixed or will it be the battle itself you adjust?


Ogawa-san & Tanaka-san: First of all, about not having the drop rate be as good as people want it to be it's because we want people to go back and play Einherjar many times, so that they get a continuous type of challenge. And if it's too easy the world will be filled with the abjurations and everyone will have that and it won't be something that has that mystic feel to it like, "I have it, look at me." Rather, everyone is wearing it. [...]

From November 2007, Fan Festival Developer Interview:

Pikko: [...] I had asked about Einherjar [at E3] and back then it was still a new battle system and you had said you were going to watch the trends and how participation runs. How has that been going and do you see any adjustments coming to the existing system?

Square Enix: Right now, the overall difficulty we're pretty much pleased with that so we don't really have any plans on changing the overall difficulty.

From July 2008, Premier Site Summit:

The Nyzul bosses are easier than the normal versions, but after a while if you get no drop, again and again, it's getting annoying. Do you have plans to maybe add some other items and bosses? This doesn't mean "add Ridill to the Nyzul Fafnir version", but at least some crafting materials.

Matt Hilton: [...] If we were to add even more rewards than there are now, the balance of the strength of the rewards would be destroyed. Also, the values of synthesis items and materials would also be destroyed so we will probably not be adding those. [...]

Let's not forget that Square Enix is the same company that casually stated that camping Fafnir in its current state is something players "enjoy." This is the company that prior to extreme negative press, had a boss in game that could not be beaten after 18 hours. That same company has a mob still unbeaten after more than 4 years. Community members have often joked about the FFXI developer team's odd fascination with MMORPG sadism.

So with those things in mind, can someone please explain why Square Enix, a company dead set on keeping the bar raised extremely high for its playerbase, one that rarely budges on its drop rates, would let a bug in its code that enables the duplication of rare items in triplicate run rampant for two years?

An XI podcast host recently wrote an article that posed the theory that the tripling of items was intentional . G4 took this speculation and termed it "part of the plot." Nevermind that said podcast author was on the ban list.

"That means that people who knew of this were able to keep it 'on the down low' for at least a quarter of FFXI's life. That's some pretty good 'down low' keeping; almost, if one considers it, too good. Nobody, not even SE, could be that blind." - Pwyff, Unrest in the Garden of Square Enix

Having no experience as a game tester means that I can't attest to the difficulty of finding every existing bug in a game as vast as XI, but it doesn't take an experienced tester to know that occasionally some things are missed. People fall into the ocean. Monsters path the wrong way. As is the case with most MMOs, some bugs aren't found until they're live and reported by the playerbase. The fact is that this was a major flaw and it was the responsibility of Square Enix to ensure it did not exist. It slipped through, though, and players who are now playing coy and crying innocence are using this fact to say whatever they please in order to justify their actions.

It's the End of the World as We Know It

Some people would have you believe that the banished were the hope and redemption for the dying game of Final Fantasy XI; that without them endgame will cease to exist and the beloved cities we grew up in will burn to the ground as Altana sheds tears for the most cherished of her elite warriors.

Give me a break.

The last Vana'diel Census, posted in May 2008, stated that approximately 500,000 players subscribe to Final Fantasy XI. Roughly 10,000 accounts are banned by the Special Task Force every few months. Approximately 550 accounts were permanently banned last week. 440 are breathing sighs of relief, happy to be able to walk around Aht Urhgan Whitegate again and merrily going about their business. For some, their brief brush with death is likely to be forgotten as soon as they pull Nidhogg with a level 5 mule.

Those 550 accounts represent 0.11% of the Final Fantasy XI population. Claims that Square Enix is "alienating the playerbase" are more than likely those of players placing more value on their person than they have a right to. Leaders of some of the "best" endgame linkshells now find themselves with nothing to show for years of work. What constitutes "best," though? The ones with the best bots? The one with the most relics? Relics which we can now speculate to have been funded by the very exploit we are so ferverently debating now?

Back when I was the leader of an endgame guild in EverQuest, we had a motto: Greed kills. Play any MMORPG out there and you'll find this to be true. It's a natural thing for players to gauge their character's personal worth by the material goods they wear, but some players take this to another level. Square Enix's strenuous "work ethic" doesn't help this feverish drive to wear the best items. Yet the greed of a portion of the community doesn't have to represent the entire playerbase.

The general population tends to play by the rules. However, upon entering endgame, they discover a world of lust and greed that they might not have imagined existed. While on their journey to greatness they may have been surrounded by fun-loving adventurers looking for experience and a great group of friends, but then they find themselves in a world requiring them to leave behind real world relationships for the sake of their "loyalty" to the linkshell. If you want the good stuff, you have to be willing to sacrifice.

These players were presented with a choice. Do you sacrifice your ethics for that item you've wanted, but may never get legitimately? It's only illegal if you get caught, right? In the end, was it the right choice? Given the chance to go back, would these players make the same decision? Only they know the answer to that.

RMT vs. Duping

So what is it about these bannings, something what would normally be collectively received by the XI community as just desserts, that is so different? Every few months we receive word on thousands of banned RMT accounts. We laugh, we cheer, we imagine giving Square Enix high fives as we breathe a sigh of relief that at least something is being done about those damned cheaters ruining the game.

The difference is that these were high profile characters that meant a lot to their linkshells and have a voice. They have a place to be heard. But what sets them apart from the evil RMT besides access to this mode of communication and the ability to speak English? One of several reasons for combating RMT is the fact that RMT farm items to sell for profit, which they then turn around and sell to players. There isn't much of a difference. They both hide their methods in order to sustain a money-making scheme, being motivated by personal gain rather than abiding by the rules of the game. To treat them any different than RMT would be hypocritical at best.

An Unprecendented Move

One thing we can all agree on is that this move was unprecedented, which by and large was a huge problem for Vana'diel. Camp after camp, people watched their competition steal claims right from under their noses using automated bots. Square Enix themselves admit to having no way to detect this, so no retribution comes to these players, meaning that eventually the victims begin to realize that they can do the same and not get caught. So, why not? Lack of enforcement has led us to a larger pool of offenders.

These bannings sent a message to the community. Square Enix isn't afraid to topple even the mightiest of its players. But who were these mighty players and what did they really represent? Their willingness to use this exploit gave them an unfair advantage over the rest of the population. How can you say that they would only cheat this way? Why not another way? Why not in all ways? A player willing to do this will logically be willing to risk character assassination again should the reward be good enough.

These players were undoubtedly skilled at their jobs and no doubt many of them had exceptional event leadership skills. But is this efficiency, which affects at maximum 64 individuals at a time, really worth the overall effect on the game's environment? People cannot simply be excused for cheating because they're good at what they do or are a popular figure in a community. They should be held to the same standards as the RMT who ravage the game's economy for personal gain. As far as I know, the RMT aren't given warnings for their illegal activities.

People have the right to their opinions, but don't insult the people who play this game fairly by justifying the actions of the cheaters. While a lot of people feel strongly about the harshness of Square Enix, there are a whole lot more who are simply glad to see justice done.

This Tarutaru certainly is.

Comments

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Ergh
# Feb 01 2009 at 1:37 AM Rating: Decent
8 posts
I don't usually post here... in fact I might not post here again after this since I was perma-banned. I know most are going to see it as a sob story but the subject still frustrates me on a lot of levels, and above all else I just need to vent my story in the hopes that it can be understood that not all of these people who were banned were outright cheaters and scumbags and what-have-you.

My brother and I have shared an account for the last 4 years... Overburn. I think he's posted here. Maybe some of you know him. That was his character, mine was Kiwizoid. We both played on Garuda, until he moved over to Shiva to join a serious endgame LS. I didn't play all that often anymore after that since it took most of his time and I have college now. I'd play once in a while, log on after I got home and he was in bed and I'd play with my girlfriend (who I actually met through the game and we've been together for the last 3 years - good deal). Duoing, hanging out, random adventures, crap like that. Nothing serious. Last week I got home and logged on to an LM-17... check elsewhere and surprise, there's been a massive banhammer thrown down for a Salvage exploit. Bad sign.

I call support, and they say it's a perma-ban and I ask if it's for the exploit and they say yes. I ask OB and he admits he did it about "a dozen" times in Salvage with his linkshell... but that's all R/Ex cells, isn't it? It can't be right. I don't know.

I know lots of people say that justice was served, people got what they deserve... but some people didn't. I just want to be clear about that. I'd never touched Salvage, the last endgame thing I really did was Dynamis and a bit of sky almost a year ago; some Campaign. Lots of small things, but I'd never used an exploit (to my knowledge) and now I've lost 4 years of work on my characters, about 220 days of playtime (last I checked), 3 years of sentimental value and gifts from my g/f and who knows what else. I can't transfer my characters, I can't log in to my account, I can't feel good wearing the AF that my g/f helped me get or the couple of relic pieces that we got from the Dynamis LS together. Even if I effectively stopped playing seriously, a lot of damage was done to me because of my brother.

And I can't blame him. I can't blame SE either, because I know if this didn't affect (effect? lol) me, I'd say they got it coming to them and it's their damn fault for using a bug for so long and keeping it hidden (I had OB explain what he knew after I confronted him - he said something about they tried keeping it on the down low until some idiot posted it on a forum somewhere to get some hacking tools. I don't know if that's true or not). But then it involves you when you weren't involved and suddenly you start saying it was too harsh and that they need to reactivate some accounts... hopefully yours.

I don't know where I'm going with this. But Pikko... I remember seeing you around a few times... mostly the zone to Bastok Mines for some reason. I don't think I'd be posting this comment if you, another Garudian (Garudite...? Who knows), hadn't written this. I've thrown you a +1 and I'd throw you some more if I could. It's a great article and you're right... there's a lot of hypocrisy abound because of this situation. Maybe I'm a good example of that. The motto of "Greed kills" certainly doesn't help when the drop rates and difficulty of the game only accent the desire for really, really awesome gear through self-sacrifice of free time and ethics to such a degree.

But ultimately, I just hope that this changes, even slightly, the many-minded who say that they're simply glad to see justice done... this Hume certainly isn't.

(That last line totally goes against my point I think but I couldn't resist the parallelism)
Ergh
# Feb 03 2009 at 5:15 PM Rating: Decent
Quote:
My brother and I have shared an account for the last 4 years

I believe that sharing an account violates the EULA/CoC/R&P that you (or your brother, whomever created the account) agreed to when the account was started. So, if it was 1 account that you both shared, then it really is a sob story and I could care less because you also broke the rules. If it was 2 accounts on the same IP then you were definately wronged, but how else can they stop your brother who, as you said, "I ask OB and he admits he did it about "a dozen" times in Salvage with his linkshell".
Quote:
And I can't blame him. I can't blame SE either, because I know if this didn't affect (effect? lol) me, I'd say they got it coming to them and it's their damn fault for using a bug for so long and keeping it hidden (I had OB explain what he knew after I confronted him - he said something about they tried keeping it on the down low until some idiot posted it on a forum somewhere to get some hacking tools. I don't know if that's true or not). But then it involves you when you weren't involved and suddenly you start saying it was too harsh and that they need to reactivate some accounts... hopefully yours.

It seems to me that OB (Older Brother?) is exactly who needs to be blamed here. It was his actions that got the account/IP banned. And personally, I hope they do review the bans and determine whether or not certain people/accounts were involved. But for all of those who took part in the exploit, I hope they stay gone.
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Ergh
# Feb 03 2009 at 12:50 PM Rating: Decent
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179 posts
Yeah, The problem you are experiencing, Kiwizoid, is an unfortunate side effect of allowing a cheater to access the game on your internet. Its not square's fault you were banned, it's your brother's. anybody can buy two accounts, to actually make sure they banned an offender, online games and forums ban every account linked to the IP associated with the offending account. To put an extreme take on it, lets say there was a hacker, and he stole several accounts on a game and profited, and there are two accounts on that IP, do you expect them to only ban one of them because the guy on the line from the hacker's house says he's the hacker's brother?

Just not going to happen. I would have a firm talk with your sibling, possibly with your parents if he's an older sibling and won't listen, and make sure he understands that you do not appreciate him getting you banned because he had to get X weapon on a game.
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