Looking Back with Bill Yeatts

This week we're celebrating EverQuest II's fourth Birthday here at Allakhazam and as our present to the community  we're bringing you mini interviews from many of the individuals on the team who've struggled over the years to make EverQuest II the game that you love and play. One of my favorite parts about EverQuest II has always been the art style; I'm a sucker for realism in games. Bill Yeatts, the Art Director for EverQuest II has been working on the game for over four years to help bring that to the table.

Allakhazam : How long have you been working on EverQuest II and how did you get started?

Bill : I have been working on EQII for a little more than 4 years total. (I took a break to work on Untold Legends Dark Kingdom in 2006 though.)

Allakhazam : Over the years, is there a particular change that you’ve seen made to EverQuest II that stands out against the rest?

Bill : The consistent content additions every 6 weeks.  As a matter of fact, I would be willing to bet that we produce more content every 6 weeks than any other MMO out there.

Allakhazam : What is both your most and least favorite memory about working on EverQuest II?

Bill : Favorite: Finally making it to launch day! Least Favorite: working 96 days straight with no days off and all of those days were 10+ hour days. But it was worth it!

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