Looking Back with Noel Walling

This week we're celebrating EverQuest II's fourth Birthday here at Allakhazam and as our present to the community we're bringing you mini interviews from many of the individuals on the team who've struggled over the years to make EverQuest II the game that you love and play. Today we zerged none other than Noel "Ilucide" Walling, who has been around for as long as I can remember. In fact, you might recognize the name "Ilucide" from certain in-game items! He's currently the Design Supervisor for EverQuest II and unfortunately our talk with him was short, sweet, and to the point! As you can imagine, he's busy polishing The Shadow Odyssey. Enjoy!

Allakhazam : How long have you been working on EverQuest II and how did you get started?

Noel : I was brought over to the EQII team from customer service five years ago, almost to the day. I’d been an avid EQ player since its launch, and really felt I could bring a lot to the table for its successor.

Allakhazam : Over the years, is there a particular change that you’ve seen made to EverQuest II that stands out against the rest?

Noel : I’m not sure that there’s any one major “change” that really stood out against all others. There are some behind-the-scenes tools changes that have been huge for us in design. I think in many ways, the best changes are the ones which players don’t see.

Allakhazam : What is both your most and least favorite memory about working on EverQuest II?

Noel : Favorite memory? Leaving at 9 in the morning after having been here for twenty five hours during launch. Least favorite memory? The same. We don’t do that anymore. ;)

Stay tuned! Tomorrow we're talking to Joy Parkes, the VO Coordinator and Copy Editor for EverQuest II!

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