New Zones for Legacy of Ykesha

The newest zones in Norrath are comming with the LoY expansion, and there are wallpapers and descriptions of each on the Official Site. Here's the break-down of the zones as they're listed.
The Gulf of Gunthak The Gulf of Gunthak is the only port on Broken Skull Rock. Every other place where the island meets the water is steep, rocky and exposed to the rough weather. That does not mean Gunthak is an entirely safe harbor, as the shore of the gulf is barren and rocky, and the cliffs beyond the bay are holed with caves. Most of these caves are shallow, but a few of them lead deep into the cliff and open into a rather expansive cavern system. This is the gateway to the lair of the Broken Skull Clan. It serves as the home for the newly recruited clan members and temporary housing for anyone that the clan trusts just enough not to kill outright. Anyone wishing to learn about this fierce group of Trolls should start here and, if they are lucky, find the passages into the deeper parts of Broken Skull Rock. Rumors have reached many adventurers that they may find welcome, or at least a safe landing, near the abandoned lighthouse. Dulak's Harbor Dulak's Harbor lies in a vast cavern beneath the rocky island. The troll marauders have built their dark, rough town along the calm shores of the harbor. Using whatever they have at hand, the inhabitants are constantly rebuilding and adding to this city. An eerie feeling surrounds the city; a malevolent undercurrent beyond just the unpleasant nature of the creatures living there. Most of the expected amenities are available here, if you're a member of Clan Broken Skull. Taverns, crew quarters, stores, docks, and shipyards fill the city. Rails can be seen in parts of the city, and following them one way could lead an adventurer to the refinery and the nearby smiths. Luggalds guard the temple, the most unusual and unpleasant building in town. Anyone foolish enough to get close to the temple is engulfed by the palpable fear and hate that seep from within. Torgiran Mines Deep inside Broken Skull Rock are the Torgiran Mines, where downtrodden slaves delve into the ore-rich depths of the island. The ore is moved by rail out to Dulak's Harbor, processed in the refinery, and used to create ship's fittings and primitive weapons. The mines themselves occasionally dip below sea level, sometimes even uncovering lava pools. The Luggald have erected shrines and etched mystic runes in the mines, which seem to prevent them from flooding. Crypt of Nadox Hidden in the bowels of Broken Skull Rock lies the Crypt of Nadox. The tomb of the ancient Troll shaman Nadox is hidden within these caverns bearing his name. Filled with various shrines and temples to honor the god of the Broken Skull Clan, the crypt is a dangerous place to any who venture there. Only the most powerful of the clan are allowed into the crypt, and they guard the area with fierce devotion. Hate's Fury It is rumored that there is a hidden lagoon in the Crypt of Nadox where the leader of the clan keeps his ship. Of course they also say that the ship is filled with ill-gotten booty that the various troll pirate captains have gathered up over the ages. The name of this legendary ship is well known by those that sail the seas, and can be heard on the lips of members of the Broken Skull Marauders. Most sailors understand that such a ship is probably merely a rumor, invented over a foamy mug of ale in a dockside tavern.
You can check out the wallpapers HERE -Kenti

Comments

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boats...
# Feb 13 2003 at 4:24 PM Rating: Decent
I don't know why boats are even in the game anymore.

Is there *ANY* purpose for them anymore?
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Nahualli 70 Night Elf Warrior
Phenomegnome 70 Gnome Mage
Palasaurus 67 Human Paladin
Akheva 63 Night Elf Priest
Shady 39 Gnome Rogue
Hexican 39 Gnome Warlock
Maliga 30 Draenei Shaman
Buster 30 Blood Elf Hunter
RE: boats...
# Feb 15 2003 at 12:31 AM Rating: Decent
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59 posts
Also, some quests require ocean travel.
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Nimbledigits Throatslitter
Leatherfoot Raider of the 20th Shadow
Mith Marr
RE: boats...
# Feb 14 2003 at 11:34 AM Rating: Good
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730 posts
I know several people who STILL haven't bought the PoP expansion and are pretty adamant about waiting... so the boats are still useful to them. I even saw some people at the BB docks the other day. I thought it was odd, but can understand the use of the boats from a roleplaying perspective.

-Kenti
RE: boats...
# Feb 15 2003 at 11:18 AM Rating: Default
Umm....hey, last I checked, the boats were inoperative for the BB/OoT/FP Travel, and you got teleported. Did that change back to normal again?
RE: boats...
# Feb 14 2003 at 1:44 PM Rating: Decent
16 posts
Can't get into Ocean of Tears without one. A boat, that is.
RE: boats...
# Feb 14 2003 at 3:09 PM Rating: Decent
33 posts
how can you say that? is there *ANY* point of boats anymore? of course there is , for one, ppl who havent got PoP or luclin (i'm talkin bout lowbies/newbies) or have the cash to donate for a port (and if there new tghey probaly wont know about that) so its a good way of gettin between Odus,Antonica, faydwer, Kunark and Velious, and getting to Ocean of tears is almost imposible to get to without it unless you swim, plus, the docks are a place of role playing roots, i bet the first ppl to play EQ where amazed when they saw them,
RE: boats...
# Feb 14 2003 at 5:28 PM Rating: Default
porting is for girlymen. Boats are the only way to travel.
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