Changes to AA Experience

Earlier this week EverQuest Designer Nodyin made a post on SOE's forums about upcoming changes to the way AA experience is gained:

One of the most common topics of discussion on these boards has to do with AAs - gaining them, using them and how many you "need" to be viable in a group or raid setting. As time passes and expansions are released the total number of AAs that are available to each class grows, as does the number of AAs that are considered "core" by each class. Anyone who has played EverQuest for very long can realize how important a few hundred well-spent AA can be for any player of sufficient level. As great as the AA system is, however, it presents an ever growing barrier to new players or current players who might like to try a new class for a different experience or perspective. The hill, to put it simply, is simply too high to climb for many people.
 
To address this we're going to introduce the same type of experience scaling in the AA system that exists with levels. Just like level 1 is a lot easier to get than level 80 is we're going to change how AA experience works so that the first AAs you earn will come faster than the last AA you earn to reach the cap. This change should make it a lot easier for players climbing the levels to gain key AAs and advance to the point that they can interact with friends (new or old) that have more established characters.
 
What we've done is put together a very flexible, data-driven system that we can adjust as expansions are released or in response to changing circumstances. The way the system works is that we'll be able to create point ranges (with a minimum number of AAs earned and a maximum number) that will have a multiplier assigned to it. So you'll get the amount of experience you would have gotten prior to this change, but then that experience is increased by this multiplier.
 
So for AA #XYZ your multiplier might be 2.0. Before the change you would have gotten 500 experience. After the change it would be 500 x 2, or 1000 experience. Simple, right?
 
The higher you go in AA totals the lower the multiplier will be until eventually it will reach the 1.0 mark and AA experience will return to "normal". AA experience is already normalized by level to be equal to the same number of even-con kills no matter what your level is and this system will work with that. No matter where you are in terms of level you'll see the same bonus based on your AA count.
 
Based on the data we collected a few months ago and looking at where we're putting the 1.0 mark the vast majority of players will see a boost in the rate that they earn AAs with those at the low end of the AA count seeing the largest boost. As I mentioned above we're able to nimbly change the shape of the curve and as we release new expansions that push forward the total number of AAs that exist we will be changing the shape of the curve, including the point where AA experience returns to normal. So we'll be attempting to continue to support new players and returning veterans going forward with the AA system.

Comments

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What is everyone's problem??
# Feb 17 2008 at 2:55 PM Rating: Decent
All the people here who are complaining seem to be the one's that this doesn't effect. If this nerf makes toons better, then I'm all for it. Who cares if it helps lower lvl toons or people who haven't spent months trying to get AAs? If it was helping YOU, I doubt YOU would be sitting here complaining. WHO CARES!!!! Next subject please.
What is everyone's problem??
# Mar 13 2008 at 11:28 AM Rating: Decent
You know all i hear are complaints. You complainers are just a bunch of little kids that cannot get their way....Boo Hoo. Who cares! EQ is Changing because the times are changing. Remember when most employment oppertunities were 8 hr shifts. Now in the present its 10 to 12 hr shifts. I'm not stompin on your parade. Yeah you worked hard for your AA's, Good Job!!! Times have changed, like supply and demand. Eq needs to change the way tasks are achieved! Allowing people to acheive aa's quicker and slowly drop off is not a bad idea. It also keeps the membership up and growing. People now a days don't have the time to give to eq. Like the long and intense hours of leveling, grouping, raids, solo's, and achieving Aa's along with working on skills. Now some of you do have the time but a majoirty of the population doesn't and to increase there productivity in EQ, changes to AA, exp, skills, Lvl caps, are all needed. There will always be players who cannot manage their aa's but there will also be those players that are above all and do there best in everything they do. Step back and take a breather and look at the whole picture.

What is everyone's problem??
# Feb 18 2008 at 2:08 PM Rating: Default
**
532 posts
It's a multiplayer game, if someone makes it up to where you are by doing less work it affects you and increases by percentage the amount of stupid people who are up at the level you are. If you don't care, good for you, just bend over and take it like you love to. People who know this simple fact will complain and rightfully so...

CodeguruX
What is everyone's problem??
# Feb 26 2008 at 11:30 AM Rating: Decent
Scholar
19 posts


Edited, Feb 26th 2008 2:41pm by Kaidas

Edited, Feb 26th 2008 2:43pm by Kaidas
What is everyone's problem??
# Feb 26 2008 at 11:28 AM Rating: Decent
Scholar
19 posts
Quote:
if someone makes it up to where you are by doing less work it affects you and increases by percentage the amount of stupid people who are up at the level you are.

Its a game, not work. And sometimes the stupid people are already there before you reach that level...
What is everyone's problem??
# Feb 19 2008 at 1:54 AM Rating: Decent
Scholar
*
110 posts
"It's a multiplayer game, if someone makes it up to where you are by doing less work it affects you and increases by percentage the amount of stupid people who are up at the level you are."

Not entirely true, I play my ranger with less aa better than some of the ranger's I've met who have ground out tons of aa before they were easier to get.

Maybe now with this change people will be able to get groups since they will have more aa, a lot of buttholes won't take someone who they don't think has enough aa.

Also there is the fact that some of us only get to play 2 days a week due to a heavy workload. In those 2 days I mostly solo, not by choice mind you, because I supposedly don't have enough aa to be worth anything. No matter where I have found to solo, I'm lucky to gain 1 aa in 2 hours.

Same case with opening up the old zones, I'm flagged up to elemental planes but can't find anyone still doing PoP progression on my server when I am on. I would like to see plane of time, but apparently I shouldn't ever see it because I haven't had any luck finding help? Same basic principle, you've been there and are way past it, shut the hell up and get on with your life.
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