Changes to AA Experience

Earlier this week EverQuest Designer Nodyin made a post on SOE's forums about upcoming changes to the way AA experience is gained:

One of the most common topics of discussion on these boards has to do with AAs - gaining them, using them and how many you "need" to be viable in a group or raid setting. As time passes and expansions are released the total number of AAs that are available to each class grows, as does the number of AAs that are considered "core" by each class. Anyone who has played EverQuest for very long can realize how important a few hundred well-spent AA can be for any player of sufficient level. As great as the AA system is, however, it presents an ever growing barrier to new players or current players who might like to try a new class for a different experience or perspective. The hill, to put it simply, is simply too high to climb for many people.
 
To address this we're going to introduce the same type of experience scaling in the AA system that exists with levels. Just like level 1 is a lot easier to get than level 80 is we're going to change how AA experience works so that the first AAs you earn will come faster than the last AA you earn to reach the cap. This change should make it a lot easier for players climbing the levels to gain key AAs and advance to the point that they can interact with friends (new or old) that have more established characters.
 
What we've done is put together a very flexible, data-driven system that we can adjust as expansions are released or in response to changing circumstances. The way the system works is that we'll be able to create point ranges (with a minimum number of AAs earned and a maximum number) that will have a multiplier assigned to it. So you'll get the amount of experience you would have gotten prior to this change, but then that experience is increased by this multiplier.
 
So for AA #XYZ your multiplier might be 2.0. Before the change you would have gotten 500 experience. After the change it would be 500 x 2, or 1000 experience. Simple, right?
 
The higher you go in AA totals the lower the multiplier will be until eventually it will reach the 1.0 mark and AA experience will return to "normal". AA experience is already normalized by level to be equal to the same number of even-con kills no matter what your level is and this system will work with that. No matter where you are in terms of level you'll see the same bonus based on your AA count.
 
Based on the data we collected a few months ago and looking at where we're putting the 1.0 mark the vast majority of players will see a boost in the rate that they earn AAs with those at the low end of the AA count seeing the largest boost. As I mentioned above we're able to nimbly change the shape of the curve and as we release new expansions that push forward the total number of AAs that exist we will be changing the shape of the curve, including the point where AA experience returns to normal. So we'll be attempting to continue to support new players and returning veterans going forward with the AA system.

Comments

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What's wrong with that?
# Feb 17 2008 at 8:50 AM Rating: Good
Scholar
**
257 posts
66 Warrior with cultural gear 60ish AA's weighing in. - Casual gamer

Lvl 66 and can just now tank decently in PoP zones. Pretty much had to stop and AA being a casual gamer to get that far. Groups really don't want a tank that cant mitigate damage well... Most will pick up my warrior as a "back-up tank while i work on my AA's... Sad existance. I love my warrior and hold aggro fairly well, I dont have the pp and refuse to buy PP to get the hate procing weapons. The DoN axe's are good and can get points to get them, but not till 70. So, I am stuck in a spot that if I lvl up I am even further behind the AA curve. If I stop to catch up some AA's (which is what I am doing) then I fall further behind my guild and friends. I think this is type of AA overhaul is over due and glad to see it coming to frutation.

I am hopefull that the curve will allow to get a minimum of 150 AA fairly quickly. I think that is the minimum number to start thinking about tanking in past expansions. I know 150 is not alot by any means, but If my warrior today had at least 150 AA's- I would be alot further along and could mitigate to satisfy my current groups.

/Cheer the change
What's wrong with that?
# Mar 01 2008 at 11:28 AM Rating: Default
*
97 posts
Do what your doing bro... its quite refreshing to see the opinion of someone this does affect.... and to see how it affects you from your eyes... Kudos to your post
____________________________
-- Don't confuse kindness with weakness, nor ignorance with the inability to learn --

Charka Darkmajik
75th Iksar Necromancer
Defying Fate of Povar
What's wrong with that?
# Feb 19 2008 at 1:28 PM Rating: Good
"66 Warrior with cultural gear 60ish AA's"

my 100% advice to you Olrec is:
1. get to 70 as your top priority
2. get 8 pcs of elaborate paired with exalted symbols and DON Ametrine 12's and fill all sevens slots with AC augs. This should help a TON better than spending time at 66 working on aa's.
3. get as many of the Dragonscale hills drops you can. All that stuff is wearable by 65 and much of it is very inexpensive in bazaar.
- you can easily get exp groups in DSH because many ppl there are just there for the faction and dont care about exp. Often those same ppl, including myself, could care less about the named loot drops also.

Whats your magelo number? or server?
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http://eq.magelo.com/profile/899422
EClapton
82nd Human Bard
Shattered Destinies / Seventh Hammer
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