Is "Social Gaming" Threatening the MMO Industry?

Have you played Farmville yet? Judging by its popularity—which includes a player base of 69 million people, according to Facebook co-founder Mark Zuckerberg—it's a safe bet that at least some of ZAM's readers have tried it out. As Zuckerberg noted, more people play Farmville than those who use Twitter, let alone Blizzard's world-dominating MMO, World of Warcraft, with 11.5 million players.

As many bloggers have pointed out, if Farmville was an honest-to-goodness MMO instead of a Facebook app, it would have WoW's player base beat by almost a 6:1 ratio. However, can Farmville and other "social games" like Mafia Wars—developed by the industry-leading Zynga—really be compared with what most gamers consider "true" MMOs like EverQuest, WoW and Final Fantasy XI? It's an issue that's inspired occasional debates in our own forums from time to time; many MMO players consider social gaming a passing fad that owes its recent popularity to mind-numbing simplicity. On the other hand, it's difficult to ignore the sheer success of the genre, and wonder if this new gaming platform might change the face of the MMO industry as we know it.