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Faction Base and Turret Info'sFollow

#1 Dec 22 2004 at 9:34 PM Rating: Excellent
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Faction Base and turret FAQ


Have to be Overt to Drop an Factional Base.


Forward Headquarters (human rate/fp cost: 14000)
- Faction recruiter
- Factional mission terminal

-Defense items that can be donated: *(1 Faction Scanner, 2 Minefields, 2 Turrets)*

Field Hospital (human rate/fp cost: 28000)
- Faction recruiter
- Factional mission terminal
- Standard mission terminal
- 2 Bank terminals
- Acts as medical center *(doesn't have regen over time effect, can just heal inside)*

*(Defense items 1 Faction Scanner, 1 Minefield, 4 Turrets)*

Tactical Center (human rate/fp cost: 31500)
- Faction recruiter
- Factional mission terminal
- Standard mission terminal
- 2 Bank terminals
- Acts as medical center (no auto-healing)
- Acts as cantina

*(Defense items 1 Faction Scanner, 1 Minefield, 4 Turrets)*

Detachment Headquarters (human rate/fp cost: 42000)
- Faction recruiter
- Factional mission terminal
- Standard mission terminal
- 2 Bank terminals
- Insurance terminals
- Acts as medical center (no auto-healing)
- Acts as cantina
- Registers on planetary map *(viewable by same faction only)*
- Allows declared & registered doctors, dancers, and musicians to receive elite profession faction perks

-Defense items that can be donated:

REBEL *(Defense items 1 Faction Scanner, 1 Minefield, 4 Turrets)*

IMPERIAL *(Defense items 1 Faction Scanner, 1 Minefield, 5 Turrets)*



-Resources can be added through the HQ Terminal as well as defensive items

-Vulnerability time : 2 hours

-Rank needed to see vulnerability times : *(Warrant Officer I, or Higher)*

-Faction Base's take 6 lots.


-Maintenance rates per hour

forward *(100)*

hospital *(200)*

tactical *(300)*

detachment *(400)*



-Donating Turrets and Minefields, DO NOT take Lots. Also you can donate mines to the minefield & large tower turrets by targeting on them, they can hold 20 mines each.

-There is no way to donate faction pets to a player base.

-Bases cannot be re-deeded.

-Additional troops will spawn as long as the base isn't raided. Troops will move from time to time and wonder around a set area. Troops will regenerate after the base has been raided.

TURRETS

-Turrets will attack OVERT OR TEF'D PC's, PC's Pets, or NPC's ONLY, not creatures, or any other mob

Block Turret - Anti Vehicle - Blast damage

Dish Turret - Anti Personnel - Kinetic damage (Has covert scanner in it)

Tower Turrets - Good mix of both (Can add mines to the base to help with melee attacks, holds up to 20 mines)

-The bases resource pool is to fix them when they are damaged.



Faction Point Costs (human rate)

Faction Scanner 350

Minefield 350

Small Turret 1400

Medium Turret 4200

Large Turret 6300


-Players can use turrets fire/shoot them, by being overt and having the rank of Staff Corporal, and using the Turret Terminal inside the Factional Base.

-Enemy Factions can't enter an enemy faction base, untill all it's Turrets are destroyed.

Edited, Oct 13th 2006 at 7:10am PDT by Instigator
#2 Dec 22 2004 at 10:10 PM Rating: Excellent
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KrustyScotsman wrote:
hi, can anyone tell me if faction bases can be traded in deed form? i think they probably can be

how many lots do the bases use?
do you have to be overt to accept a base trade?

it would be great if you could help, i cant find a post on this anywhere


Instigator wrote:
Yes, Factional Bases can be trade'd, and drop'd in houses, containers & etc, just like a norm house deed.

Factional Bases can't be re-deeded.

Factional Bases can be drop'd anywhere that you can drop generic house, not need cities to drop one.

All Factional Bases are 6 lots.

You don't have to be overt to trade a Factional Base, but you do have to be overt to drop one.
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