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Seal Online: About As Cute As The Name

After playing a few games that have held me enamoured by their cuteness factor alone, a reader requested that I try out an MMORPG called Seal Online, a game that looks to be in the baby panda spectrum of the national cute meter. Being a bit irked by North American 'cuteness' standards in their character creation (seriously SWG, your Wookies look like tree carvings) I decided that trying out a game on the power of its cuteness couldn't possibly lead to a bad experience.

In fact, I won't really say that Seal Online was a bad gaming experience, per se, but I will note that this game is just quite... shallow. More on that later. Seal Online was developed by YNK Partners Inc and was published twice in North America, the first time by Grigon Entertainment, which made a website, announced their publishing intentions, and then disappeared. The game is now published by YNK Interactive and is actually only about a year and a half old. In this regard, Seal Online promises to be kept up fairly well in events and updates for at least the next year or two, especially considering the fact that it appears to be self-published by its developers (YNK Partners and YNK Interactive). Only veterans of the Korean MMORPG port can attest to just how annoying it is to know that the North American version of your game is ten 'content expansions' behind because the Korean developers seem to hate the North American publishers.

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