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#1 Dec 14 2016 at 5:17 PM Rating: Excellent
Everquest 1 Tradeskill search now defaults to --Any-- zone. Previously it was leaving this field blank which gave no results if you left it that way.

I have contacted ZAM about the wiki search not working. Hopefully we can get that looked at soon.

Edited, Jan 17th 2017 12:50pm by Gidono
#2 Jan 04 2017 at 2:44 PM Rating: Excellent
We have a developer looking into the wiki search issue. We hope to get this working again soon.
#3 Jan 05 2017 at 4:09 PM Rating: Excellent
Wiki search is now working. You can use the wiki search in the main search bar as well.
#4 Jan 05 2017 at 8:57 PM Rating: Excellent
Forum search is working again.
#5 Jan 17 2017 at 12:48 PM Rating: Excellent
Forum posts with high abuse count should be fixed.

Next on the agenda list is to fix the spell system in Everquest 1.
#6 Feb 23 2017 at 8:03 PM Rating: Excellent
We're aware wiki search is not working. Our developers are looking at fixing this.
#7 Feb 27 2017 at 6:05 PM Rating: Excellent
Wiki search is working again.
#8 Apr 04 2017 at 5:47 PM Rating: Excellent
The following spells have been added to the spell search for the Everquest site.

Healing Light -
Nature’s Renewal -
Forest’s Renewal -
Spirit Salve -
Kragg’s Salve -

Edited, Apr 4th 2017 6:52pm by Gidono
#9 May 18 2017 at 1:53 PM Rating: Excellent
Site performance issues. We are working on the issues with the site becoming unresponsive at times causing people to double post and get error pages. I am monitoring this along with ZAM engineers. We hope to get these types of issues fixed soon.

Edited, May 18th 2017 2:55pm by Gidono
#10 May 21 2017 at 11:00 AM Rating: Excellent
If you show an error message pulling up the Lucy site, clear out your cookies and cache and try again.

Edited, May 21st 2017 7:01pm by Gidono
#11 May 21 2017 at 10:44 PM Rating: Excellent
It seems all the expansions we had set for spells has disappeared. Smiley: oyvey

I'll send another email to ZAM tomorrow and see if we can get those back.
#12 May 23 2017 at 10:22 AM Rating: Excellent
Everquest 1 spells levels 1 through 65 that lost their expansions has been fixed.
#13 May 23 2017 at 1:30 PM Rating: Good
49,744 posts
The transparency on the new logo is jacked.
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#14 May 23 2017 at 2:05 PM Rating: Excellent
lolgaxe wrote:
The transparency on the new logo is jacked.

Ya not completely transparent with a shadow at the top.
#15 May 24 2017 at 8:32 AM Rating: Good
49,744 posts
Thanks for the quick fix on that at least.
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#16 May 25 2017 at 9:12 PM Rating: Excellent
The performance issues are still here in the form as double/triple posting and an occasional error page unfortunately as I'm sure everyone is aware of but ZAM engineers have been great on that front trying to clear up the congestion that contributes to it. They worked on keeping the site from bogging down yesterday afternoon/evening during Everquest's Progression Server Agnarr's release as we were getting some heavy traffic. I'm sure they were busy lol.

Anyways, there are a few reasons for the performance issues which I have a pretty good idea of what all is causing it and so does ZAM. Getting a developer to sit down and work on anything that is in depth is a challenge however so I've been chipping away with small things here and there. Just think of me as a consultant for the site, I know what needs to be done and I take as much scraps as I can off the table when I can. With this, we've been slowly chipping away at these things when we can get developer time and recently they've been adding my suggestions to their development cycle. So I hope that's a good sign for things to come soon.

On that front, our developer assigned to the site over this weekend is setting up a developer environment (hasn't been done since Rale worked on the site) in order to work on the site. Until now he has been working on a test site instead to test changes. This new developer environment will allow him and soon our Everquest item collector developer to work on the Everquest site without touching production code to test out changes which hopefully will result in more in depth fixes/features coming to the site in the future. We've got our cross hairs set for fixing Everquest spell issues in the future such as missing SPA's 13 through 26 and fixing SPA information showing up as unknown in spells.
#17 May 28 2017 at 10:13 AM Rating: Excellent
We're reviewing over performance issues with the site and think we may have identified at least one issue that is causing the site to hang. Once we can get a developer to make the required changes needed to correct that problem, we'll see how the site performs after that.
#18 May 31 2017 at 3:28 PM Rating: Excellent
The bug regarding Lucy showing the error message "Expected token not present" has been fixed. If you are still seeing this error, clear out your cookies and that should fix it.
#19 Aug 01 2017 at 1:18 PM Rating: Excellent
The everquest character tool has been updated with the current list of servers.

Also the everquest recipe search tool has been updated. The tradeskills are now in alpha order in the drop down list.
#20 Aug 11 2017 at 9:24 PM Rating: Excellent
For real this time, the "Expected token not present" error message that chrome engine browsers were displaying for the site, should be fixed.
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