I feel like the system needs a slight tweak.
Currently I feel like I get way too many "no effect" in situations when it really should have an effect.
Here are the wiki stats:
Sleepga BP: 1.5 min duration
Sleepga: 1 min duration
Light Shot: 1 min duration
Lullaby: 0.5 min duration
Sleepga II: 1.5 min duration
Nightmare: 1 min duration
Sheep Song: 1 min duration
Soporic: 1.5 min duration
Yawn: 1.5 min duration
Repose: 1.5 min duration
I think that covers about all of it.
In my opinion they should be tiered by duration.
Tier 1: Lullaby
Tier 2: Sleepga, Sheep Song, Light Shot
Tier 3: Nightmare (due to being a DoT sleep)
Tier 4: Sleepga BP, Sleepga II, Soporic, Yawn, Repose
That way the longer sleep will be the one that will stay. I've had countless of cases of for example 1.5 min sleepga BP not having an effect because lullaby landed first, or wasting my Light Shot on something lullabied. The more potent sleep should be the one being strongest.
As an extra point, I'd also like Sleepga BP to be ice based, which it doesn't seem to be when mobs resistant to darkness resist the sleep. It would allow for the game to have both light, dark and ice based sleep spells.
Edited, Aug 7th 2009 1:42pm by Mellowy


