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Making En- Spells Castable to Others....Follow

#1 Oct 15 2004 at 1:28 AM Rating: Decent
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I was wondering, would making En-Spells for weapons able to be casted onto other than yourself (RDMs) make the game unbalanced?

I'm sure most non-RDM wished they could have En-Thunder/Fire/Aero/etc. for their respectable weapons. Making it so RDMs could cast it to others could be easily implemented, but would it overpower RDMs (moreso)? Would it make certain fights easier? EXP quicker to gain? The En-Spells uber-expensive?

Discuss whether this implementation would be suitable or not.
#2 Oct 15 2004 at 1:47 AM Rating: Default
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Ramuh gets a Blood Pact called Rolling Thunder (Lv.31 SMN), which casts En-Thunder on the Party. So SMNs cover the Thunder spell. So I don't think it would really be needed, but I'm only a Lv.8 RMD atm.

Edited, Fri Oct 15 02:48:24 2004 by RahX
#3 Oct 15 2004 at 7:07 AM Rating: Good
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I'd personally rather see tier 2 enspells that help bridge the gap between our declining melee post-30. It's hard convincing people that our melee does make a difference when we're only hitting for quick 5-30+15 damage hits.

I'd also like the above to sort of function like the elemental debuffs, but in reverse. Shock lowers MND on a mob, but Enthunder II could add to the MND of the RDM for a declining duration of the enspell. In fact, if we got this, I wouldn't even care if damage wasn't improved.
#4 Oct 15 2004 at 9:07 AM Rating: Decent
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Elemental debuff weaken their OPPOSING element, I.e, Burn=Fire, Fire=STR.

Fire > Ice. ice=int..

Therefore Burn=-INT


so EnthunderII would add to the caster's Dex.
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#5 Oct 15 2004 at 10:35 AM Rating: Decent
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I think making enspells cast across party, for rdm, would be disasterous.

Enspell only has use when your weapon makes contact with the enemy.
SE made these buffs limited to promote a more active redmage in combat.
Letting RDMs cast them on others means those players will soon DEMAND it every fight.

Redmage was meant to have multiple roles in a party, Not just being a bard substitute.

edit: I think we have the catch 22 of trying to make one man who can cast everything you might need, but dosnt get forced to cast it all every single damn time you pull a mob >_<

Edited, Fri Oct 15 11:46:33 2004 by MaxCaitsith
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#6 Oct 15 2004 at 10:40 AM Rating: Decent
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MalevOfAsura wrote:
I was wondering, would making En-Spells for weapons able to be casted onto other than yourself (RDMs) make the game unbalanced?

I'm sure most non-RDM wished they could have En-Thunder/Fire/Aero/etc. for their respectable weapons. Making it so RDMs could cast it to others could be easily implemented, but would it overpower RDMs (moreso)? Would it make certain fights easier? EXP quicker to gain? The En-Spells uber-expensive?

Discuss whether this implementation would be suitable or not.


No no no, a thousand times no! That is the last thing that I want to see as a RDM. Along with the joy of casting refresh on 3-4 people and haste on 2-3, I also get the pleasure of casting en- spells on 3 people? It is hard enough casting all of the spells I have as is. The only possible way this could work is if RDM got Entundara, Enfirara, Enblizzara, etc. But RDM only have one AoE spell, and that is the horrible Diaga so I wouldn't hold my breath.

A second tier of enspells, (Yes, please.) Status effect enspells, (Yes, please.) -ra versions of enspells, (Yes, please.) Regular enspells castable on others, a big old (Thanks for the offer, but I'll have to pass.)
#7 Oct 17 2004 at 3:08 AM Rating: Default
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If I could rate you up Septy I would. :)

Why not combine the Tier 2 Enspells with status inflicting enspells?

En-Thunder 2 = Thunder Damage + Stun? (No Thunder based enfeeble)

En-Water 2 = Water Damage + Poison

En-Ice 2 = Ice Damage + Paralyze

En-Fire 2 = Fire Damage + Fire style Dia/Bio? (o Fire based enfeeble)

En-Earth 2 = Earth Damage + Slow

En-Aero 2 = Wind Damage + Silence

It would do a lot to make Red Mages a more well balanced Mage/Melee job in the later levels.

Just my 2 bits to add.

Veluis
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#8 Oct 17 2004 at 8:38 AM Rating: Default
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I think the problem with that is they would override normal debuffs.

Ive seen a 70+ ninja with dual stun katanas, its still wicked even tho their irregular.
Enough so that a 100% stun on every hit would negate the use of blms or drks in an hnm battle.

I think boosting the users stats in relation to an element might actually be best.
Which, if the pattern holds, would include every stat but mnd and ind (light and dark)
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#9 Oct 17 2004 at 12:31 PM Rating: Decent
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As cool as this idea would be, I think Red Mages are powerful enough as it is.
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#10 Oct 17 2004 at 7:31 PM Rating: Good
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Please explain why, Lang. Don't say it's because we get invites, either. That's Refresh getting the invite, not the RDM.
#11 Oct 19 2004 at 10:10 PM Rating: Decent
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RahX wrote:
Ramuh gets a Blood Pact called Rolling Thunder (Lv.31 SMN), which casts En-Thunder on the Party. So SMNs cover the Thunder spell. So I don't think it would really be needed, but I'm only a Lv.8 RMD atm.

Edited, Fri Oct 15 02:48:24 2004 by RahX


I don't know if you've played with a SMN at high enough level to see rolling thunder in action, but the times I've seen it used have left me less than impressed. We're talking 1-2 points of damage, admittedly against the wrong element of critter, (crawlers), but I tried enthunder just to test, and my damage was usually resisted for 2-4 points (enblizzard was almost never resisted for a consistent 9 per hit)
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#12 Oct 19 2004 at 11:54 PM Rating: Decent
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Ever see a THF get an Enthunder from Ramuh when it was weak vs. thunder? It's really impressive; normal damage +10-20 points. That's like half a hit all over again.
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#13 Oct 20 2004 at 12:19 AM Rating: Decent
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arus wrote:
Please explain why, Lang. Don't say it's because we get invites, either. That's Refresh getting the invite, not the RDM.


That's the distinguishing characteristic of a RDM. They're already an in-demand job (whether you want to admit it or not) and a damn good soloing job. Smart players appreciate their enfeebles too.

I think letting summoners be the exclusive Blink-ga, Stoneskin-ga, and En****-ga is fine as it is.
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