Frodorn wrote:
You don’t need a Parser to compare 2 weapons... Just look at the Stats.
Algol Base Dmg: 85Delay: 489 Attack +3Triple Attack +3%Additional Effect: Fire Damage Subduer Base Dmg: 85Delay: 444 Critical Hit Rate +6% Same Base Dmg
Subduer has 45 Less Delay, That’s 9.20% Faster
3% Triple Attack = 6% Haste
+3 Attack isn't much at all
Additional Effects on Weapons are a Joke... Unless its Sirocco Kukri
So it comes down to...
9.20% Haste > 6% Haste
+6% Crit > +3 Att, EnFire, and 3% chance to Triple Att in WS
Unless that Enfire is 100% Proc Rate, Subduer Destroys Algol in EVERY way.
What did you Need a Parser For Again????
Edited, Oct 25th 2006 at 8:21am PDT by Frodorn I'm surprised no one has shown up the obvious flaws in this calculation;
#1) 9.20% faster delay does not translate to 9.20% more haste, its just a faster swing, which means that it affects your TP gain in the balanced proportion with any other delay of weapon.
#2) Where the hell does 3% triple attack come to 6% haste? 3% triple attack means every 100 hits you get 6 extra swings yeah, but not haste. This is actually better than haste because you get an additional bonus of TP per time your triple attack procs. So lets say you get a proc off and you're gaining 13.3 TP per swing, thats 39.9 TP in a round. That right there automatically boosts your DPS higher than 6% critical can get it to since you're getting to your weaponskills faster. As much as you may deny it, WS are a part of DoT.
#3) Att+3, not as noticeable as other stats but its still a boost.
#4) Fire Dmg: Gone over this before many times by other people, go ahead and read what they said.
Where you got your information is kinda screwed up, and please for the love of god dont refer to something as haste, if its haste it does NOT affect your TP gain, just a pet peave from a NIN. God knows how much the DW patch screwed my TP build up, only haste helps anymore and I still see people getting supponamimi, wish i could trade mine for a bushonamimi.