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gold Algol, do you want it?Follow

#52 Nov 02 2006 at 7:34 PM Rating: Decent
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#53 Nov 02 2006 at 7:53 PM Rating: Decent
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The best Greatswords @75:
WS: Balin, Algol, Valhalla(lol), Ragnarok(LOL)
DoT: Subduer, Algol, Ragnarok, Gold Algol+1

This is just my opinion......

Also on WS, Martial sword can be a contender for 100-200% spinning slash and groundstrike due to the TP enhancement, not to mention if u do a groundstrike @ 300% with Martial sword and hit Double attack on the WS, it will beat balin-algol-subduer if they did a 300% groundstrike DA proc.

Balind-Subduer-Algol: on a DA: first hit 300%, second hit 100%

Martial Sword: on a DA: First hit 300%, second hit 200%
#54 Nov 03 2006 at 7:20 PM Rating: Decent
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Quote:
The best Greatswords @75:
WS: Balin, Algol, Valhalla(lol), Ragnarok(LOL)
DoT: Subduer, Algol, Ragnarok, Gold Algol+1


Agreed...

Well, actually the Ragnarok may actually be able to out DOT them all since it's 100-300% TP "supposedly" has no effect on WS damage. Smiley: eek

*EDIT* Ragnarok also has increased rate of Critical hits.... and Accurracy +20, and base DMG of 86. Too bad noone has yet to parse that ugly *** thing.

Edited, Nov 3rd 2006 at 7:32pm PST by Theodorik
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#55 Nov 03 2006 at 8:40 PM Rating: Decent
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You know whats funny? Other then the fact that Ragnarok has +20acc, and the occasional 2.5 dmg modifier, its truly nothing more then a upgraded subduer, honestly. Ragnarok gives an ok +crit percentage of about 10% where subduer is 6%, Ragnarok's base dmg is 86 where subduer is 85. Only diference is the ACC. As for other weapons, Algol also keeps up with them as well. If you think about it:
6% crit from Subduer, 10-15% from ragnarok: Crits add about 100 extra dmg give or take, its just a rough estimate. SO you take 100 hits, you got 600dmg extra from subduer, and 1000-1500 extra dmg from Ragnarok.

Algol's DMG is 85, triple proc +3%, added affect fire: triple proc means you will swing for about 100 + 100 + 100 if the hits connect and from triple 3%, thats already an added 600dmg going through 100 hits. The fire dmg that goes off is roughly 40% proc. the dmg can very from 20-60 so round it to 40. Out of 100 hits, it goes off 40 times, with an estiated 40dmg per proc. thats 1600dmg over the course of 100 hits:

Subduer 6%crit: 100hits= 600extra dmg
Ragnarok 10-15%Crit: 100 hits= 1000-1500 extra dmg
Algol 3%crit 100hits=600dmg, 40dmg fireproc 40%= 1600dmg

Thats just my look at it. I am also tired and may have confused a few things so feel free to correct me.
#56 Nov 03 2006 at 8:46 PM Rating: Decent
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Aren't you upgrading the relic great sword Renzoukan?
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#57 Nov 03 2006 at 8:52 PM Rating: Decent
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Renz,

You overlooked 2 key factors:

1) Ragnarok lower delay.

2) TP Bonus w/ Ragnarok

I'm pretty positive the Ragnarok will out-DOT anything.
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#58 Nov 03 2006 at 10:09 PM Rating: Decent
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And you overlooked another Fact. I am Renz therefore i win regardless of your argument. >,>
#59 Nov 03 2006 at 10:32 PM Rating: Decent
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Frodorn wrote:
You don’t need a Parser to compare 2 weapons... Just look at the Stats.

Algol
  • Base Dmg: 85
  • Delay: 489
  • Attack +3
  • Triple Attack +3%
  • Additional Effect: Fire Damage


  • Subduer
  • Base Dmg: 85
  • Delay: 444
  • Critical Hit Rate +6%


  • Same Base Dmg
    Subduer has 45 Less Delay, That’s 9.20% Faster
    3% Triple Attack = 6% Haste
    +3 Attack isn't much at all
    Additional Effects on Weapons are a Joke... Unless its Sirocco Kukri

    So it comes down to...
    9.20% Haste > 6% Haste
    +6% Crit > +3 Att, EnFire, and 3% chance to Triple Att in WS

    Unless that Enfire is 100% Proc Rate, Subduer Destroys Algol in EVERY way.

    What did you Need a Parser For Again????

    Edited, Oct 25th 2006 at 8:21am PDT by Frodorn


    I'm surprised no one has shown up the obvious flaws in this calculation;

    #1) 9.20% faster delay does not translate to 9.20% more haste, its just a faster swing, which means that it affects your TP gain in the balanced proportion with any other delay of weapon.

    #2) Where the hell does 3% triple attack come to 6% haste? 3% triple attack means every 100 hits you get 6 extra swings yeah, but not haste. This is actually better than haste because you get an additional bonus of TP per time your triple attack procs. So lets say you get a proc off and you're gaining 13.3 TP per swing, thats 39.9 TP in a round. That right there automatically boosts your DPS higher than 6% critical can get it to since you're getting to your weaponskills faster. As much as you may deny it, WS are a part of DoT.

    #3) Att+3, not as noticeable as other stats but its still a boost.

    #4) Fire Dmg: Gone over this before many times by other people, go ahead and read what they said.

    Where you got your information is kinda screwed up, and please for the love of god dont refer to something as haste, if its haste it does NOT affect your TP gain, just a pet peave from a NIN. God knows how much the DW patch screwed my TP build up, only haste helps anymore and I still see people getting supponamimi, wish i could trade mine for a bushonamimi.
    #60 Nov 03 2006 at 10:47 PM Rating: Decent
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    Haste may not increase tp gain like it use to, but it still increases attack speed, which in return increases DoT.
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    #61 Nov 03 2006 at 10:47 PM Rating: Decent
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    Quote:
    And you overlooked another Fact. I am Renz therefore i win regardless of your argument. >,>


    LOL, I like you, you're funny!

    But seriously, if I was to take into account the 2-3X damage multiplier that is an inherent hidden trait of the Relic Weapons + WS Trait(100%TP=300%TP) + Delay shortened by 12(I think) + Higher Base Damage + 4% Higher Crit. Hit Rate.......... Ragnarok > Algol > Subduer for DoT. More than likely, you could WS hit HNM's harder too with the Ragnarok.

    Maybe I need to focus my efforts onto the acquisition of this weapon.

    Quote:
    Haste may not increase tp gain like it use to, but it still increases attack speed, which in return increases DoT.


    Um.....Haste does increase TP build still. That wasn't altered. Dual Weild has been slightly nerfed though in terms of TP build.

    Edited, Nov 3rd 2006 at 10:52pm PST by Theodorik
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    #62 Nov 03 2006 at 10:50 PM Rating: Decent
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    Ferriion wrote:
    Haste may not increase tp gain like it use to, but it still increases attack speed, which in return increases DoT.


    True enough, but if you were doing 100 dmg you'd barely be keeping up in DoT with the proc of the fire effect from algol alone using the subduer. After calculating the attack and the triple attack in theres no way you can beat it.

    EDIT:

    Haste has never had an affect on TP build, but thats why I'm pointing it out, since the seperation of a delay does not just mean its "haste" its just a weapon swinging faster with lower TP build.

    Subduer - 11.4% TP
    Algol - 13.3% TP

    Reason I say it doesnt have an effect is because if you have 15% haste with algol equipped, its TP per hit will still be 13.3%.

    Edited, Nov 3rd 2006 at 10:56pm PST by DarkRaije
    #63 Nov 04 2006 at 5:12 PM Rating: Decent
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    Where did you get the post of that idiot going through subduer and algol like that? I didn't see it on this thread or did I miss something X_x....
    #64 Nov 04 2006 at 6:13 PM Rating: Decent
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    To answer that question Renz....

    DarkRaije wrote:
    Quote:
    I'm surprised no one has shown up the obvious flaws in this calculation;

    #1) 9.20% faster delay does not translate to 9.20% more haste, its just a faster swing, which means that it affects your TP gain in the balanced proportion with any other delay of weapon.

    #2) Where the hell does 3% triple attack come to 6% haste? 3% triple attack means every 100 hits you get 6 extra swings yeah, but not haste. This is actually better than haste because you get an additional bonus of TP per time your triple attack procs. So lets say you get a proc off and you're gaining 13.3 TP per swing, thats 39.9 TP in a round. That right there automatically boosts your DPS higher than 6% critical can get it to since you're getting to your weaponskills faster. As much as you may deny it, WS are a part of DoT.

    #3) Att+3, not as noticeable as other stats but its still a boost.

    #4) Fire Dmg: Gone over this before many times by other people, go ahead and read what they said.

    Where you got your information is kinda screwed up, and please for the love of god dont refer to something as haste, if its haste it does NOT affect your TP gain, just a pet peave from a NIN. God knows how much the DW patch screwed my TP build up, only haste helps anymore and I still see people getting supponamimi, wish i could trade mine for a bushonamimi.


    Forgot to mention, that was in response to Frodorn...

    Frown down on Frodorn, oyvay...

    Edited, Nov 4th 2006 at 6:16pm PST by Theodorik
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    #65 Nov 04 2006 at 7:37 PM Rating: Decent
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    I mean his post wasn't on this thread. I saw what the other dude said about it and quoted it, but i don't see its original posting .
    #66 Nov 04 2006 at 8:06 PM Rating: Decent
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    First page Renz, get some sleep LOL!
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    #67 Nov 06 2006 at 9:24 AM Rating: Decent
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    Disifer wrote:
    Quote:
    And no, I don't have one, I will have one within the next 2-3 weeks when my board comes back from RMA and I can get in and buy one for 2mil.

    lol

    Hows buying an E body coming along?



    Edited, Nov 6th 2006 at 9:27am PST by CaitsithFinal
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    #68 Nov 06 2006 at 10:30 AM Rating: Decent
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    CaitsithFinal wrote:
    Disifer wrote:
    Quote:
    And no, I don't have one, I will have one within the next 2-3 weeks when my board comes back from RMA and I can get in and buy one for 2mil.

    lol

    Hows buying an E body coming along?


    I'm not defending Disifer directly here, but anyone who decides to save up to purchase abj. such as the ones for e.body. Some servers have an excessive amount of drama around the ground kings that they would rather avoid camping them. Instead just save up and purchase the item from an LS that is willing to go through the hassle.

    /shrug Not any different then purchasing items dropped from other NMs, BCNMs, KSNMs, ENMs, ect..
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    #69 Nov 06 2006 at 10:43 AM Rating: Decent
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    Quote:
    Hows buying an E body coming along?


    Thanks for adding something intelligent to the discussion. Oh, wait, I meant childish instead of intelligent.

    Keep this crap off the drk forums, no one is going to think less of Disifer because of your useless comment.





    Edited, Nov 6th 2006 at 10:48am PST by Ferriion
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