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gold Algol, do you want it?Follow

#1 Oct 24 2006 at 10:22 AM Rating: Decent
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I'm just wondering if there is any interest in this weapon? I would love to make one of these but I can't see any reason that a dark knight would use this over Balmungs. Also the materials alone would cost around 4.3M on my server.

you can see the stats for it here [link=null]http://ffxi.allakhazam.com/db/item.html?fitem=10640[/link]
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#2 Oct 24 2006 at 12:05 PM Rating: Decent
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Sadly, I've deemed this silly weapon a synthing goal one day. The HQ is 85/474 Attack/Accuracy+4. I have a Subduer and will be fine for months to come.
#3 Oct 24 2006 at 12:33 PM Rating: Decent
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I'd like one to walk around town with, just kind of show off, but not to use. Divine lumber... seriously what in the HELL was SE thinking? Crap GS that uses the single most expensive piece of lumber in the game. My Balmung is way better than this piece of crap.
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#4 Oct 24 2006 at 5:01 PM Rating: Decent
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well i got one. at first i didnt think i would use it much but, now i use it almost all the time if i use greatsword. tripple attack is alot of extra dmg and TP, and the fire dmg procs A LOT and for good dmg. its especially nice if you have a brutal earring, so you can have double attack and tripple attack no matter what you sub. my TP has picked up alot since using it on Gods and HNM.

its one of those things that probably shouldnt be knocked until you try it out. there is allways going to be people who say it sucks. but they are usually the people who dont have it either.
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#5 Oct 24 2006 at 5:25 PM Rating: Decent
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Quote:
well i got one. at first i didnt think i would use it much but, now i use it almost all the time if i use greatsword. tripple attack is alot of extra dmg and TP, and the fire dmg procs A LOT and for good dmg. its especially nice if you have a brutal earring, so you can have double attack and tripple attack no matter what you sub. my TP has picked up alot since using it on Gods and HNM.

its one of those things that probably shouldnt be knocked until you try it out. there is allways going to be people who say it sucks. but they are usually the people who dont have it either.


GOLD ALGOL doesn't have Triple Attack....

Fred.
#6 Oct 24 2006 at 5:34 PM Rating: Good
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Quote:
there is allways going to be people who say it sucks. but they are usually the people who dont have it either.


Not a matter of having it or not having it, Subduer has higher DPS and DOT; while Algol is a excellent weapon, the only time it performs better is saving TP as I mentioned in the other topic.

There are numbers supporting this in many places, if you look hard enough I'm sure they could be found. Again, I'm not knocking it, just stating a fact.
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#7 Oct 24 2006 at 6:18 PM Rating: Decent
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Were talkin here about the GOLD algol. No triple attack, no enfire. Yes i would like an Algol but i was referring to the gold plated piece of crap.
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#8 Oct 24 2006 at 8:43 PM Rating: Decent
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Quote:
GOLD ALGOL doesn't have Triple Attack....


sorry, didnt see that he was talking about gold algol

Quote:
Not a matter of having it or not having it, Subduer has higher DPS and DOT; while Algol is a excellent weapon, the only time it performs better is saving TP as I mentioned in the other topic.


and how do you know this if you dont have one and have tested it out for yourself? if you dont have it, you can only go by what other people say, or what other people say it parsed. and parses are not accurate, unless the had the same exact circumstances and used the same exact JA at the same exact times while using both weapons they were comparing. i deffenitely wouldnt go by what other people say. i have used it, and i know triple attack going off almost every fight, and 10-60 fire dmg kicking in every other or every third hit is lots of dmg, not to mention much faster TP to kill things.

as for Gold Algol, i dont understand it one bit. wether you like Algol or not, its much better then Gold Algol.
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75DRK~75MNK~75DRG~75BLU~75COR~75WAR
Windy/Sandy/Bastok~Rank 10

DRK's do it Hard and Slow. MNK's do it with both hands. RNG's do it from across the room. THF's do it from behind. BST's do it with animals. DRG's do it just to get noticed. SAM's do it alot. NIN's do it with imaginary friends. PLD's flash you then do it. RDM's want to do it but no one lets them. WAR's do it then brag about it. BLM's do it then blame it on the tank.
#9 Oct 24 2006 at 9:07 PM Rating: Good
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Quote:
and parses are not accurate, unless the had the same exact circumstances and used the same exact JA at the same exact times while using both weapons they were comparing


Yes, well generally I don't follow parses unless this holds true so yes, they were the same throughout otherwise I wouldn't have said anything. And no, I don't have one, but have gotten the chance to see 2 in action at the same time while I used a Subduer in our 3 DRK, NIN, WAR, BRD party and outdamaged both other DRKs, all as /WAR. With that and the numbers I think its safe to say that while a nice weapon, Subduer over time will prove more effective than Algol. Could I be wrong, of course, but thats what I've seen and read. I will have one within the next 2-3 weeks when my board comes back from RMA and I can get in and buy one for 2mil.
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#10 Oct 25 2006 at 7:18 AM Rating: Decent
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You don’t need a Parser to compare 2 weapons... Just look at the Stats.

Algol
  • Base Dmg: 85
  • Delay: 489
  • Attack +3
  • Triple Attack +3%
  • Additional Effect: Fire Damage


  • Subduer
  • Base Dmg: 85
  • Delay: 444
  • Critical Hit Rate +6%


  • Same Base Dmg
    Subduer has 45 Less Delay, That’s 9.20% Faster
    3% Triple Attack = 6% Haste
    +3 Attack isn't much at all
    Additional Effects on Weapons are a Joke... Unless its Sirocco Kukri

    So it comes down to...
    9.20% Haste > 6% Haste
    +6% Crit > +3 Att, EnFire, and 3% chance to Triple Att in WS

    Unless that Enfire is 100% Proc Rate, Subduer Destroys Algol in EVERY way.

    What did you Need a Parser For Again????

    Edited, Oct 25th 2006 at 8:21am PDT by Frodorn
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    #11 Oct 25 2006 at 10:29 AM Rating: Decent
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    Only way algo could outdo subduer is if you got lucky and triple attack went off on ws, many times
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    #12 Oct 25 2006 at 10:47 AM Rating: Decent
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    ya only place I see Algol coming out on top is /Thf with Spinning.

    Since /thf Takes the +6% Crit out of play with SA.

    So 3% of the time you will see better WS with Algol when you are /thf... Not that much a a Differce Between WS's...

    But Algol is Sexy+1... Cant Stand the Subduer .dat

    but thats what Swaps are for ^^
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    #13 Oct 25 2006 at 11:14 AM Rating: Decent
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    Quote:
    Since /thf Takes the +6% Crit out of play with SA


    The +6% crit hit rate helps your DoT. Just because your /thf doesn't mean you completely ignore DoT.
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    #14 Oct 25 2006 at 11:35 AM Rating: Decent
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    Sorry didnt think I had to Explain I was talking about WS's.... Since most people to run around an Solo Sa...

    During a SaWS that is 1 hit (aka Spinning Slash) +6% Crit does nothing.

    During Normal Attack +6% Crit is Damn Nice.. but I thought that point was already made.
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    #15 Oct 25 2006 at 2:46 PM Rating: Decent
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    G
    O
    L
    D ALGOL




    Not Cerberus drop -.-
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    #16 Oct 25 2006 at 3:50 PM Rating: Decent
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    Quote:
    During Normal Attack +6% Crit is Damn Nice.. but I thought that point was already made.


    Sorry, missed the first line you wrote in your previous post. I really need to stop posting after only getting two hours of sleep. D:
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    #17 Oct 25 2006 at 4:05 PM Rating: Decent
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    Quote:
    Same Base Dmg
    Subduer has 45 Less Delay, That’s 9.20% Faster
    3% Triple Attack = 6% Haste
    +3 Attack isn't much at all
    Additional Effects on Weapons are a Joke... Unless its Sirocco Kukri


    and how long will a fight have to last for that faster 9.20% delay to even get one extra swing in? much longer then any fight that i know of in exp parties.

    and no, the additional effect on Algol is not a joke. it kicks in alot and for more dmg then ive seen on any weapon with added effect. myself, and my LS, and everyone i party with have all mentioned how surprised they were at how much and how often it kicks in. and i dont believe parsers even show dmg from added effects. i think its about even with subduer, give or take. im just tired of people saying its a crap weapon just for show. argue all you want, its going to out TP any other great sword. not to mention, Algol is not my only tripple attack gear, so it works great for me since its putting me over 10% tripple attack.

    Quote:
    And no, I don't have one, but have gotten the chance to see 2 in action at the same time while I used a Subduer in our 3 DRK, NIN, WAR, BRD party and outdamaged both other DRKs, all as /WAR. With that and the numbers I think its safe to say that while a nice weapon, Subduer over time will prove more effective than Algol


    well, knowing of you for a while on these boards, it can probably be safe to say you were the better drk. and there is still no way to gauge it. where they same race? same exact gear? same food? use buffs in the same manner as you do? get haste the same amount of times as you? how many times did they weapon skill near a mobs death and only landed 1 or 2 hits because of it. its not very dependable.

    and the whole Gold Algol just boggles my mind..is it suppose to be like a poor mans Algol or what. anyone know if it has hidden effects or anything? by the name it sounds like an Algol+1 almost. and has anyone seen it yet, is it actually Gold color?

    Edited, Oct 25th 2006 at 5:41pm PDT by drkone
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    DRK's do it Hard and Slow. MNK's do it with both hands. RNG's do it from across the room. THF's do it from behind. BST's do it with animals. DRG's do it just to get noticed. SAM's do it alot. NIN's do it with imaginary friends. PLD's flash you then do it. RDM's want to do it but no one lets them. WAR's do it then brag about it. BLM's do it then blame it on the tank.
    #18 Oct 25 2006 at 6:11 PM Rating: Good
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    Both were Elvaan, one had better gear, one had equal gear. Obviously I'm the better DRK, theres no question about that, but regardless, the triple attack and fire dmg didn't make up enough for it to be better than a Subduer. Just what I think, I love the weapon, but I'd rather use Subduer if not saving tp.
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    #19 Oct 25 2006 at 6:18 PM Rating: Decent
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    Saw 2 Gold Algol last night during besieged, they are silver with some gold parts. I would like one for the looks, but there are better GS out there unless it has some nice hidden effect.
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    #20 Oct 25 2006 at 7:09 PM Rating: Decent
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    drkone wrote:
    Algol is not my only tripple attack gear, so it works great for me since its putting me over 10% tripple attack.


    Um... Whats? 10% Triple attack is only possible on a Thf, with Merits

    Explain just how you are getting to 10%?

    drkone wrote:
    the additional effect on Algol is not a joke. it kicks in alot and for more dmg then ive seen on any weapon with added effect. myself, and my LS, and everyone i party with have all mentioned how surprised they were at how much and how often it kicks in.


    So your Telling me that this sword proc's eough to make up for +6% Crit? From the time i have seen it in action... the procs where not that Impressive.
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    #21 Oct 26 2006 at 1:15 AM Rating: Decent
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    Frodorn wrote:
    drkone wrote:
    Algol is not my only tripple attack gear, so it works great for me since its putting me over 10% tripple attack.


    Um... Whats? 10% Triple attack is only possible on a Thf, with Merits

    Explain just how you are getting to 10%?

    Homan Body adds 5-10%(forgot which) in triple attack.

    Frodorn wrote:
    drkone wrote:
    the additional effect on Algol is not a joke. it kicks in alot and for more dmg then ive seen on any weapon with added effect. myself, and my LS, and everyone i party with have all mentioned how surprised they were at how much and how often it kicks in.


    So your Telling me that this sword proc's eough to make up for +6% Crit? From the time i have seen it in action... the procs where not that Impressive.

    Well if you really wanted to get down to the basics. +6% critical would be u get an extra 6 criticals out of 100 hits. criticals usually add anywhere from 50-100 extra dmg, so lets take the highest dmg for example and with the added 6% you would get 600ish dmg extra from 6% critical over the course of 100 hits, this is based on calculation.
    Now take algol. Its specifid that Fire dmg procs 40-60% of the time so I will say 50% of the time it goes off. Now I have seen the fire go for as low as 20 and as high as 60. So thats estimated about 40dmg per fire proc. If it goes about 50% of the time, then out of 100 hits it goes off 50 times.
    40 x 50 = 2000dmg, take that against the 600ish extra dmg from +6% critical. Then again this is based on calculations and estimations. At times you could critical more or less, and also just as well the fire dmg could proc more or less.

    Edited, Oct 26th 2006 at 2:19am PDT by renzoukan
    #22 Oct 26 2006 at 3:37 AM Rating: Decent
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    Quote:
    Homan Body adds 5-10%(forgot which) in triple attack.


    I could have sworn that Homan Body only adds 3%.
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    #23 Oct 26 2006 at 4:08 AM Rating: Good
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    It is, only 3%.
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    #24 Oct 26 2006 at 5:07 AM Rating: Decent
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    renzoukan wrote:
    Its specifid that Fire dmg procs 40-60% of the time so I will say 50% of the time it goes off.


    Wow... the one I watched must have been broke... becuase it Proc'd a max of 10-15%. Reminded me alot of the Sky Weapons, They Proc for alot of Dmg... just not very Often.

    If the Proc rate is 40-50% algol would come much closer.
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    #25 Oct 26 2006 at 5:41 AM Rating: Good
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    40-50% is the highest end found, isn't always complete. What it comes down to for me at least is 10% base Critical Hit Rate > 3% Triple Atk.
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    #26 Oct 26 2006 at 10:38 AM Rating: Decent
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    thanks everyone who posted something I care about. Doesn't look like I'm going to make one of these anytime soon. I dont think someone is going to pay 5M for something that just looks pretty.
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