List in what order YOU think are the useful absorb spells that we have, and quick reason why. I personally think that this list will vary greatly between people, because everyone has a different style and might have their opinion altered by their party setup. I had troubles making mine.
1. Asborb-STR: gives slightly better damage, boosts WS, if PLD tank he will take less dmg.
2. Absorb-AGI: Let's all melee hit more, and have a higher chance to critical.
3. Absorb-INT: helps some enfeebles stick better, depending on skillchain you might have an INT modifier, magic bursts from mages do more, and if you casting elemental for whatever reason, yours should get a substantial upgrade
4. Absorb-VIT: Let's melee do slightly more damage, sort of good for boosting WS because the mobs VIT will obviously be lower. I think Power Slash has a VIT modifier, because I remember doing pretty good damage with this and STR on, along with berserk.
5. Absorb-DEX: Slightly higher accuracy, slightly higher critical hit rate, if nin tank maybe he has a slight chance of dodging one more attack, and perhaps a pld will take less criticals. Since critical hits already happen at such a low rate, and acc gain is near worthless, the boost from this doesn't show.
6. Absorb-MND: I think this helps out some WHM enfeebles stick better, and that's about it.
7. Absorb-CHR: not only is it 99% useless for DRK, even when used in other applications will you rarely find it worthwhile. Maybe if you have BST leveled high or as high as a DRK, you can absorb CHR a strong mob then charm? I dunno, extremely situational. Maybe it can help going against BST mobs, so that they cant charm you. ;)
I must say, making this list wasn't easy, and even after looking at it, I'm not very satisfied with it. Oh well.

