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Rank the Absorb SpellsFollow

#1 Mar 20 2006 at 12:57 AM Rating: Decent
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List in what order YOU think are the useful absorb spells that we have, and quick reason why. I personally think that this list will vary greatly between people, because everyone has a different style and might have their opinion altered by their party setup. I had troubles making mine.

1. Asborb-STR: gives slightly better damage, boosts WS, if PLD tank he will take less dmg.

2. Absorb-AGI: Let's all melee hit more, and have a higher chance to critical.

3. Absorb-INT: helps some enfeebles stick better, depending on skillchain you might have an INT modifier, magic bursts from mages do more, and if you casting elemental for whatever reason, yours should get a substantial upgrade

4. Absorb-VIT: Let's melee do slightly more damage, sort of good for boosting WS because the mobs VIT will obviously be lower. I think Power Slash has a VIT modifier, because I remember doing pretty good damage with this and STR on, along with berserk.

5. Absorb-DEX: Slightly higher accuracy, slightly higher critical hit rate, if nin tank maybe he has a slight chance of dodging one more attack, and perhaps a pld will take less criticals. Since critical hits already happen at such a low rate, and acc gain is near worthless, the boost from this doesn't show.

6. Absorb-MND: I think this helps out some WHM enfeebles stick better, and that's about it.

7. Absorb-CHR: not only is it 99% useless for DRK, even when used in other applications will you rarely find it worthwhile. Maybe if you have BST leveled high or as high as a DRK, you can absorb CHR a strong mob then charm? I dunno, extremely situational. Maybe it can help going against BST mobs, so that they cant charm you. ;)

I must say, making this list wasn't easy, and even after looking at it, I'm not very satisfied with it. Oh well.
#2 Mar 20 2006 at 6:38 AM Rating: Decent
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absorb str- slightly usefull for raising crit chance on vorpal scythe

absorb anything else usless

seriously, these spells were so cool at 30 odd but now they just aint worth the cast time real shame.
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#3 Mar 20 2006 at 2:01 PM Rating: Decent
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1.VIT
Allows everyone to do more damange, mob dies faster, quicker xp.
2.STR
Higher damage from me and less to tank, mob dies faster, less healing, quicker xp.
3.INT
One of the damage modifiers for Spinning Slash and Cross Reaper.
4.All that other crap.
I don't think I've ever cast ABS-CHR (except for that one time in ballista, there was this bard.... nevermind)

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#4 Mar 20 2006 at 3:00 PM Rating: Decent
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When I solo crabs ABS-STR is nice because its hits me for less and I get a big increase in damage and Guillotine.

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#5 Mar 20 2006 at 6:24 PM Rating: Decent
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I usually like to eliminate the strenghs of the opponent. My current set-up is pretty balanced with att/acc etc. So eg. I got with abs-vit on crabs perhaps, abs-agi on those huge eva and abs-str for those DD mobs.

They are the main 3 I use, not so much the others and I dont actually have CHR or DEX lol :|.
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#6 Mar 20 2006 at 6:47 PM Rating: Decent
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abs-VIT, everyone hits harder and mob dies faster
abs-AGI, everyone actually hits the mob easier thus making abs-VIT more usefull

those two I actually rank the same since the stack on each other nicely.

Now since I'm a Galka, mp is a little bit of an issue, so if possible I'll do abs-STR after casting VIT and AGI, and thsi is because abs-STR really only helps two ppl, myself and the tank, whereas VIT and AGI help all melee jobs.
#7 Mar 20 2006 at 6:53 PM Rating: Decent
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Quote:
3.INT
One of the damage modifiers for Spinning Slash and Cross Reaper.


Half right.. half wrong. MND is the other modifier for Cross Reaper.

Cross Reaper= STR30% MND30%

Spinning Slash= STR30% INT30%
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#8 Mar 20 2006 at 8:41 PM Rating: Decent
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Don't mean to jack the thread, but, does Absorb:Dex help out enough with SATA damage to be worth the purchase. Maybe SA more than TA but i recall seeing that the higher your dex the more damage you get out of SA.


Any response is better than none. My thanks in advance.
#9 Mar 20 2006 at 9:46 PM Rating: Decent
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While DEX is a damage modifier on SA with thf main, the bonus is non-existant when subbing thief.

As for the rest of the absorobs, I find myself using Absorb-STR and Absorb-INT for WS damage boost. Oh and I used Absorb-VIT on Maat.
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#10 Mar 21 2006 at 1:40 AM Rating: Decent
Absorb-AGI
- I find I use this one most often, but mostly by request. Of course it drains Agility, but if the formula 2 Agility to 1 Evasion hold true, I'm stealing what? 5 evasion? Anyways, this one is done purely by request, or... If I find the usual War/Nin is wiffing a lot.


Absorb-STR
- I always use this one if I'm the lead in a Skill Chain. I rate the importance of this spell as a Thief would Sneak Attack/Trick Attack before a Weapon skill. Not do or die, but I try to keep it a priority/habit when Weapon Skills come around.


Absorb-VIT
- Most MOBs that are thick skinned enough to merit this spell, I find are tough enough to resist it as well. I try it... usually to late in the fight, but I think I've only had success with this spell on mobs that don't necessarily merit the MP to cast it.


Absorb-MND
- I try this in regards to a note here and there I've read about Mind stats effecting Scythe Weapon Skills... Not saying I don't believe it, but even with this boost, and my Mind Minus equip off, this does not out perform Absorb - STR.


Absorb-INT
- I'm not a Black Mage. I only use this out of curiosity time to time. Rarely in a party situation. IF there are MP based MOBs, and IF Aspir is doing an adequate job, and IF their is a Bard or Red Mage around, then I may consider this one...


Absorb-DEX
- I've tried... and tried... and tried again... And sadly... I seem to get more Critical hits without the use of this spell. O_o Disappointed I am.


Absorb-CHR
- I wish I could use this... then throw the Charisma at the nearest Bard, Paladin... Or even a War/Nin as a prank.


TAKE IN MIND - I'm only at level 51 with Dark, and this is what has worked well for me to this point. I'm sure my opinions will change post 60, however, look at this like a pre-level 50 kind of thing.

Edited, Tue Mar 21 01:45:33 2006 by DeathadderCaitsith
#11 Mar 21 2006 at 2:30 AM Rating: Good
1) Abs-CHA: Makes me look even ubererer than I are.
2) Abs-INT, Abs-MND: Makes me der smartereest fighter I are have been evah.
3) Abs-DEX: I hits da things and dey falls downs!
4) Abs-STR: I hits da tings with grestest POWESR!!!
5) Abs-VIT: Whut? The mob takes more damage from everyone? Eff that!
6) Abs-AGI: You say the mob possible evades less so everyone hits more? What about MY needs???? HUH???

Ok, seriously, probably the exact opposite order here. And even my 1337-speke isn't so leet. I start most battles with AGI or VIT depending on mob type, then STR before weaponskill.

I have cast Abs-CHA before. It was funny. Sometimes, I like to see if I can cast all the Absorb spells on a bunny before the first one wears off.

Whee! This was a fun diversion for a few minutes. Next forum!^^
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#12 Mar 21 2006 at 7:29 AM Rating: Decent
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pld tank I go
str

then the rest depends on the party
if me and the tank are the only melee then I go int to help mages nuke

if 3 or more melee
i go agi if we have a hard time hitting and vit otherwise

You can usually tell which mobs need which with the first couple of fights. Then you just start casting as soon as the next one's within range.

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#13 Mar 22 2006 at 1:57 AM Rating: Decent
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I always use Absorb STR at the beignig of each fight..while mob is keeping pulled to camp. I like the STR boost.

The other good one is Absorb Vit. All Pt members can do more dmg to the mob...but is not as noticiable as defense down effect.

Aborb Dex is cool some times... just to brag you have the spell ^^


Aborb agi to lower ubber evation mobs... again not as good as evation down effect.



I said before on a post if they fix Absorb spell like this:

Absorb STR: Absorb part of STR and gives attack down effect
Absorb Vit: Absorb part of VIT and gives defense down effect
Absorb dex: Absorb part of Dex and gives accuracy down effect
Absrob Agi: Absorb part of Agi and gives Evasion down effect
Absorb Int: absorb part of INt and gives magic attack down effect
Absorb Mnd: Absorb part of Mnd and gives magic defen down effect
Absorb chr: Absorb part of Chr and gives something down effect :p


If they chance the absorb lines like that, i would say:

Absorb Vit for fast killing
Absorb Str when Pld tank
Absorb Dex when nin tank

That would rock!! also lower the resistance rate of the absorb spell ... wheeee

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#14 Mar 22 2006 at 2:08 AM Rating: Decent
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1) Abs-str

2) Secondary modifier

Other than that abs dont make big enough difference to be worth the time or mp. Hopefully that will change after abs are revamped.
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#15 Mar 23 2006 at 8:41 PM Rating: Decent
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It sort of depends if the party is melee heavy or mage heavy, but assuming 3 melee's and 3 mages...

1)ABS-VIT -> Main benifit: An ABS-STR for the whole party. Added benifit: You take less dmg when you get hate. # of party members helped: 3

2)ABS-AGI -> Main benifit: An ABS-DEX for the whole party. Added benifit: You take less hits(hopefully) when you get hate. There are a few levels(45-55 maybe?) when this might even be better the VIT. # of party members helped: 3

3)ABS-STR -> Main benifit: Higher dmg and WS dmg for you. Added benifits: The PLD takes less dmg per hit. I only really use this is I'm about to do a STR based WS or the Pally is getting rocked by the mob. # of party members helped: 2

4)ABS-MND -> Main benifit: Helps the mages land their spells. I was in a kick *** party w/ 3 BLMs. I used this spell almost every mob to cut down on resists. Added benifit: Your magic resistence is higher. # of party members helped: 4-5! depending on PLD or NIN.

5)ABS-DEX -> Main benifit: Helps you hit (and crit) more. Added benifit: Lowers the mobs accuracy. Only really useful if you still can't hit after ABS-AGI, or your NIN sucks and can't dodge enough. The increasesed crit percentage is small, and 2 other ABS' give you dmg+. If you need to use this you either a)are fighting mobs too high a lvl for you and your NIN, or b)spent your gil on this crappy scroll instead of snipers. # of party members helped: 2

6)ABS-INT -> Main benifit: Your spells will land better. Added benifit: The mob will have a(slightly) harder time landing it's spells. Mostly a waste of mp. Buy some INT+ gear to swap in. # of party members helped: 1

7)ABS-CHR -> Main benifit: Helps your Charm and spells should you be subiing BST or BRD. Added benifit: Lowers mobs charm or singing skills. Almost useless. # of party members helped: 0-1

Edited, Thu Mar 23 20:46:47 2006 by Alexthecat
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#16 Mar 24 2006 at 2:20 PM Rating: Good
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Cast Abs-MND and Abs-INT and your RDM will love you if they are on the low end of your party and you're fighting IT++ to the high end of the party. Makes for a more efficent party and if they are worth their salt, you'll get thrown into the refresh mix more. :)

Edited, Fri Mar 24 14:21:17 2006 by olofantur
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