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#27 Dec 27 2008 at 9:49 PM Rating: Excellent
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aucks wrote:
No, they're not, but along the same lines, Warrior Ws's don't have str +10% as their modifier either, which is the point being made here. Mnk's are better off just stacking as much Acc as they can so they land as many of the 8 hits of Asuran as possible, especially since the modifiers are so minimal as to be nonexistant. The Warrior Ws's have much larger modifiers, so you're better off Stacking a little Acc, to make sure you connect the big first hit, and a lot of Str to maximize your damage, which is basically the same way you handle YGK.
Just because it's a WS doesn't mean that STR is suddenly meaningless. fSTR still applies, and attack is still important too. Also, all hits are equally as strong, and not only that, but you always have a 95% chance of hitting the first hit.

Edited, Dec 27th 2008 11:52pm by bsphil
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#28 Dec 27 2008 at 11:44 PM Rating: Good
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He made the generalize of Asuran Fists to other WS. I gave a counterexample.
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#29 Dec 28 2008 at 1:44 AM Rating: Good
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RedshiftOnPandy wrote:
He made the generalize of Asuran Fists to other WS. I gave a counterexample.
I was replying to the guy that bsphil replied to, not you.

And YGK are Multi-hit? Nvm.


Also i was referring to the fact that as a rule Multi-hit WS's mods are lol. You're better just swapping Acc in place of Haste, rather than worrying too much about the Mods. I was not referring to ALL weapon skills.

Edited, Dec 28th 2008 5:47am by Nilatai
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#30 Dec 29 2008 at 7:52 AM Rating: Good
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Yeah, honestly your setup is fine, and 700-900 is perfectly fine for landing all 3 hits with no outside buffs.

As far as WS accuracy, I think Raging Rush only being 3 hits helps in that we can really afford to stack respectable amounts of str where we can in sacrifice of small amounts of accuracy. I.E. Flame ring for acc ring. This especially holds true if we have a 95% chance to land the first hit and by default aggressor is up for us 3-4/5 of the time. Maybe I am wrong here, but 2-3 hit WS I think of in a little different light than 4-8 hit WS.
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#31 Dec 30 2008 at 1:04 AM Rating: Excellent
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I'd agree with that. Assuming some decent merits (8/8 GA and such) and gear, it's not hard to drop out some acc for str (or dex for crit tiers, but that's a bit more situational) and still do well, especially if you're using things like Haub/Heca etc. which give boosts to acc as well (even if it's indirectly, via dex).
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#32 Dec 30 2008 at 4:34 AM Rating: Good
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Nilatai the Intelligent wrote:
What the hell? No.

It's a multihit Weaponskill. If you only hit once it's going to suck.

It's nothing like Y/G/K because they get huge Acc bonuses anyway, plus a 50% STR mod.


Smiley: rolleyes


Small nitpicking, Y/G/K are 75% STR mod, not 50%. Also Y/G/K get some weird +atk bonus that makes attack almost useless, as well as some massive +accuracy... so yeah only thing you CAN do is pile on STR and TP.

As for Raging Rush, its only three hits, not as affected by accuracy as Asuran Fists. Plus its a 2H weapon, good chunk of +Accuracy just from the 4:3 DEX ratio.

.90^3 = 0.729 (72% Chance to land all three hits)
.90^8 = 0.43 (43% Chance to land all eight hits)

-edit-
Don't misunderstand me, accuracy is still VERY important, but as a WAR with 2H on RR its not as imperative that he hit 95% as it is on a monk, due to the compounding nature of accuracy on weapon skills.

Edited, Dec 30th 2008 12:36pm by saevellakshmi
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#33 Dec 30 2008 at 6:47 AM Rating: Good
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Hmm..Okay.

So, what i'd like to know is this. Would i be better off not swapping in Acc? So Warwolf Belt instead of Life, something with DEX or STR on it instead of Ohat?

Obviously Hecatomb will go where i have it. Warrior's Cuisses usually get swapped in for my WS' anyway.

Thoughts?
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#34 Dec 30 2008 at 7:03 AM Rating: Good
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Honestly, the best way to go about it would be to gather up your total accuracy, see what you are at in your current "what-I-think-is-best-for-RR" build, work the numbers for colibri, and see where your hitrate is by taking away certain pieces.

using this:

Quote:

.90^3 = 0.729 (72% Chance to land all three hits)
.90^8 = 0.43 (43% Chance to land all eight hits)


replacing .90 with whatevere your real hitrate is vs colibri, you can tweak it to whatever acc rate you are comfy with. If you wanted to be diligent with it, you could do a "agg up/agg down" macro set too.

Also, is that really .90^3? Because if bsphil is correct and all multihits have a 95% chance of landing the first hit, it would be (.95 * (.90^2)) = 76%, right? In addition to that, where did you get that info bsphil?

Edited, Dec 30th 2008 10:06am by LordMnementh
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#35 Dec 30 2008 at 10:57 AM Rating: Good
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Using my gear, the fact that I have 66 base dex as war/nin, and have 6 GA merits for 288 skill,

My acc from gear is:

TP:
 
Perdu    5 
Bomblet  6 
PCC      10 
Haub     13 
Haidate  11 
Rajas    3 
Fowling  3 
Swift    3 
Ecphoria 4 
Amir     5 
----------- 
Total    63

Which gives me 279(base acc) + 49 (base dex) + 63 = 391

((391/407)*100) - 5 = 91% Hitrate without aggressor.

WS:

 
O Hat    10 
Perdu    5 
Bomblet  6 
Snow     10 
Haub     13 
Haidate  11 
Rajas    3 
Fowling  3 
Warwolf  3 
Heca H.  3 
Heca F.  2 
----------- 
Total    69

Which gives me 279(base acc) + 49 (base dex) + 69 = 397

((397/407)*100) - 5 = 92% Hitrate without aggressor.

--------------------------------------------------------------------

tl;dr:

91% hitrate in my TP gear.
92% hitrate in my WS gear.

This is while using Warwolf, a Ruby Ring, and Heca Hands and Feet as WS gear.

Hope this helps a little.

Edited, Dec 30th 2008 3:07pm by LordMnementh
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#36 Dec 30 2008 at 11:10 AM Rating: Decent
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LordMnementh wrote:

((391/407)*100) / 5 = 91% Hitrate without aggressor.


((397/407)*100) / 5 = 92% Hitrate without aggressor.



Um.. where did you get these equations? Also, they don't add up to 91 and 92% when I put them in the calculator.. not even close.
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#37 Dec 30 2008 at 11:27 AM Rating: Good
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Using the chance of all hits landing overexaggerates the importance of acc. It's more correct to use average hits landed, since that represents what you can expect to see from a WS. Using "all hits" as the yardstick overexaggerates cuz the chance of all hits decreases exponentially with less acc. But average hits stays proportional with acc.

I had this explained much more clearly but firefox crashed...lol...
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#38 Dec 30 2008 at 11:45 AM Rating: Good
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mazmaz wrote:
LordMnementh wrote:

((391/407)*100) / 5 = 91% Hitrate without aggressor.


((397/407)*100) / 5 = 92% Hitrate without aggressor.



Um.. where did you get these equations? Also, they don't add up to 91 and 92% when I put them in the calculator.. not even close.


Bah, i fixed it. should replace the "/"'s with a "-". supposed to be accounting for the 95% acc cap as-is I assume. I got them from a milich thread a while back. The 407 is the evasion of a 82 colibri.

Quote:

Using the chance of all hits landing overexaggerates the importance of acc. It's more correct to use average hits landed, since that represents what you can expect to see from a WS. Using "all hits" as the yardstick overexaggerates cuz the chance of all hits decreases exponentially with less acc. But average hits stays proportional with acc.


Your right, it does, but to truly understand the improvement of the STR you are adding in relation to the acc you are losing, you need to perform the WS calculations also with the same stats.

If you want an average, then...

For my WS acc, using the above (if the 95% acc on first hit holds),

1. (.95 * (.92^2)) = 80% (Chance of all 3 hits) 
2. (.95 * .92)     = 87% (Chance of two hits) 
3. .95 =             95% chance of landing the first hit


Average those out for a (.80 + .87 + .95)/3 = 87% hitrate on RR with 92% acc?

Tell me if I am wrong here. This is also completely negating the chance of a DA.

Edited, Dec 30th 2008 2:54pm by LordMnementh

Edited, Dec 30th 2008 2:56pm by LordMnementh
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#39 Dec 30 2008 at 7:33 PM Rating: Good
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LordMnementh wrote:
Quote:

Using the chance of all hits landing overexaggerates the importance of acc. It's more correct to use average hits landed, since that represents what you can expect to see from a WS. Using "all hits" as the yardstick overexaggerates cuz the chance of all hits decreases exponentially with less acc. But average hits stays proportional with acc.


Your right, it does, but to truly understand the improvement of the STR you are adding in relation to the acc you are losing, you need to perform the WS calculations also with the same stats.

If you want an average, then...

For my WS acc, using the above (if the 95% acc on first hit holds),

1. (.95 * (.92^2)) = 80% (Chance of all 3 hits) 
2. (.95 * .92)     = 87% (Chance of two hits) 
3. .95 =             95% chance of landing the first hit


Average those out for a (.80 + .87 + .95)/3 = 87% hitrate on RR with 92% acc?

Tell me if I am wrong here. This is also completely negating the chance of a DA.

Edited, Dec 30th 2008 2:54pm by LordMnementh

Edited, Dec 30th 2008 2:56pm by LordMnementh


Well the way to do it would be something like:

(.95-.92)/# of swings
+.92
*# of hits
=average number of hits landed.

I spent a stupid long time a while back trying to figure out the exact probabilities of each instance--4 hits 3 hits 2 hits 1 hit or W/E. But got nowhere.

If anything I think it'd be something like this: chance of a chance of hit * chance of hit * chance of hit for 3, chance of hit * chance of hit * chance of miss for 2, and so on, then multiply that by the # of hits that swing represents, but that's not quite correct. Then I figured something along the lines of chance of hit hit hit, hit hit miss, hit miss hit, miss hit hit, hit miss miss, and so on down the permutations, with the chance being multiplied by the number of permutations that represent that result, but that doesn't work either because it weighs too heavily towards the middle, even though it gives a correct "average".

But in any case it's pedantic because figuring out the average number of hits landed is simple enough.
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#40 Dec 30 2008 at 11:06 PM Rating: Good
Edited by bsphil
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LordMnementh wrote:
Because if bsphil is correct and all multihits have a 95% chance of landing the first hit, it would be (.95 * (.90^2)) = 76%, right? In addition to that, where did you get that info bsphil?
Old stuff. It was a given in a JP blog when testing WS gorgets (in that they give acc+10 on all hits). The first hit was assumed 95% accuracy, and then they measured the hit rate of the additional hits.

Info was translated here: http://releenaseraph.livejournal.com/113685.html?thread=223765#t223765

JP source has since gone down.

Accuracy isn't more important than it normally is, but it is more important the more hits you have (the more additional hits relative to the first hit). You're right, but for the wrong reasons. If the first hit WASN'T automatically capped on accuracy, then accuracy would be equally as important for 1-hit WSs as it is for 8-hit WSs. You still have to weigh accuracy against other stats to find which gives a larger DoT bonus to your WSs.

Edited, Dec 31st 2008 1:26am by bsphil
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#41 Dec 31 2008 at 8:34 AM Rating: Decent
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bsphil wrote:
It was a given in a JP blog when testing WS gorgets (in that they give acc+10 on all hits). The first hit was assumed 95% accuracy, and then they measured the hit rate of the additional hits.

Info was translated here: http://releenaseraph.livejournal.com/113685.html?thread=223765#t223765


Oh... well that settles another matter I was dealing with. :/

bsphil wrote:
Old stuff.


And sorry, guess I haven't been keeping up with those JP blogs I can't read lately... /rolleyes

Reason I asked is because I havent seen the .95 used in WS acc calculations as of late.
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#42 Dec 31 2008 at 9:02 AM Rating: Decent
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LordMnementh wrote:
bsphil wrote:
Old stuff.
And sorry, guess I haven't been keeping up with those JP blogs I can't read lately... /rolleyes
Point being that it has been common knowledge (at least in the JP community) for a year now.
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#43 Dec 31 2008 at 9:29 AM Rating: Decent
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bsphil wrote:
LordMnementh wrote:
bsphil wrote:
Old stuff.
And sorry, guess I haven't been keeping up with those JP blogs I can't read lately... /rolleyes
Point being that it has been common knowledge (at least in the JP community) for a year now.

My point being that there was no reason to point that out other than to be condescending.
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#44 Dec 31 2008 at 4:24 PM Rating: Excellent
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407 isn't the evasion of an 82 G.Colibri. Their evasion is 339, and 407 is when you achieve 95% hit rate.
According to the hit rate formula on wiki, 75% + (407-339)*.5 + (75-82)*2 = 75 + 34 - 14 = 95%
For 81 colibri:
75 + (X-334)*.5 + (75-81)*2 = 95%
75-12+(X-334)*.5 = 95
X-334 = 190-126
X = 398

What Mnementh did is just a shorthand way to figure out hit rate if you've already done the math to figure out when you get 95%.
And it seems to me like 398 accuracy is about as much as you'd ever want, barring any overshooting from aggressor, etc. Why bother capping on 82's and having all that accuracy wasted on 81's?
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#45 Dec 31 2008 at 8:24 PM Rating: Excellent
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BRD and Food(as has already been said) are the biggest factors. Today at MJSP I was averaging 900 rampages. Reason? Food and 2x BRD. Without that you're not going to be seeing the amazing averages you hear about.
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#46 Dec 31 2008 at 8:49 PM Rating: Good
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So, I'm confused, is what Mnementh doing correct or not? Cause I calculated my TP accuracy as 394 and WS accuracy at 388, putting my chances of landing 3-hit RRs at 76% on lvl 82's, which kinda blows.

Not even sure why I care, I don't merit anymore.
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bsphil wrote:
I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#47 Dec 31 2008 at 9:10 PM Rating: Good
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mazmaz wrote:
So, I'm confused, is what Mnementh doing correct or not? Cause I calculated my TP accuracy as 394 and WS accuracy at 388, putting my chances of landing 3-hit RRs at 76% on lvl 82's, which kinda blows.
No, it's not. Don't worry about your chances to hit a full RR (or full asuran, or full rampage, etc.). Look at each hit (first and additional) individually, and decide what is better to use overall for the WS.



Edited, Dec 31st 2008 11:12pm by bsphil
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#48 Jan 01 2009 at 6:21 AM Rating: Default
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I would try to go for more dext so you get bigger crits

Edited, Jan 1st 2009 9:22am by xxDaymionxx
#49 Jan 01 2009 at 8:11 AM Rating: Excellent
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xxDaymionxx wrote:
I would try to go for more dext so you get bigger crits

Edited, Jan 1st 2009 9:22am by xxDaymionxx


This is the fourth post of yours I've seen in five minutes over various forums offering bad advice. Before advising others how to play, learn what works.
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#50 Jan 01 2009 at 8:19 AM Rating: Default
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well that was kind of rude he doesn't have to take my advice if it doesn't work out for him everyone have diff palystyles you know if he want to be cookie cutter then he can go with you guys but i thought maybe want to try something new
#51 Jan 01 2009 at 8:30 AM Rating: Excellent
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bsphil wrote:
mazmaz wrote:
So, I'm confused, is what Mnementh doing correct or not? Cause I calculated my TP accuracy as 394 and WS accuracy at 388, putting my chances of landing 3-hit RRs at 76% on lvl 82's, which kinda blows.
No, it's not. Don't worry about your chances to hit a full RR (or full asuran, or full rampage, etc.). Look at each hit (first and additional) individually, and decide what is better to use overall for the WS.

Edited, Dec 31st 2008 11:12pm by bsphil


How is it not correct? What is the correct way to do it then? I would think the compounding accuracy equation is the best way to determine the full accuracy of a certain WS. If it is wrong, how about offering a better way to go about it. Just because I have 92% hitrate does not mean my WS land for all 3 original hits 92-93% of the time.

What bsphil is saying is that is not how HE would gear for a WS (and I agree) But it is a good way to try to actually calculate what you will do on average. If you don't take the overall acc into account you can completely overstate the importance of str gear. If you do take the overall acc into account then you can overstate the importance of acc gear. The answer is having a good balance of both. The basic fact is multihits have bad consistency, it is one of the reasons why people give the general acc guideline. However, looking at how the acc of RR is relative to other "higher # of hits" those are pretty good numbers.

Short answer: It is correct, actually.





Edited, Jan 1st 2009 11:40am by LordMnementh
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