mazmaz wrote:
LordMnementh wrote:
((391/407)*100) / 5 = 91% Hitrate without aggressor.
((397/407)*100) / 5 = 92% Hitrate without aggressor.
Um.. where did you get these equations? Also, they don't add up to 91 and 92% when I put them in the calculator.. not even close.
Bah, i fixed it. should replace the "/"'s with a "-". supposed to be accounting for the 95% acc cap as-is I assume. I got them from a milich thread a while back. The 407 is the evasion of a 82 colibri.
Quote:
Using the chance of all hits landing overexaggerates the importance of acc. It's more correct to use average hits landed, since that represents what you can expect to see from a WS. Using "all hits" as the yardstick overexaggerates cuz the chance of all hits decreases exponentially with less acc. But average hits stays proportional with acc.
Your right, it does, but to truly understand the improvement of the STR you are adding in relation to the acc you are losing, you need to perform the WS calculations also with the same stats.
If you want an average, then...
For my WS acc, using the above (if the 95% acc on first hit holds),
1. (.95 * (.92^2)) = 80% (Chance of all 3 hits)
2. (.95 * .92) = 87% (Chance of two hits)
3. .95 = 95% chance of landing the first hit
Average those out for a (.80 + .87 + .95)/3 = 87% hitrate on RR with 92% acc?
Tell me if I am wrong here. This is also completely negating the chance of a DA.
Edited, Dec 30th 2008 2:54pm by LordMnementh Edited, Dec 30th 2008 2:56pm by LordMnementh